Myerson value

{{Short description|Solution concept in cooperative game theory}}

The Myerson value is a solution concept in cooperative game theory. It is a generalization of the Shapley value to communication games on networks. The solution concept and the class of cooperative communication games it applies to was introduced by Roger Myerson in 1977.{{cite journal |last1=Myerson |first1=Roger |author1-link=Roger Myerson |title=Graphs and Cooperation in Games |journal=Mathematics of Operations Research |date=1977 |volume=2 |issue=3 |pages=225-229 |doi=10.1007/978-3-540-24790-6_2}}

Preliminaries

= Cooperative games =

A (transferable utility) cooperative game is defined as a pair (N, v), where N is a set of players and v: 2^N \rightarrow \mathbb R is a characteristic function, and 2^N is the power set of N. Intuitively, v(S) gives the "value" or "worth" of coalition S \subseteq N, and we have the normalization restriction v(\varnothing) = 0. The set of all such games v for a fixed N is denoted as W(N).{{cite book |last1=Jackson |first1=Matthew |author1-link=Matthew O. Jackson |title=Social and Economic Networks |date=2008 |publisher=Princeton University Press |isbn=978-0-691-13440-6 |page=411}}

= Solution concepts and the Shapley value =

A solution concept – or imputation – in cooperative game theory is an allocation rule \varphi: W(N) \rightarrow \mathbb R^

N
, with its i-th component \varphi_i(v) giving the value that player i receives.{{r|g=nb|r= Some authors also impose an efficiency condition into the definition, and require that \sum_{i \in N} \varphi_i (v) = v(N), while others do not.{{cite journal |last1=Selçuk |first1=Özer |last2=Suzuki |first2=Takamasa |title=An Axiomatization of the Myerson Value |journal=Contributions to Game Theory and Management |date=2014 |volume=7 |url=https://gametheory.spbu.ru/article/view/13621}}}}A common solution concept is the Shapley value \varphi^S, defined component-wise as{{cite book|title=Contributions to the Theory of Games|last=Shapley|first=Lloyd S.|publisher=Princeton University Press|year=1953|isbn=9781400881970|editor-last=Kuhn|editor-first=H. W.|series=Annals of Mathematical Studies|volume=28|pages=307–317|chapter=A Value for n-person Games|doi=10.1515/9781400881970-018|editor2-first=A. W.|editor2-last=Tucker}}

:\varphi_i^S(v) = \sum_{S \subseteq N \setminus

\{i\}} \frac{|S|!\; (|N|-|S|-1)!}{|N|!}(v(S\cup\{i\})-v(S))

Intuitively, the Shapley value allocates to each i \in N how much they contribute in value (defined via the characteristic function v) to every possible coalition S \subseteq N.

= Communication games =

Given a cooperative game (N, v), suppose the players in N are connected via a graph – or network – (N, g). This network represents the idea that some players can communicate and coordinate with each other (but not necessarily with all players), imposing a restriction on which coalitions can be formed. Such overall structure can be represented by a communication game (N, g, v).

The graph (N, g) can be partitioned into its components, which in turn induces a unique partition on any subset S \subseteq N given by

:\Pi(S, g |_S) = \{\{ i : ij \in g\} : j \in S\}

Intuitively, if the coalition S were to break up into smaller coalitions in which players could only communicate with each through the network g, then \Pi(S, g |_S) is the family of such coalitions.

The communication game (N, g, v) induces a cooperative game (N, v_g) with characteristic function given by

:v_g(S) = \sum_{C \in \Pi(S, g |_S)} v(C)

Definition

= Main definition =

Given a communication game (N, g, v), its Myerson value \varphi^M is simply defined as the Shapley value of its induced cooperative game (N, v_g):

:\varphi^M(v, g) = \varphi^S (v_g)

= Extensions =

Beyond the main definition above, it is possible to extend the Myerson value to networks with directed graps.{{cite journal |last1=Li |first1=Daniel Li |last2=Shan |first2=Erfang |title=The Myerson value for directed graph games |journal=Operations Research Letters |date=2020 |volume=48 |issue=2 |pages=142-146 |doi=10.1016/j.orl.2020.01.005}} It is also possible define allocation rules which are efficient (see below) and coincide with the Myerson value for communication games with connected graphs.{{cite journal |last1=van den Brink |first1=René |last2=Khmelnitskaya |first2=Anna |last3=van der Laan |first3=Gerard |title=An efficient and fair solution for communication graph games |journal=Economics Letters |date=2012 |volume=117 |issue=3 |pages=786-789 |doi=10.1016/j.econlet.2012.08.026|hdl=10419/86843 |hdl-access=free }}{{cite journal |last1=Béal |first1=Sylvain |last2=Casajus |first2=André |last3=Huettner |first3=Frank |title=Efficient extensions of the Myerson value |journal=Social Choice and Welfare |date=2015 |volume=45 |pages=819–827 |doi=10.1007/s00355-015-0885-4|url=https://crese.univ-fcomte.fr/uploads/wp/WP-2015-01.pdf }}

Properties

= Existence and uniqueness =

Being defined as the Shapley value of an induced cooperative game, the Myerson value inherits both existence and uniqueness from the Shapley value.

= Efficiency =

In general, the Myerson value is not efficient in the sense that the total worth of the grand coalition N is distributed among all the players:

:\sum_{i \in N} \varphi_i^M(v, g) = v(N)

The Myerson value will coincide with the Shapley value (and be an efficient allocation rule) if the network (N, g) is connected.

= (Component) efficiency =

For every coalition C \in \Pi(S, g |_S), the Myerson value allocates the total worth of the coalition to its members:

: \varphi_i^M(v, g) - \varphi_i^M(v, g - ij) = \varphi_j^M(v, g) - \varphi_j^M(v, g - ij) \ \ \ \ \ \ \forall ij \in g

where g - ij represents the graph g with the link ij removed.

= Axiomatic characterization =

Indeed, the Myerson value is the unique allocation rule that satisfies both (component) efficiency and fairness.

Notes

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References