Past Cure
{{short description|2018 indie video game developed by Phantom 8 Studio}}
{{Use dmy dates|date=March 2022}}
{{Infobox video game
| title = Past Cure
| image = Past Cure poster.jpg
| alt =
| caption =
| developer = Phantom 8 Studio
| publisher = Phantom 8 Studio
| engine = Unreal Engine 4{{cite web |last1=Peel |first1=Jeremy |title=Making it in Unreal: how MMA fighters mo-capped the action-stealth of Past Cure |url=https://www.pcgamesn.com/past-cure/unreal-engine-4-motion-capture |website=PCGamesN |date=14 August 2017}}
| platforms = Microsoft Windows
PlayStation 4
Xbox One
| released = 23 February 2018
| genre = Action
| modes =
}}
Past Cure is an action video game developed by German{{Cite Twitter profile|phantom8studio}} indie developer Phantom 8. In the game the player controls Ian, a former elite soldier, who has undergone military experiments and tries to uncover his past. Past Cure was released on 23 February 2018 for Windows, PlayStation 4 and Xbox One.
Gameplay
Past Cure is an action indie video game. Played from a third-person perspective, the player controls Ian, a former elite soldier. Ian sets out to uncover the truth about military experiments that were done to him, which gave him special powers. Abilities include the power to slow time and astral projection. Ian, assisted by his brother, also tries to master his abilities. Ian goes to the criminal underworld where he uses his special powers to survive. However, every time he uses his powers, his mind becomes more detached from reality.
Development
Simon Gerdesmann, managing director of Phantom 8, said the idea to develop a game started from a pitch from a friend. While hesitant at first, he later decided to develop the game. The development started in March 2016 with three video game developers; later the team expanded to six members in the middle of the development stage and by the end had grown to eight members. Simon said that because of the eight people on the team, the studio was called Phantom 8. The studio is an international team, with people from Turkey, Belgium, Egypt, Romania, England and North Macedonia. The game is built in Unreal Engine 4. The inspirations for the game were Silent Hill and Metal Gear Solid.{{cite news|url=https://gamersflag.com/article/interview-roman-from-phantom-8-studio-past-cure-english-version/|title=[INTERVIEW] Simon Gerdesmann, from Phantom 8 studio (Past Cure) – English Version|work=GamersFlag|access-date=15 January 2020}}
Reception
= Critical response =
{{Video game reviews
| MC = (PC) 48/100
(PS4) 37/100
(XONE) 34/100
| IGN = 5.8/10{{cite web |last1=Koczwara |first1=Michael |title=Past Cure Review |url=https://www.ign.com/articles/2018/03/02/past-cure-review |website=IGN |date=2 September 2021 |access-date=2 September 2021}}
| CGM = 2/10{{cite web |last1=Whitaker |first1=Jed |title=Past Cure (PS4) Review |url=https://www.cgmagonline.com/review/past-cure-ps4-review/ |website=Computer Games Magazine |date=2 September 2021 |access-date=2 September 2021}}
| PSQ = {{Rating|3|10}}{{cite web |title=Past Cure Review (PS4) {{!}} Aces high |url=https://www.pushsquare.com/reviews/ps4/past_cure |website=Push Square |date=2 September 2021 |access-date=2 September 2021}}
| Destruct = 2/10{{cite web |last1=Makedonski |first1=Brett |title=Review: Past Cure |url=https://www.destructoid.com/reviews/review-past-cure/ |website=Destructoid |date=2 September 2021 |access-date=2 September 2021}}
}}
Review aggregator Metacritic calculated an average score of 37 out of 100, based on 22 reviews, indicating "generally unfavorable reviews".{{Cite web|url=https://www.metacritic.com/game/past-cure/critic-reviews/?platform=playstation-4|title=Past Cure|website=Metacritic|language=en|access-date=15 January 2020|archive-url=https://web.archive.org/web/20191225135619/https://www.metacritic.com/game/playstation-4/past-cure|archive-date=25 December 2019|url-status=live}}
John Cal McCormick of the Push Square said that the game is bad, and he further elaborated that, "But it's also the best kind of bad game, in that it's not for a lack of effort or that the team were bereft of ideas that the finished product doesn't come together".{{Cite web|url=http://www.pushsquare.com/reviews/ps4/past_cure|title=Review: Past Cure (PS4)|last=John|first=Cal McCormick|date=26 February 2018|website=Push Square|language=en-GB|url-status=live|archive-url=https://web.archive.org/web/20200115181012/http://www.pushsquare.com/reviews/ps4/past_cure|archive-date=15 January 2020|access-date=15 January 2020}} Makedonski of the Destructoid wrote that, "This is a game that is flawed to its core. The mangled story and shoddy design prevent any single aspect from ever sticking out as something special. Don't even risk taking a bargain bin flier on this one. You'll only end up frustrating yourself".{{Cite web|url=https://www.destructoid.com/review-past-cure-492265.phtml|title=Review: Past Cure|website=Destructoid|date=5 March 2018|language=en|access-date=15 January 2020|archive-url=https://web.archive.org/web/20191008175139/https://www.destructoid.com/review-past-cure-492265.phtml|archive-date=8 October 2019|url-status=live}}
Jon Denton of Trusted Reviews wrote, "Past Cure has a much lower budget than most action games, and it's refreshing that the team didn't use crowdfunding to get their project off the ground".{{Cite web|url=https://www.trustedreviews.com/reviews/past-cure|title=Past Cure Review|last=Denton|first=Jon|website=Trusted Reviews|date=23 February 2018 |language=en|access-date=15 January 2020|archive-url=https://web.archive.org/web/20200115175109/https://www.trustedreviews.com/reviews/past-cure|archive-date=15 January 2020|url-status=live}} Erin Castillo of COGconnected praised the game for "good use of its textural environments" she further added that, "[the game is] really capturing both Ian's real world and his dream one and the cutscenes within this story-driven narrative are well done as well".{{Cite web|url=https://cogconnected.com/review/past-cure-review/|title=Past Cure Review - Caught Between Two Scary Worlds|website=COGconnected|date=22 February 2018 |language=en-US|access-date=15 January 2020|archive-url=https://web.archive.org/web/20200115182323/http://cogconnected.com/review/past-cure-review/|archive-date=15 January 2020|url-status=live}} Chandler Wood of the PlayStation LifeStyle wrote that the voice actors of the game were uninterested in delivering their lines, he further explained that, "There were numerous places where I felt that my Google Assistant's voice would do a better job at reading the lines than the voice actors did".{{Cite web|url=https://www.playstationlifestyle.net/2018/02/22/past-cure-review-ps4/|title=Past Cure Review - Compartmentalization of Ideas (PS4)|date=22 February 2018|website=PlayStation LifeStyle|access-date=15 January 2020|archive-url=https://web.archive.org/web/20200115182623/https://www.playstationlifestyle.net/2018/02/22/past-cure-review-ps4/|archive-date=15 January 2020|url-status=live}}
= Accolades =
References
{{Reflist}}
External links
- [https://phantom8.studio/ Official website]
Category:Single-player video games
Category:Unreal Engine 4 games