Nonobtuse mesh
{{Short description|Polygon mesh composed of triangles with all angles ≤ 90°}}
In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If each (triangle) face angle is strictly less than 90°, then the triangle mesh is said to be acute. Every polygon with sides has a nonobtuse triangulation with triangles (expressed in big O notation), allowing some triangle vertices to be added to the sides and interior of the polygon.{{citation
| last1 = Bern | first1 = M.
| last2 = Mitchell | first2 = S.
| last3 = Ruppert | first3 = J.
| doi = 10.1007/BF02570715
| issue = 4
| journal = Discrete & Computational Geometry
| mr = 1360945
| pages = 411–428
| title = Linear-size nonobtuse triangulation of polygons
| volume = 14
| year = 1995| doi-access = free
}} These nonobtuse triangulations can be further refined to produce acute triangulations with triangles.{{citation
| last = Maehara | first = H.
| doi = 10.1006/eujc.2001.0531
| issue = 1
| journal = European Journal of Combinatorics
| mr = 1878775
| pages = 45–55
| title = Acute triangulations of polygons
| volume = 23
| year = 2002| doi-access = free
| last = Yuan | first = Liping
| doi = 10.1007/s00454-005-1188-9
| issue = 4
| journal = Discrete & Computational Geometry
| mr = 2173934
| pages = 697–706
| title = Acute triangulations of polygons
| volume = 34
| year = 2005| s2cid = 26601451
| doi-access = free
}}
Nonobtuse meshes avoid certain problems of nonconvergence or of convergence to the wrong numerical solution as demonstrated by the Schwarz lantern. The immediate benefits of a nonobtuse or acute mesh include more efficient and more accurate geodesic computation using fast marching, and guaranteed validity for planar mesh embeddings via discrete harmonic maps.
References
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