Neverwinter Nights#Sequel

{{short description|Dungeons & Dragons-based video game series}}

{{about|the video game series|the unrelated online role-playing game|Neverwinter Nights (1991 video game)|the first game in the series|Neverwinter Nights (2002 video game)}}

{{Infobox video game series

| title = Neverwinter Nights

| image = Neverwinter_Nights_Series_Logo.png

| developer = BioWare, Obsidian Entertainment

| publisher = Atari (formerly Infogrames)

| platforms = Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One

| genre = Role-playing video game

| spinoffs =

| first release version = Neverwinter Nights

| first release date = June 18, 2002

| latest release version = Neverwinter Nights: Enhanced Edition

| latest release date = March 27, 2018

}}

Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter.

Overview

The Neverwinter Nights series take place primarily in the city of Neverwinter, located in the Sword Coast region of the fictional land of Faerûn.{{cite web | url=https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | archive-url=https://web.archive.org/web/20180413184846/http://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | url-status=dead | archive-date=April 13, 2018 | title=TTRPG Products & Accessories {{pipe}} Roleplaying Games }} Also commonly referred to as the City of Skilled Hands,Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting (pp.2). Wizards of the Coast. {{ISBN|0-7869-5814-6}}. Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights.Jennell Jaquays (1988). The Savage Frontier (pp. 13). TSR, Inc. {{ISBN|0-88038-593-6}}. At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death,{{cite web | url=https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | archive-url=https://web.archive.org/web/20180413184846/http://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | url-status=dead | archive-date=April 13, 2018 | title=TTRPG Products & Accessories {{pipe}} Roleplaying Games }} whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows.{{cite web |last1=Onyett |first1=Charles |title=Neverwinter Nights 2 Review |url=http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review |website=IGN |access-date=May 3, 2022 |date=November 3, 2006}}

Gameplay

The Neverwinter Nights series is a franchise of role-playing games.{{cite web | url=https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | archive-url=https://web.archive.org/web/20180413184846/http://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights | url-status=dead | archive-date=April 13, 2018 | title=TTRPG Products & Accessories {{pipe}} Roleplaying Games }} The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game originally developed by TSR, Inc.{{cite web |last1=Kasavin |first1=Greg |title=Neverwinter Nights Review |url=https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/ |website=GameSpot |access-date=May 3, 2022 |date=June 24, 2002}} Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.

Campaign

Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts.{{cite web |last1=Dubin |first1=Jayson |title=Neverwinter Nights 2 - PC - Review |url=https://www.gamezone.com/reviews/neverwinter_nights_2_pc_review/ |website=GameZone |access-date=May 3, 2022 |date=May 4, 2012}} In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story.{{cite web |last1=Chadwick |first1=Gareth |title=Neverwinter Nights: Enhanced Edition Review |url=https://www.thesixthaxis.com/2020/03/12/neverwinter-nights-enhanced-edition-review/ |website=TheSixthAxis |access-date=May 3, 2022 |date=March 12, 2020}}

Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class and appearance. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to.{{cite web |last1=Mueller |first1=Greg |title=Neverwinter Nights 2 Review |url=https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/ |website=GameSpot |access-date=May 3, 2022 |date=November 1, 2006}}

= Custom content =

In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players.{{cite web | url=https://nwn.wiki/display/NWN1/Aurora+Toolset | title=Aurora Toolset - Neverwinter Nights 1: EE - NWN.wiki }} Neverwinter Nights shipped with the Aurora Toolset, while Neverwinter Nights 2 shipped with the Electron Toolset, which was completely rewritten by Bioware using the C# programming language.Robertson, Judy & Good, Judith (2004). Children's narrative development through computer game authoring. TechTrends 49(5), 57-64. {{doi|10.1145/1017833.1017841}}

Reception

The first installment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews.{{cite web |title=Neverwinter Nights |url=https://www.metacritic.com/game/neverwinter-nights/critic-reviews/?platform=pc |website=Metacritic |access-date=May 3, 2022}} Greg Kasavin of GameSpot praised the game's accessibility, calling it "one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs".{{cite web | url=https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/ | title=Neverwinter Nights Review }} Gamezone appreciated the game's graphic and sound design, and that "the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done".{{cite web |last1=Dubin |first1=Jayson |title=Neverwinter Nights - PC - Review |url=https://www.gamezone.com/reviews/neverwinter_nights_pc_review/ |website=GameZone |access-date=May 3, 2022 |date=May 4, 2012}} Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options "impressive". Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over "actual roleplaying", but was optimistic that the game's mod support will give it longevity.{{cite web |author1=Gestalt |title=Neverwinter Nights |url=https://www.eurogamer.net/r-nwn |website=Eurogamer |access-date=May 3, 2022 |date=July 31, 2002}}

