Nuclear Dawn
{{Short description|2011 video game}}
{{Infobox video game
| title = Nuclear Dawn
| image = Nuclear Dawn logo.jpg
| caption =
| developer = InterWave Studios
| designer =
| publisher = Iceberg Interactive
| engine = Source
| released = {{ubl|Windows, Mac OS X|26 September 2011{{cite web|url=http://www.nucleardawnthegame.com/node/140|title=Nuclear Dawn Teaser - Spring 2011|publisher=InterWave Studios|accessdate=April 1, 2011|url-status=dead|archiveurl=https://archive.today/20110401223225/http://www.nucleardawnthegame.com/node/140|archivedate=April 1, 2011}}|Linux|21 April 2014{{Cite web |last=Larabel |first=Michael |date=April 21, 2014 |title=Nuclear Dawn Update Has Full Linux Support |url=https://www.phoronix.com/news/MTY2OTA |access-date=July 21, 2024 |website=Phoronix |language=en}}}}
| genre = First-person shooter, real-time strategy
| modes = Multiplayer
| platforms = {{cslist|Windows|Mac OS X|Linux}}
}}
Nuclear Dawn is a hybrid first-person shooter real-time strategy multiplayer video game. It was originally announced in February 2006 as an amateur mod for the Source engine,{{cite web|url=http://nuclear-dawn.net/ |title=Nuclear Dawn homepage, April 2, 2006|accessdate=July 7, 2009|publisher=Internet Archive Wayback Machine |archiveurl = https://web.archive.org/web/20060402215102/http://nuclear-dawn.net/ |archivedate = April 2, 2006}} but in April 2009 was revealed to have become Source-based project for Windows and Mac OS X. It was released on 26 September 2011.
Gameplay
One randomly selected player on each team is a commander, who directs the team from an overhead view. This player sets up infrastructure and spawn points. The remainder are soldiers who play it as a first-person shooter. These players can choose from four classes: stealth, a quick class who can turn invisible; exo, a slow heavy weapons specialist designed to destroy enemy buildings; assault, a player versus player class who can see invisible units; and a support class who can heal teammates or repair buildings constructed by the commander.{{cite web|url=https://www.pcgamer.com/nuclear-dawn-review/|title=Nuclear Dawn review|last=Geere|first=Duncan|work=PC Gamer|date=2011-11-27|accessdate=2023-10-08}} New abilities become available to each class as the commander researches technologies and erects buildings. Each side comprises 16 players. A team wins when they destroy the other side's base. There are six post-apocalyptic maps.{{Cite web|url=https://www.gamespot.com/reviews/nuclear-dawn-review/1900-6339919/|title=Nuclear Dawn Review|last=Todd|first=Brett|date=2011-10-13|website=GameSpot|language=en-US|access-date=2018-09-01}}
Development
Drivable vehicles were originally planned, however this was cut due to issues.{{cite web|url=http://www.nucleardawnthegame.com/blog/post/9/behind-scenes-level-design-department|title=Behind the scenes of the level design department|publisher=InterWave Studios|date=July 28, 2009|accessdate=August 15, 2009|url-status=dead|archiveurl=https://web.archive.org/web/20120310103043/http://www.nucleardawnthegame.com/blog/post/9/behind-scenes-level-design-department|archivedate=March 10, 2012}}{{cite web|url=http://www.nucleardawnthegame.com/blog/post/138/wheels-ice|title=Wheels on Ice|publisher=InterWave Studios|date=February 11, 2011|accessdate=February 26, 2011}}
Reception
Nuclear Dawn received mixed reviews on Metacritic.{{cite web|url=https://www.metacritic.com/game/nuclear-dawn/critic-reviews/?platform=pc|title=Nuclear Dawn – Metacritic|website=Metacritic|accessdate=October 8, 2023}} PC Gamer found the perks "muddled and unclear" and disliked how there is no way to practice the commander role outside a live game. However, they called it "surprisingly deep and well-designed" and praised the map design, technology tree, and first-person elements. GameSpot praised the design, game balance, and maps, but they criticized the lack of a tutorial or solo play. They said players' experiences will likely vary according to how experienced their teammates are, ranging from "a white-knuckle tactical struggle" to "a sloppy brawl". Although they felt there were still balancing issues that needed to be fixed, Rock Paper Shotgun recommended it to fans of Savage and Natural Selection.{{cite web|url=https://www.rockpapershotgun.com/wot-i-think-nuclear-dawn|title=Wot I Think: Nuclear Dawn|last=Grill|first=Dan|work=Rock Paper Shotgun|date=2011-09-23|accessdate=2023-10-08}}
References
{{Reflist}}
External links
{{Commons category}}
- [http://www.nucleardawnthegame.com/ Official homepage]
Category:First-person shooters
Category:First-person strategy video games
Category:Iceberg Interactive games
Category:InterWave Studios games
Category:Real-time strategy video games
Category:Source (game engine) games
Category:Video games developed in the Netherlands