Namco System 11 and System 12
{{short description|32-bit arcade system board by Namco and Sony Computer Entertainment}}
{{Infobox information appliance
| title = Namco System 11
| logo =
| image = System_11_PCB.gif
| image_size = 200px
| caption =
| manufacturer = Namco
Sony Computer Entertainment
| type = Arcade system board
| release date = {{Start date|1994|9}}
| price =
| discontinued = {{Start date|1999|02}}
| os = 512 KB
| predecessor = Namco System 22
| successor = Namco System 12 (System 11 Upgrade)
}}
{{Infobox information appliance
| title = Namco System 12
| logo =
| image =
| image_size =
| caption =
| manufacturer = Namco
| type = Arcade system board
| release date = End 1996
| price =
| discontinued =
| os = 512 KB
| predecessor = Namco System 11
| successor = Namco System 246
}}
The {{nihongo foot|Namco System 11|システムイレブン|Shisutemu Irebun|lead=yes|group=lower-alpha}} is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in 1994, the System 11 is based on a prototype of the PlayStation, Sony's first home video game console,{{cite book |last1=Pettus |first1=Sam |last2=Munoz |first2=David |last3=Williams |first3=Kevin |last4=Barroso |first4=Ivan |title=Service Games: The Rise and Fall of SEGA: Enhanced Edition |date=20 December 2013 |publisher=Smashwords |isbn=978-1-311-08082-0 |page=198 |url=https://books.google.com/books?id=DbFxAgAAQBAJ&pg=PA198}} using a 512 KB operating system and several custom processors. The {{nihongo foot|Namco System 12|システムトゥエルブ|Shisutemu To~uerubu|lead=yes|group=lower-alpha}} is an upgraded version of the System 11 that was released in 1996, featuring faster processing power.
History
Namco's research managing director Shegeichi Nakamura met with Sony Computer Entertainment head Ken Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently developing the System 11 arcade board based on PlayStation hardware and Tekken as their answer to Sega's popular Virtua Fighter. Tekken was initially planned for the Namco System 22, after Namco heard Sega was developing Virtua Fighter 2 for their new Sega Model 2 board, before the development of Tekken was later moved to the System 11 after the meeting with Kutaragi.{{cite magazine|title=System 11: Namco's PlayStation coin-op|magazine=Edge|issue=21|volume=3|date=June 1995|page=68|url=https://archive.org/details/EDGE.N021.1995.06/page/n67}} Tekken was the first game to use the System 11, and was initially released for arcades in September 1994,{{cite web |title=Tekken (Registration Number PA0000704272) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=8 October 2021}} several months before the PlayStation's Japanese release in December 1994.
Although the System 11 was technically inferior to the Sega Model 2 arcade board, its lower price made it an attractive prospect for smaller arcades.{{cite magazine|author=Tokyo Drifter|title=Virtua Fight Club|magazine=GamePro|issue=163|volume=14|date=April 2002|page= |pages=48–50}} According to the June 1995 issue of Edge:
{{blockquote|Namco took a significant risk in basing its Tekken coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered Virtua Fighter 2 ... For once, a home system can boast an identical conversion of a cutting-edge coin-op ... Namco's research section managing director, Shegeichi Nakamura ... explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and VF2 and Tekken has been sold to smaller arcade centres" ... Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.{{cite magazine|title=Tekken|magazine=Edge|publisher=Imagine Media|issue=21|volume=3|date=June 1995|pages=66–70}}}}Namco System 12 was developed using the same basic configuration as System 11 but with the CPU operating frequency increased 1.5 times and higher memory capacity. This board was first publicly used for Tekken 3 released in March 1997.{{Cite magazine |date=1997 |title=Tekken is 1.5 times faster |url=https://archive.org/details/NEXT_Generation_28/page/n29 |magazine=Next Generation |page=28 |issue=28}}
Technical specifications
{{Main|PlayStation technical specifications}}
- Main CPU: MIPS R3000A 32-bit RISC processor @ 33.8688 MHz (System 11) or @ 48 MHz (System 12), Operating performance - 30 MIPS, Instruction Cache - 4KB
- BUS: 132 MB/s.
- OS ROM: 512 KB
- Sound CPU: Namco C76 (Mitsubishi M37702) (System 11) or Hitachi H8/3002 (System 12)
- Sound chip: Namco C352
- Main RAM: 2 MB
- Video VRAM: 2 MB
- Sound RAM: 512 kB
- Graphical Processor: 360,000 polygons/s, sprite/BG drawing, adjustable framebuffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, simultaneous backgrounds (parallax scrolling)
- Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and Horizontal Line Scroll
- Resolution: 256x224 - 640x480
- Colors: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
Games
class="wikitable sortable plainrowheaders"
|+ List of Namco System 12 games ! scope="col" | Year ! scope="col" | Title ! scope="col" | Genre |
rowspan="2" style="text-align: center;" | 1997
! scope="row" | Tekken 3 | Fighting |
scope=row | LiberoGrande
| Sports |
---|
rowspan="6" style="text-align: center;" | 1998
! scope="row" | Soulcalibur | Fighting |
scope=row | Techno Drive |
scope=row | ''Super World Stadium '98
| Sports |
scope=row | Fighting Layer
| Fighting |
scope=row | Derby Quiz: My Dream Horse
| Quiz |
scope=row | Tenkomori Shooting |
rowspan="8" style="text-align: center;" | 1999
! scope="row" | Tekken Tag Tournament | Fighting |
scope="row" | Mr. Driller
| Puzzle |
scope="row" | Aqua Rush
| Puzzle |
scope="row" | Golgo 13 |
scope="row" | Super World Stadium '99
| Sports |
scope="row" | Ghoul Panic |
scope="row" | Um Jammer Lammy NOW!
| Rhythm |
scope="row" | Kaiun Quiz
| Quiz |
rowspan="4" style="text-align: center;" | 2000
! scope="row" | Golgo 13 Kiseki no Dandou |
scope="row" | Point Blank 3 |
scope="row" | Super World Stadium 2000
| Sports |
scope="row" | Truck Kyosokyoku |
rowspan="2" style="text-align: center;" | 2001
! scope="row" | Golgo 13 Juusei no Requiem |
scope="row" | Super World Stadium 2001
| Sports |
See also
Notes
{{notelist}}
References
{{reflist}}
{{Bandai Namco Hardware}}
{{PlayStation}}