Namco System 11 and System 12

{{short description|32-bit arcade system board by Namco and Sony Computer Entertainment}}

{{Infobox information appliance

| title = Namco System 11

| logo =

| image = System_11_PCB.gif

| image_size = 200px

| caption =

| manufacturer = Namco
Sony Computer Entertainment

| type = Arcade system board

| release date = {{Start date|1994|9}}

| price =

| discontinued = {{Start date|1999|02}}

| os = 512 KB

| cpu = MIPS R3000A 32-bit

| predecessor = Namco System 22

| successor = Namco System 12 (System 11 Upgrade)

}}

{{Infobox information appliance

| title = Namco System 12

| logo =

| image =

| image_size =

| caption =

| manufacturer = Namco

| type = Arcade system board

| release date = End 1996

| price =

| discontinued =

| os = 512 KB

| cpu = MIPS R3000A 32-bit

| predecessor = Namco System 11

| successor = Namco System 246

}}

The {{nihongo foot|Namco System 11|システムイレブン|Shisutemu Irebun|lead=yes|group=lower-alpha}} is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in 1994, the System 11 is based on a prototype of the PlayStation, Sony's first home video game console,{{cite book |last1=Pettus |first1=Sam |last2=Munoz |first2=David |last3=Williams |first3=Kevin |last4=Barroso |first4=Ivan |title=Service Games: The Rise and Fall of SEGA: Enhanced Edition |date=20 December 2013 |publisher=Smashwords |isbn=978-1-311-08082-0 |page=198 |url=https://books.google.com/books?id=DbFxAgAAQBAJ&pg=PA198}} using a 512 KB operating system and several custom processors. The {{nihongo foot|Namco System 12|システムトゥエルブ|Shisutemu To~uerubu|lead=yes|group=lower-alpha}} is an upgraded version of the System 11 that was released in 1996, featuring faster processing power.

History

Namco's research managing director Shegeichi Nakamura met with Sony Computer Entertainment head Ken Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently developing the System 11 arcade board based on PlayStation hardware and Tekken as their answer to Sega's popular Virtua Fighter. Tekken was initially planned for the Namco System 22, after Namco heard Sega was developing Virtua Fighter 2 for their new Sega Model 2 board, before the development of Tekken was later moved to the System 11 after the meeting with Kutaragi.{{cite magazine|title=System 11: Namco's PlayStation coin-op|magazine=Edge|issue=21|volume=3|date=June 1995|page=68|url=https://archive.org/details/EDGE.N021.1995.06/page/n67}} Tekken was the first game to use the System 11, and was initially released for arcades in September 1994,{{cite web |title=Tekken (Registration Number PA0000704272) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=8 October 2021}} several months before the PlayStation's Japanese release in December 1994.

Although the System 11 was technically inferior to the Sega Model 2 arcade board, its lower price made it an attractive prospect for smaller arcades.{{cite magazine|author=Tokyo Drifter|title=Virtua Fight Club|magazine=GamePro|issue=163|volume=14|date=April 2002|page= |pages=48–50}} According to the June 1995 issue of Edge:

{{blockquote|Namco took a significant risk in basing its Tekken coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered Virtua Fighter 2 ... For once, a home system can boast an identical conversion of a cutting-edge coin-op ... Namco's research section managing director, Shegeichi Nakamura ... explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and VF2 and Tekken has been sold to smaller arcade centres" ... Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.{{cite magazine|title=Tekken|magazine=Edge|publisher=Imagine Media|issue=21|volume=3|date=June 1995|pages=66–70}}}}Namco System 12 was developed using the same basic configuration as System 11 but with the CPU operating frequency increased 1.5 times and higher memory capacity. This board was first publicly used for Tekken 3 released in March 1997.{{Cite magazine |date=1997 |title=Tekken is 1.5 times faster |url=https://archive.org/details/NEXT_Generation_28/page/n29 |magazine=Next Generation |page=28 |issue=28}}

Technical specifications

{{Main|PlayStation technical specifications}}

  • Main CPU: MIPS R3000A 32-bit RISC processor @ 33.8688 MHz (System 11) or @ 48 MHz (System 12), Operating performance - 30 MIPS, Instruction Cache - 4KB
  • BUS: 132 MB/s.
  • OS ROM: 512 KB
  • Sound CPU: Namco C76 (Mitsubishi M37702) (System 11) or Hitachi H8/3002 (System 12)
  • Sound chip: Namco C352
  • Main RAM: 2 MB
  • Video VRAM: 2 MB
  • Sound RAM: 512 kB
  • Graphical Processor: 360,000 polygons/s, sprite/BG drawing, adjustable framebuffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, simultaneous backgrounds (parallax scrolling)
  • Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and Horizontal Line Scroll
  • Resolution: 256x224 - 640x480
  • Colors: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
  • Other Features: custom geometry engine, custom polygon engine, MJPEG decoder

