Paranoia (video game)

{{short description|Czech conquest science fiction video game}}

{{For|the video game titled Paranoia in Japan|Psychosis (video game)}}

{{Expand Czech|topic=cult|Paranoia! (počítačová hra)|date=June 2017}}

{{Infobox video game

| title = Paranoia!

| image = Logo_hry_Paranoia!.png

| caption = Box cover logo

| developer = Phoenix Arts

| publisher = Vision
MEC

| platforms = MS-DOS

| released = {{Video game release|NA| {{Start date|1995|09}} }}

| genre = Real-time strategy

| modes = Single-player, Multi-player

}}

File:Paranoia - diskety.jpg

Paranoia! (or Paranoia) is a Czech conquest science fiction video game and a clone of Dune II.{{cite web|url=http://www.oldgames.sk/mag/score-20/page/31/|title=Paranoia|website=Score}}{{cite web|url=http://www.oldgames.sk/mag/pareniste-10/page/28/|title=Paranoia|website=Pareniste}}{{cite web|url=http://www.oldgames.sk/mag/pcengine-18/page/34/|title=Paranoia|website=PC Engine}}{{cite web|url=http://www.oldgames.sk/mag/excalibur-53/page/77/|title=Paranoia|website=Excalibur}}{{cite web|url=http://www.oldgames.sk/mag/score-21/page/10/|title=Paranoia interview|website=Score}} It was developed by Phoenix Arts in 1995 and distributed by Vision and later by MEC. It is the first Czech RTS.{{cite journal

| last = Slováček

| first = Petr

| date = March 1996

| title = Paranoia: Dune II po stém a prvním způsobu

| url =

| journal = Excalibur

| location = Prague

| publisher = Martin Ludvík

| trans-title= Paranoia: in the manner of Dune II, for the 101 time

| language = Czech

| volume = 53

| page = 77

}}{{cite journal

| last = Anastasov

| first = Andrej

| date = August 1995

| title = Paranoia

| url =

| journal = Score

| location = Prague

| publisher = Omega Publishing Group

| trans-title= Paranoia

| language = Czech

| issue = 2

| volume = 20

| page = 31

}}{{cite journal

|author=Stano Maroš |author2=Ivan Liška

| date = November 1995

| title = Paranoia!

| url =

| journal = Riki

| location = Bratislava

| publisher = Richard Pintér

| trans-title= Paranoia!

| language = Slovak

| issue = 2

| volume = 14

| page = 14

}} A sequel, Paranoia II, was released the following year.

Plot

The game's story is set in 2673 in the Beretta solar system on the planet Paranoia, where the Aponid war has continued for four years. The war began over one of the barren planet's few plants, the hopsinka, which has special powers. The player commands the Terrans, the native population, and strives to reclaim their territories.{{cite web

| url = http://plnehry.idnes.cz/paranoia-ceska-duna-2-0lc-/Clanek.aspx?c=A001231_034353_bw-plneHry-strategie_bw

| title = Paranoia - česká Duna 2

| trans-title = Paranoia - Czech Dune 2

| last = Kiriloviczová

| first = Alena

| date = 2002-07-10

| website = Plné hry.cz

| publisher = MAFRA

| language = Czech

| quote = }}

Development

Paranoia was conceived as a project by Radek Ševčík. Ševčík wanted to make a better clone of Dune II as he didn't like some aspects of the game. Ševčík joined the Phoenix Arts team and started to work on the game. It was originally intended to be a freeware project, but as the costs rose, the developers decided to release Paranoia as a commercial product. Paranoia was finished in February 1995, but developers decided to delay the release because they weren't satisfied with the game yet and continued to add new functions through the rest of development.{{cite journal|title=Interview: Phoenix Arts (Paranoia)|journal=Score|date=1995-09-01|volume=21|pages=10–11|url=http://www.oldgames.sk/mag/score-21/page/10/|access-date=16 July 2016}} The game was released in September 1995 after one year of development.{{cite web|title=Paranoia – Databáze-her.cz|url=https://www.databaze-her.cz/hry/paranoia/|website=www.databaze-her.cz|access-date=16 July 2016}} Phoenix Arts released Paranoia II in 1996.

