Power Play: How Video Games Can Save the World
{{Short description|2017 book by Asi Burak and Laura Parker}}
{{infobox book
| name = Power Play
| title_orig =
| translator =
| image = File:Power Play Book.jpg
| caption = US first edition hardback cover of Power Play
| author = Asi Burak and Laura Parker
| cover_artist = Ellen Cipriano
| country = United States
| language = English
| genre = Nonfiction
| publisher = St. Martin's Press (US)
| release_date = 2017
| media_type = Print (hardback and ebook)
| pages = 258 (US Hardback)
| isbn = 9781250089335
| isbn_note = (Hardback) and {{ISBN|9781250089342}} (ebook)
}}
Power Play: How Video Games Can Save the World is a nonfiction book written by Asi Burak and Laura Parker.{{Cite magazine|url=https://time.com/4643003/how-video-games-can-save-the-world/|title=How Video Games Can Save the World|last=Begley|first=Sarah|date=|magazine=Time|language=en|archive-url=|archive-date=|access-date=2019-12-06}}{{Cite web|url=https://www.adlibbing.org/2017/03/22/asi-burak-video-games-can-save-world/|title=Games Can Inspire Positive Social Change, and We Can Help|date=2017-03-22|website=AdLibbing.org|language=en-US|access-date=2019-12-06}} It was first published January 31, 2017, through St. Martin's Press.{{Cite web|url=https://www.polygon.com/2017/1/13/14261670/power-play-how-games-can-save-world|title=New book chronicles how games are making the world a better place|last=Campbell|first=Colin|date=2017-01-13|website=Polygon|language=en|access-date=2019-12-06}}
Synopsis
Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users. Power Play also looks into virtual reality and touches upon the innovative change that can be achieved across the world through it as well as the problems that it can solve.{{Cite book|title=Power play : how video games can save the world|last=Burak, Asi|others=Parker, Laura.|isbn=978-1-250-08933-5|edition=First|location=New York|oclc=966273794|date = 2017-01-31}}
The book includes a "Power Playlist" made up of the various games and tools Burak and Parker mention in Power Play. Some of these games fall into the categories of human-based computation games and neurogaming and include PeaceMaker, The Cat and the Coup, and Nanocrafter.
Reception
GeekDad reviewed Power Play, noting that "In Power Play, Asi Burak and Laura Parker have begun the discussion of how video games are pioneering innovative social change around the world and how they might continue to affect change in the future."{{Cite web|url=https://geekdad.com/2017/02/power-play-how-video-games-can-save-the-world/|title=Power Play: How Video Games Can Save the World|last=Kaufman|first=Michael|date=2017-02-12|website=GeekDad|language=en-US|access-date=2019-12-06}}
References
{{Reflist}}
External links
- [https://www.youtube.com/watch?v=cYQGkSbhu5s Power Play: Trends and Opportunities in Gaming for Good Lecture with Asi Burak] by Kroc School on YouTube
- [https://www.asiburak.com/project-8] Power Play on Asi Burak's official website.
Category:2017 non-fiction books
Category:Books about video games
Category:Collaborative non-fiction books