The game series was praised for its customizable player character, including gender, as well as its non-player characters, which Kotaku editor Mary Kenney described as "fun, flawed and downright weird", like paladin Lady Aribeth,{{Cite web |url=https://kotaku.com/neverwinter-nights-made-me-love-games-1782212615 |title=Neverwinter Nights Made Me Love Games |last=Kenney |first=Mary |date=June 18, 2016 |website=Kotaku |access-date=November 6, 2024 |quote=It was the characters, though, that made Neverwinter my favorite, and for many years only, game.}}{{Cite web |url=https://www.rockpapershotgun.com/have-you-played-neverwinter-nights |title=Have You Played... Neverwinter Nights? |last=Bell |first=Alice |date=March 18, 2019 |website=Rock Paper Shotgun |access-date=November 6, 2024 |quote=Aribeth is actually one of my favourite game characters ever.}} kobold bard Deekin Scalesinger{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2013/08/15/the-best-bioware-characters.aspx?PostPageIndex=2 |archive-url=https://web.archive.org/web/20130819015459/http://www.gameinformer.com/b/features/archive/2013/08/15/the-best-bioware-characters.aspx?PostPageIndex=2 |url-status=live |archive-date=August 19, 2013 |title=The Best BioWare Characters |author=Kimberley Wallace |date=August 15, 2013 |magazine=Game Informer |access-date=November 6, 2024}} and writer and trouble seeker Volothamp Geddarm.{{cite magazine |last=Chianese |first=Claudio |date=2008 |title=Neverwinter Nights 2 - Storm of Zehir |url=https://archive.org/details/GMC_150_2008_13/page/n103/mode/2up?q=Volo |magazine=Giochi Per Il Mio Computer |access-date=2024-01-11 |pages=100-103 |lang=Italian}}

Legacy

The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an "economics game" aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand.Carbonaro, Michael et al. (2006, January). Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Conference: 2nd International North-American Conference on Intelligent Games and Simulation, Game-On NA 2006. Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution.Squire, K., & Jenkins, H. (2003). Harnessing the Power of Games in Education. Insight 2003 (3), pp.7-33. In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources.Paul, N., Hansen, K., & Taylor, M. (2005). Modding' Education: Engaging Today's Learners. International digital media and arts journal, 2(1), Spring.

Games

class="wikitable sortable" border="1"

|+Neverwinter Nights Series

scope="col"|Title

!scope="col"|Release

!scope="col"|Platforms

!scope="col" class="unsortable" | Additional Info

Neverwinter Nightsdata-sort-value="200206"|2002Windows, Mac, Linux
Neverwinter Nights: Shadows of Undrentidedata-sort-value="200306"|2003Windows, Mac, Linuxexpansion pack
Neverwinter Nights: Hordes of the Underdarkdata-sort-value="200312"|2003Windows, Mac, Linuxexpansion pack
Neverwinter Nights: Kingmakerdata-sort-value="200411"|2004Windowspremium module* (requires Hordes of the Underdark)
Neverwinter Nights: Pirates of the Sword Coastdata-sort-value="200509"|2005Windows, Mac, Linuxpremium module*
Neverwinter Nights: Infinite Dungeonsdata-sort-value="200605"|2006Windows, Mac, Linuxpremium module*
Neverwinter Nights: Darkness over Daggerforddata-sort-value="200608"|2006Windows, Mac, Linuxpremium module*
Neverwinter Nights: Wyvern Crown of Cormyrdata-sort-value="200609"|2006Windows, Mac, Linuxpremium module*
Neverwinter Nights 2data-sort-value="200610"|2006Windows, Mac
Neverwinter Nights 2: Mask of the Betrayerdata-sort-value="200709"|2007Windowsexpansion pack
Neverwinter Nights 2: Storm of Zehirdata-sort-value="200811"|2008Windowsexpansion pack
Neverwinter Nights 2: Mysteries of Westgatedata-sort-value="200904"|2009Windowsadventure pack**
Neverwinter Nights: Tyrants of the Moonsea{{cite web | title=Tyrants of the Moonsea - a new premium module for Neverwinter Nights: Enhanced Edition | website=Beamdog | date=2019-08-16 | url=https://www.beamdog.com/news/new-premium-module-tyrants-moonsea/ | access-date=2023-03-03}}data-sort-value="201912" |2019Windows, Mac, Linuxpremium module*
Neverwinter Nights: Dark Dreams of Furiae{{cite web | title=Neverwinter Nights: Enhanced Edition - Dark Dreams of Furiae Module Announced | website=GameBanshee | date=2020-03-24 | url=https://www.gamebanshee.com/news/123540-neverwinter-nights-enhanced-edition-dark-dreams-of-furiae-module-announced.html | access-date=2023-03-03}}

|2020

|Windows, Mac, Linux

|premium module*

Neverwinter Nights: Doom of Icewind Dale{{Cite web |date=2025-02-23 |title=20-year-old classic DnD videogame's new DLC continues the story, with more to come |url=https://www.pcgamesn.com/neverwinter-nights-enhanced-edition/doom-of-icewind-dale |access-date=2025-05-13 |website=PCGamesN |language=en-US}}

|2025

|Windows, Mac, Linux

|premium module*

  • A "premium module" is a small-scale, stand-alone adventure.
  • An "adventure pack" is similar to the first game's premium modules.

References

{{Reflist}}

{{Neverwinter Nights}}

{{Dungeons & Dragons video games}}

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Category:Video game franchises introduced in 2002