PowerUp Forever

{{Short description|2008 video game}}

{{Infobox video game

| title = PowerUp Forever

|image = PowerUp Forever.jpeg

| caption=

| developer = Blitz Arcade{{Cite web |url=http://www.blitzgamesstudios.com/news/Blitz_Arcade_announces_development_of_PowerUp_Forever_for_NAMCO_BANDAI_Games/55/ |title=Blitz Arcade announces development of PowerUp Forever for NAMCO BANDAI Games |access-date=2008-05-29 |archive-date=2008-09-07 |archive-url=https://web.archive.org/web/20080907094917/http://www.blitzgamesstudios.com/news/Blitz_Arcade_announces_development_of_PowerUp_Forever_for_NAMCO_BANDAI_Games/55/ |url-status=dead }}

| publisher = Namco Bandai

| designer =

| release= XBLA
December 10, 2008
PSN
December 11, 2008

| genre = Multidirectional shooter

| modes = Single-player

| arcade system =

| platforms = Xbox 360 (XBLA), PlayStation 3 (PSN)[http://www.namcobandaigames.com/news/press/press/284/page/1 Namco-Bandai, Official press release, April 16, 2008]

}}

PowerUp ForeverWas mistakenly announced as Infinitum in the original press release. is a downloadable multidirectional shooter developed by Blitz Arcade and published by Namco Bandai for the Xbox 360 via Xbox Live Arcade, and the PlayStation 3 via PlayStation Network. It was released on Xbox Live Arcade on December 10, 2008 and the PlayStation Network on December 11, 2008.

Gameplay

Image:Infinitum1.jpg

The player controls a ship, with dual analog controls similar to Robotron 2084 and Geometry Wars; the left thumbstick controls the ship's movement, while the right thumbstick aims the weapon. The player flies in a fluidic space, trying to kill parasites to attract the level boss. Killing the boss awards the player a new ability, such as lasers, plasma arcs, shields and upgraded weaponry.

Killing the boss causes the player's ship to grow, causing former enemies to shrink and introducing new enemies from the background to the fore, similar to Spore's Cellular phase.

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Reception

IGN awarded PowerUp Forever a 6.5 of 10, praising its unique look, calling it "part Schizoid, part Geometry Wars, and part Flow", but criticized the relative lack of variety in gameplay.{{cite web|url =http://xboxlive.ign.com/articles/937/937407p1.html|archive-url =https://web.archive.org/web/20081212031136/http://xboxlive.ign.com/articles/937/937407p1.html|url-status =dead|archive-date =December 12, 2008| title= IGN PowerUp Forever review| author= Nate Ahearn| date= 2008-11-10| accessdate= 2008-11-10| work=IGN| pages= 1}}

References

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