Out Time Days

{{Short description|Play-by-mail space combat game}}

{{Infobox game

| name = Out Time Days

| subtitle =

| image =

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| manufacturer =

| designer = Werner Freitas

| publisher = Twin Engine Gaming

| years = September 1985 to ~1997

| genre = science fiction, play-by-mail

| language = English

| system =

| players = single-player (among other players)

| setup_time =

| playing_time = unlimited

| random_chance =

| materials = Instructions, order sheets, turn results, paper, pencil

| media_type = Play-by-mail or email

| website =

| footnotes =

}}

{{Italic title}}Out Time Days (or OTD) is an open-ended, computer moderated, science fiction, play-by-mail (PBM) wargame. It was published by Twin Engine Gaming in September 1985. Players role-played a time-traveller stranded on a planet called Kolob. Exploration, time travel, economics, and combat were part of gameplay. The game received generally positive reviews in various gaming magazines in the 1980s and 1990s, tying for 1st place in Paper Mayhem's Best PBM Game of 1997 list.

History and development

Out Time Days was a science fiction, role-playing, play-by-mail game published by Twin Engine Gaming of San Jose, CA.Akers-Sassaman 1990. p. 13. It was primarily computer moderated, and open-ended. Werner Freitas designed the game, enabling program modification over time.Freitas 1986. p. 9.

After more than a year of playtesting, the game was published in September 1985.Twin Engine Gaming 1986. p. 26. The gamemasters were Werner and Vicki Freitas.Akers-Sassaman 1990. p. 42.

Gameplay

Gameplay occurs on a planet called Kolob, populated by non-player characters and various races. Reviewer J.W. Akers-Sassaman stated that players roleplay "human time travelers stranded on Kolob,

[who] are seen by the native populace as being the great saviors that will fulfill a mysterious 'prophecy' and

save the planet". Elements of gameplay included buildings and items, the latter created from sixteen types of building materials. Six factions were available for players to join.

After being taken unwillingly from Earth, players begin the game on Kolob alone with some basic equipment and provisions. Time traveling, combat, and economics were all game activities.

Order sheets were simple lined sheets of paper, enabling narrative, written turn orders.

Reception

A reviewer in the November–December 1986 issue of Paper Mayhem highlighted the game's careful design, stating that it took a "seldom blazed trail to smooth and realistic mechanics, extensive detail, and a high quality game".Gissendaner 1986. p. 7. In a 1990 issue of Paper Mayhem, reviewer J.W. Akers-Sassaman gave the game "four thumbs up". In the same issue, Out Time Days placed No. 3 out of 57 games in Paper Mayhem's PBM Game Ratings list with a 7.694 rating out of a possible 9.

Out Time Days tied for No. 1 in Paper Mayhem's Best PBM Games of 1997 list.Editors 1998. p. 2.{{efn|The other No. 1 games were Adventurers Guild, Victory!, and World Conquest.}} Tim Sullivan, the editor of the U.S. Edition of Flagship, stated that the game was "superlative" and "consistently deliver[ed] high quality adventure".Sullivan 1998. p. 30.

See also

Notes

{{notelist}}

References

{{Reflist}}

Bibliography

{{refbegin}}

  • {{cite magazine |last= Akers-Sassaman |first= J.W. |title= On Out Time Days |date= July–August 1990|magazine= American Gamer |number= 1|pages= 14–17|ref=Ake90}}
  • {{cite magazine |last= Akers-Sassaman|first= J.W. |title= Out Time Days Review|magazine= Paper Mayhem|issue= 42|pages= 40–44|date= May–June 1990|ref=Ake90c}}
  • {{cite magazine |author= ((Editors)) |title= PBM Game Ratings as of 3-19-90|magazine= Paper Mayhem|issue= 42|page= 64|date= May–June 1990|ref=Edi90}}
  • {{cite magazine |author= ((Editors)) |title= Best PBM Games of 1997|magazine= Paper Mayhem|issue= 88|page= 2|date= January–February 1998|ref=Edi98}}
  • {{Cite magazine |last= Freitas|first= Werner |date=November–December 1986 |title= Designer's Notes|magazine= Paper Mayhem |number=21|page= 9 |ref= Fre86}}
  • {{Cite magazine |last= Gissendaner|first= Scott |date=November–December 1986 |title= Out Time Days|magazine= Paper Mayhem |number=21|pages= 7–8 |ref= Gis86}}
  • {{cite magazine |last= Sullivan|first= Tim |title= From the Helm: Out Time Days|date= February–March 1998|magazine= The D2 Report|number= 16|page= 30|ref=Sul98}}
  • {{cite magazine |author= Twin Engine Gaming |title= Gameline: Twin Engine Gaming|magazine= Paper Mayhem|issue= 19|page= 26|date= July–August 1986|ref=Twi86}}

{{refend}}

Further reading

{{refbegin}}

  • {{cite magazine |last= Akers-Sassaman |first= J.W. |title= Out Time Days Review|date= May–June 1990|magazine= Paper Mayhem |number= 42|pages= 40–44|ref=Ake90c}}
  • {{cite magazine |last=Card|first= Craig |title= The Black Guard – Out Time Days|date= January–February 1991 |number=2|magazine= American Gamer |pages=18–19|ref=Car91}}
  • {{Cite magazine |last= Freitas|first= Werner|date=March–April 1991 |title= Out Time Days (Part 1): A Demonstration Game|magazine= Paper Mayhem |number=47|pages= 8–12 |ref=Fre91a}}
  • {{Cite magazine |last= Freitas|first= Werner|date=May–June 1991 |title= Out Time Days (Part 2): A Demonstration Game|magazine= Paper Mayhem |number=48|pages= 10–14 |ref=Fre91b}}
  • {{Cite magazine |last= Freitas|first= Vicki|date=July–August 1991 |title= Out Time Days (Part 3): A Demonstration Game|magazine= Paper Mayhem |number=49|pages= 8–12 |ref=Fre91c}}
  • {{Cite magazine |last= Freitas|first= Vicki|date=September–October 1991 |title= Out Time Days (Part 4): A Demonstration Game|magazine= Paper Mayhem |number=50|pages= 8–12 |ref=Fre91c}}
  • {{cite magazine |last=Faulkner|first= Brian |title= Introducing KAOS – Out Time Days|date= January–February 1991 |number=2|magazine= American Gamer |page=48|ref=Fau91}}
  • {{Cite magazine |last= Gergel|first= John J.|date=May–June 1997 |title= Out Time Days: Out of This World|magazine= Paper Mayhem |number=84|pages= 4–5 |ref=Ger97}}
  • {{cite magazine |last= Simmons |first= Jonathan |title= Out Time Days |date= November–December 1997|magazine= Paper Mayhem |number= 87|pages= 22–23|ref=Sim97}}
  • {{cite magazine |last= Wincek|first= Mike|date=November–December 1993 |title= Out Time Days: A Review|magazine=Paper Mayhem |issue= 63|pages= 14–15|ref=Win93}}
  • {{cite magazine |last= Wetzlich|first= Michael|date=May–June 1995 |title= Out Time Days Revisited|magazine=Paper Mayhem |issue= 72|pages= 51, 60|ref=Wet95}}
  • {{cite magazine |last= Wicklund|first= Kurt|date=January–February 1996 |title= History of Out Time Days|magazine=Paper Mayhem |issue= 76|pages= 10–12|ref=Wic96}}
  • {{cite magazine |last= Wright |first= B.E. |title= The KLO Perspective - Out Time Days |date= July–August 1990|magazine= American Gamer |number= 1|pages= 26–27|ref=Wri90}}

{{refend}}

{{Play-by-mail games}}

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