Pi-balled

{{Short description|1984 video game}}

{{one source|date=June 2021}}

{{Infobox video game

| collapsible =

| state =

| italic title =

| title = Pi-balled

| image = Pi-balled cover.jpg

| alt =

| caption =

| developer =

| publisher = Automata UK

| programmer = Jason Austin

| artist = Colin Tuck

| series =

| engine =

| platforms = ZX Spectrum

| released = 1984

| genre =

| modes =

}}

Pi-balled is a video game written by Jason Austin for the ZX Spectrum and published by Automata UK in 1984. Pi-balled is a Q*bert clone.

Gameplay

Pi-balled is a game in which the player avoids descending enemies while jumping between blocks on a pyramid and changing the colors on the cubes.

Reception

Noel Williams reviewed Pi-balled for Imagine magazine, and stated that "If you want another fast action, eyestraining, fingerbreaking activity, you'll enjoy this, but if it is your mind or imagination that needs the exercise, forget it."{{cite journal | last = Williams |first = Noel | title =Game Reviews | type = review | journal = Imagine | issue = 21| pages =24 | publisher = TSR Hobbies (UK), Ltd. |date=December 1984}}

=Reviews=

References

{{reflist|refs=

{{cite web |title=Pi-Balled |url=https://spectrumcomputing.co.uk/entry/3698/ZX-Spectrum/Pi-Balled |website=Spectrum Computing}}

}}