Polyhedral terrain
Image:Piecewise linear function2D.svg
In computational geometry, a polyhedral terrain in three-dimensional Euclidean space is a polyhedral surface that intersects every line parallel to some particular line in a connected set (i.e., a point or a line segment) or the empty set.{{cite journal
| first1=Richard | last1=Cole
| first2=Micha | last2=Sharir | authorlink2=Micha Sharir
| title=Visibility problems for polyhedral terrains
| journal=Journal of Symbolic Computation
| volume=7
| issue=1
| pages=11–30
| year=1989
| doi=10.1016/S0747-7171(89)80003-3 | doi-access=free}} Without loss of generality, we may assume that the line in question is the z-axis of the Cartesian coordinate system. Then a polyhedral terrain is the image of a piecewise-linear function in x and y variables.{{cite book
| title=Handbook of Computational Geometry
| editor-first1=Jörg-Rüdiger | editor-last1=Sack | editor-link1=Jörg-Rüdiger Sack
| editor-first2=Jorge | editor-last2=Urrutia
| year=2000
| doi=10.1016/B978-0-444-82537-7.X5000-1| isbn=978-0-444-82537-7 }} [https://books.google.com/books?id=uZdAqAWB3BcC&pg=PA352 p. 352 ]
The polyhedral terrain is a generalization of the two-dimensional geometric object, the monotone polygonal chain.
As the name may suggest, a major application area of polyhedral terrains include geographic information systems to model real-world terrains.
Representation
Problems
There are a number of problems in computational geometry which involve polyhedral terrains.