Legacy

=Shrot=

After releasing the retro shooter, Hrot, developer Spytihněv built and released a new real-time strategy game called Shrot on June 20, 2024. It is a tribute to an old, 1995 Czech RTS called Paranoia!, and mimics the retro 2D visual appearance of that game and its inspiration, Dune II. But it is more action packed.{{cite web |title=Did you enjoy HROT? Shrot is here! » Vortex |url=https://www.vortex.cz/bavil-vas-hrot-je-tady-shrot/ |work=Vortex.cz |author=Kristýna Sulková |date=February 23, 2024 |access-date=February 21, 2025 |archiveurl=https://archive.today/20250220152312/https://www.vortex.cz/bavil-vas-hrot-je-tady-shrot/ |archivedate=2025-02-20 |lang=Czech }}{{cite web |title=Czech strategy Shrot by Spytihněv reminds me of the old Dune |url=https://games.tiscali.cz/novinky/ceska-strategie-shrot-od-spytihneva-da-vzpomenout-na-starickou-dunu-574158 |website=Games.cz |publisher=Tiscali Media, A.S. |author=Jakub Malchárek |date=February 26, 2024 |access-date=February 21, 2025 |archiveurl=https://web.archive.org/web/20250220191421/https://games.tiscali.cz/novinky/ceska-strategie-shrot-od-spytihneva-da-vzpomenout-na-starickou-dunu-574158 |archivedate=February 20, 2025 |lang=Czech }}{{cite web |title=Try the new Czech strategy Shrot » Vortex |url=https://www.vortex.cz/zkuste-si-novou-ceskou-strategii-shrot/ |work=Vortex.cz |author=Jiří Bigas |date=May 13, 2024 |access-date=February 21, 2025 |archiveurl=https://archive.today/20250220160822/https://www.vortex.cz/zkuste-si-novou-ceskou-strategii-shrot/ |archivedate=2025-02-20 |lang=Czech }}{{cite web |title=Full versions of Soviet Republic and Shrot are out » Vortex |url=https://www.vortex.cz/plne-verze-soviet-republic-a-shrotu-jsou-venku/ |work=Vortex.cz |author=Jiří Bigas |date=June 21, 2024 |access-date=February 21, 2025 |archiveurl=https://archive.today/20250220163325/https://www.vortex.cz/plne-verze-soviet-republic-a-shrotu-jsou-venku/ |archivedate=2025-02-20 |lang=Czech }}{{cite web |title=Metacritic page for Shrot |url=https://www.metacritic.com/game/shrot/ |website=Metacritic |publisher=Fandom |date=June 20, 2024 |access-date=February 21, 2025 }}

==Story==

The game's plot is about the discovery of a virgin planet called Scheeza, which has the valuable resource, wild hops. However, three rival space factions rushed to compete for the resource on the planet.

==Gameplay==

The game produces procedurally generated battles for the player; and includes base building, hop mining, local networking, and localisations in English and Czech.

All three story-based factions are playable.

References

{{reflist}}

=Bibliography=

  • {{cite web|url=http://www.novinky.cz/archiv/Index/HREJClanky/3679.html |title=Česká herní scéna 5/2000: Historie českých her |trans-title=Czech game scene 5/2000: History of Czech games |last=Zach |first=Ondřej |date=2000-02-09 |website=hrej.cz |publisher=Seznam |access-date=2016-04-19 |language=Czech |url-status=unfit |archive-url=https://web.archive.org/web/20070813031948/http://www.novinky.cz/archiv/Index/HREJClanky/3679.html |archive-date=August 13, 2007 }}
  • {{cite journal

|author=Bedla

| date = 1995-09-24

| title = Paranoia!: Duna dvě

| url =

| journal = Pařeniště

| trans-title= Paranoia!: Dune two

| language = Czech

| volume = 10

| pages = 28–30

}}

  • {{cite journal

| date = 2013-05-16

| title = Historie vývoje počítačových her (78. část – strategické a taktické hry probíhající v reálném čase III)

| url = http://www.root.cz/clanky/historie-vyvoje-pocitacovych-her-78-cast-strategicke-a-takticke-hry-probihajici-v-realnem-case-iii/

| journal = Root.cz

| trans-title= History of development of computer games (part 78 - strategy and tactic games in real time

| language = Czech

| access-date= 2016-04-19

}}

  • {{cite journal

| last = Hujka

| first = Petr

| date = October 1995

| title = Paranoia

| url =

| journal = Engine

| trans-title= Paranoia

| language = Czech

| volume = 10

| page = 34

}}