Nathan Cheever
{{Article for deletion/dated|page=Nathan Cheever|timestamp=20250531190021|year=2025|month=May|day=31|substed=yes|help=off}}
{{notability|Biographies|date=September 2016}}
{{Infobox person
| name = Nathan Cheever
| image =
| alt =
| caption =
| birth_name =
| birth_date =
| birth_place =
| death_date =
| death_place =
| nationality = American
| other_names =
| occupation = Video game designer, visual artist
| years_active =
| known_for =
| notable_works =
}}
Nathan Cheever is an American video game designer and visual artist.{{cite book | last=Khammas | first=Hanan Jasim | title=Writing Through the Body. Iraqi Responses to the War on Terror | publisher=Edicions Universitat Barcelona | date=21 December 2023 | isbn=978-84-1050-002-0 | url=https://books.google.co.uk/books?id=kiUGEQAAQBAJ | access-date=31 May 2025 |quote=The video was posted on 13 September 2013 by Nathan Cheever, one of the game's designers, on his own YouTube channel| page=149}} The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech.
Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature.{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=23367 |archive-url=https://archive.today/20120730182622/http://www.gamasutra.com/php-bin/news_index.php?story=23367 |url-status=dead |archive-date=July 30, 2012 |title=News - Konami Drops Controversial Six Days in Fallujah |publisher=Gamasutra |date= |accessdate=2012-07-24}} In 2014 Prey 2 was officially cancelled after three years of inactivity.{{cite web|url=http://www.ign.com/articles/2014/10/31/prey-2-is-officially-cancelled |title=Bethesda Officially Confirms Prey 2 Cancellation |publisher=IGN |date= 31 October 2014|accessdate=2016-09-25}}
In 2013 he joined 2K Games to be part of Hangar 13 on Mafia III then later joined Cloud Chamber to work the next installment for the Bioshock series.
= Education =
While he began his career as an Artist, he accepted an internship to work with David W. Bradley's new studio Heuristic Park in 1996 while attending the Atlanta College of Art. Prior to this he spent time at other institutions studying Film, Video, and Graphic Design.
Career
= Games =
- Unreal: Return to Napli – (1999)
- Middle-Earth Online - (production halted in 1999)
- Wizards & Warriors – (2000)
- Aliens Versus Predator 2 – (2001)
- No One Lives Forever 2: A Spy in H.A.R.M.'s Way – (2002)
- The Suffering – (2004)
- The Suffering: Ties That Bind – (2005)
- This is Vegas – (production halted in 2010)
- Turok – (2008)
- Judgemental Shooting Simulator - (2009)
- Six Days in Fallujah – (production halted in 2009)
- Prey 2 – (production halted in 2011)
- Defiance – (2013)
- Bishock Infinite – (2013)
- Mafia III – (2016)
- Bioshock 4 – (TBD)
- Palia – (2023)
- Last Sentinel – (TBD)
Published Artwork
- Flash & Snowball - (2005)
References
{{Reflist}}
External links
- {{Official website|www.curiousconstructs.com/}}
- {{IMDb name|2394791}}
- {{moby developer|id=31489|name=Nathan Cheever}}
{{authority control}}
{{DEFAULTSORT:Cheever, Nathan}}
Category:American video game designers