OpenPipeline
{{Orphan|date=March 2018}}
{{More citations needed|date=September 2009}}
{{Infobox software
| name = openPipeline
| logo = ProducedWithOpenPipeline.jpg
| screenshot = OpenPipeline uiCapture.jpg
| caption = openPipeline's main interface
| developer = Pratt Institute Digital Arts Lab
| latest preview version = 0.9.2
| latest preview date = {{Start date and age|2010|08|05}}
| released = {{Start date and age|2006|12|28}}
| platform = Autodesk Maya
| license = BSD License
| programming language = MEL
| genre = Graphics pipeline
| website = {{URL|http://openpipeline.cc/}}
}}
openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Development
Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the [http://www.pratt.edu/academics/academic_resources/technology_resources/digital_arts_lab/ Digital Arts Lab]. The initial release date was December 28, 2006.
Contributors
- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
References
- Computer Graphics World (2009) [http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-8-Aug-2009-/Building-the-Perfect-Production-Pipeline.aspx "Building the Perfect Production Pipeline"]
- ACM Siggraph Educator's Program (2007) [http://portal.acm.org/citation.cfm?id=1282075 "openPipeline: teaching and implementing animation production pipelines in an academic setting"]
External links
- [http://www.creativecrash.com/maya/downloads/scripts-plugins/data-management/c/openpipeline openPipeline page at CreativeCrash.com]
- [http://sourceforge.net/projects/openpipeline/ openPipeline project page on SourceForge.Net]
- [https://web.archive.org/web/20090604062814/http://www.kickstandlabs.com/tools/openpipeline/ openPipeline at KickstandLabs.com]