OpenPipeline

{{Orphan|date=March 2018}}

{{More citations needed|date=September 2009}}

{{Infobox software

| name = openPipeline

| logo = ProducedWithOpenPipeline.jpg

| screenshot = OpenPipeline uiCapture.jpg

| caption = openPipeline's main interface

| developer = Pratt Institute Digital Arts Lab

| latest preview version = 0.9.2

| latest preview date = {{Start date and age|2010|08|05}}

| released = {{Start date and age|2006|12|28}}

| platform = Autodesk Maya

| license = BSD License

| programming language = MEL

| genre = Graphics pipeline

| website = {{URL|http://openpipeline.cc/}}

}}

openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.

Development

Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the [http://www.pratt.edu/academics/academic_resources/technology_resources/digital_arts_lab/ Digital Arts Lab]. The initial release date was December 28, 2006.

Contributors

References

  • Computer Graphics World (2009) [http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-8-Aug-2009-/Building-the-Perfect-Production-Pipeline.aspx "Building the Perfect Production Pipeline"]
  • ACM Siggraph Educator's Program (2007) [http://portal.acm.org/citation.cfm?id=1282075 "openPipeline: teaching and implementing animation production pipelines in an academic setting"]