Professional Adventure Writer
{{Short description|Text adventure construction kit}}
{{Infobox video game
| title = Professional Adventure Writer
|image = paw.png
|caption = Start-up screen of PAW (ZX Spectrum version)
|developer =
|publisher = Gilsoft
|designer = Tim Gilberts, Graeme Yeandle, Phil Wade
|engine =
|released = {{start date and age|1987}}
|genre = Construction kit, game creation, utility
|platforms = ZX Spectrum, Amstrad CPC
}}
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations.[http://www.crashonline.org.uk/50/advent.htm Crash 50] It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill.{{cite news |title=Professional Adventure Writer|last1=Brewster |first1=Derek |url=http://www.zxspectrumreviews.co.uk/Review.aspx?rid=6765&gid=4381 |work=Crash |issue=40 |date=May 1987 |archiveurl=https://web.archive.org/web/20170917075658/http://www.zxspectrumreviews.co.uk/Review.aspx?rid=6765&gid=4381 |archivedate=2017-09-17 |pages=54, 55}}
PAW was published by Gilsoft in 1987{{cite book |title=The Professional Writing System: Introduction |date=1987 |publisher=Gilsoft International Ltd |page=66}} and quickly gained a loyal following. PAW improved over The Quill in several ways.{{Cite web |url=http://www.zxspectrumreviews.co.uk/Review.aspx?rid=9961&gid=4381 |title=Your Sinclair Issue 18, June 1987 |access-date=2016-09-05 |archive-url=https://web.archive.org/web/20160914033616/http://www.zxspectrumreviews.co.uk/Review.aspx?rid=9961&gid=4381 |archive-date=2016-09-14 |url-status=dead}} In particular, its textual input parser was more sophisticated, meaning inputs were no longer confined to the two-word telegraphic verb noun (e.g. "GO WEST; TAKE LAMP") style. PAW also supported NPCs, different character sets, and full use of the memory of the 128K ZX Spectrum. However, unlike The Quill, the PAW no longer supported other computer systems like the BBC Micro or the Commodore 64. Over 400 games were written using PAW.[https://spectrumcomputing.co.uk/index.php?cat=96&id=6825 Spectrum Computing: Professional Adventure Writer]
To ensure that as much text as possible can be used, PAWS compresses the descriptions by replacing the most common letters combinations by tokens, using characters greater than 127 (the ones that, in the Spectrum, are used for storing the BASIC tokens).[http://www.tobobobo.co.uk/paws.html#compress] The Professional Adventure Writer in tobobobo]
In 2001,[http://www.winpaw.com/vershist.htm] WinPAW version history WinPAW was written by Douglas Harter. It could read adventures written in PAW, but ran under MS-Windows and had a few extensions to the original. The adventures made in WinPAW could only be played using the MS Windows runtime. In 2009, InPAWS was released in its first version. It allows to extract PAW adventures, edit them or create from scratch and write back a database for PAW for either Amstrad CPC or ZX Spectrum. Thus, it also allows PAW adventures to be ported between the systems.[http://inpaws.speccy.org/indexEng.html InPAWS]
Graeme Yeandle also released an updated version of the CP/M version of PAW for MS-DOS and called it PC Adventure Writer.
References
{{reflist}}
External links
- [http://graemeyeandle.atwebpages.com/advent/ Graeme Yeandle's Text Adventure Page]
- [http://www.nostalgia8.org/download/adv-creators/paw/advent.htm Graeme Yeandle's Text Adventure Page]
- [https://gilsoftpawreservoir.wordpress.com The PAW Reservoir by Nacho A. Llorente *deleted by author*].
- {{WoS game|id=0006825|name=Professional Adventure Writer}}
- [http://www.winpaw.com WinPAW] - PAW ported to MS Windows
- [http://www.ngpaws.com ngPAWS] - PAW in JavaScript
- [http://inpaws.speccy.org/indexEng.html InPAWS] - compiler/extractor for Gilsoft's PAW
Category:Interactive fiction engines