Games

class="wikitable sortable plainrowheaders"

|+ List of Namco System 11 games

! scope="col" | Year

! scope="col" | Title

! scope="col" | Genre

! scope="col" class="unsortable" | {{Abbr|Ref.|Reference(s)}}

style="text-align: center;" | 1994

! scope="row" |Tekken

| Fighting

| {{cite magazine|title=Tekken|magazine=GamePro|issue=68|publisher=IDG|date=March 1995|page=38}}

rowspan="3" style="text-align: center;" | 1995

! scope="row" | Tekken 2

| Fighting

| {{cite journal|title=Tekken 2|journal=Maximum: The Video Game Magazine|issue=1|publisher=Emap International Limited|date=October 1995|page=21}}

scope="row" | Tekken 2 Ver.β

| Fighting

|

scope="row" | Soul Edge

| Fighting

| {{cite journal|title=Soul Edge|journal=Next Generation|issue=12|publisher=Imagine Media |date=December 1995|page=123}}

rowspan="5" style="text-align: center;" | 1996

! scope="row" | Dunk Mania

| Sports

| {{cite journal|title=The 1996 AOU Coin-Op Show: 3D Arcade Gaming Enters the Next Level!|journal=Maximum: The Video Game Magazine|issue=5 |publisher=Emap International Limited|date=April 1996|pages=116–7}}

scope="row" | Xevious 3D/G

| Vertical-scrolling shooter

|

scope="row" | Dancing Eyes

| Puzzle

| {{cite web |last1=Ylärakkola |first1=Arttu |title='Arcade Obscurities' - Namco's Dancing Eyes |url=http://www.gamesetwatch.com/2007/02/column_arcade_obscurities_namc_1.php |website=GameSetWatch |publisher=Game Network |access-date=26 March 2020 |archive-url=https://web.archive.org/web/20190111222557/http://www.gamesetwatch.com/2007/02/column_arcade_obscurities_namc_1.php |archive-date=11 January 2019 |date=2 February 2007}}

scope="row" | Soul Edge Ver. II

| Fighting

|

scope="row" | J-League Soccer: Prime Goal EX

| Sports

|

rowspan="2" style="text-align: center;" | 1997

! scope="row" | Star Sweep

| Sports

|

scope="row" | Pocket Racer

| Racing

|

rowspan="3" style="text-align: center;" | 1998

! scope="row" | Point Blank 2

| Lightgun shooter

{{Cite web | title=Point Blank 2 by Namco Limited {{!}} Arcade Machines {{!}} Highway Games | url=https://www.highwaygames.com/arcade-machines/point-blank-6185/ | access-date=2025-05-10 | website=www.highwaygames.com}}
scope="row" | Family Bowl

| Sports

|

scope="row" | Kosodate Quiz My Angel 3: My Little Pet

| Quiz

|

class="wikitable sortable plainrowheaders"

|+ List of Namco System 12 games

! scope="col" | Year

! scope="col" | Title

! scope="col" | Genre

rowspan="2" style="text-align: center;" | 1997

! scope="row" | Tekken 3

| Fighting

scope=row | LiberoGrande

| Sports

rowspan="6" style="text-align: center;" | 1998

! scope="row" | Soulcalibur

| Fighting

scope=row | Techno Drive

| Driving simulator

scope=row | ''Super World Stadium '98

| Sports

scope=row | Fighting Layer

| Fighting

scope=row | Derby Quiz: My Dream Horse

| Quiz

scope=row | Tenkomori Shooting

| Vertical-scrolling shooter

rowspan="8" style="text-align: center;" | 1999

! scope="row" | Tekken Tag Tournament

| Fighting

scope="row" | Mr. Driller

| Puzzle

scope="row" | Aqua Rush

| Puzzle

scope="row" | Golgo 13

| Lightgun shooter

scope="row" | Super World Stadium '99

| Sports

scope="row" | Ghoul Panic

| Lightgun shooter

scope="row" | Um Jammer Lammy NOW!

| Rhythm

scope="row" | Kaiun Quiz

| Quiz

rowspan="4" style="text-align: center;" | 2000

! scope="row" | Golgo 13 Kiseki no Dandou

| Lightgun shooter

scope="row" | Point Blank 3

| Lightgun shooter

scope="row" | Super World Stadium 2000

| Sports

scope="row" | Truck Kyosokyoku

| Driving simulator

rowspan="2" style="text-align: center;" | 2001

! scope="row" | Golgo 13 Juusei no Requiem

| Lightgun shooter

scope="row" | Super World Stadium 2001

| Sports

See also

Notes

{{notelist}}

References

{{reflist}}

{{Bandai Namco Hardware}}

{{PlayStation}}

Category:MIPS architecture

Category:Namco arcade system boards