Project Overkill

{{refimprove|date=May 2007}}

{{Short description|1996 video game}}

{{Infobox video game|

|image=Project Overkill.jpg

|developer=Konami Chicago

|publisher=Konami

|designer=

|engine=

|released={{vgrelease|NA|September 12, 1996|EU|November 1996}}

|genre=Shoot 'em up

|modes=Single-player

|platforms=PlayStation

}}

Project Overkill is a shoot 'em up game for the PlayStation, developed and published by Konami in 1996. The plot of the game revolves around a group of four mercenaries hired to eliminate a group of humans called the Viscerians.

Gameplay

The gameplay takes on a 3D-esque isometric view, in which the player chooses one of four mercenaries to lead through the levels. The characters act as lives, and if one were killed, the player still has the choice among the remaining mercenaries (rather than having multiple lives for one character).{{cite magazine|last=Hickman |first=Sam |title=That Gotta Hurt!|magazine=Sega Saturn Magazine|issue=9|publisher=Emap International Limited|date=July 1996|pages=42–45}} In the levels, the player must find key-cards, destroy guards, aliens, and robots, activate laser bridges, to complete an objective. Objectives include finding the exit to the level, assassination of an officer, escorting a defect or other important official, retrieving an item (usually a memory chip or the like), or obtaining a certain percentage of kills in the area.

The four characters have very different abilities. For example, the large alien, Quogg, has a melee attack that will kill the standard human troops in just one hit (rather than the two required from the other characters). Also, each character has slight variations in weaponry that make for somewhat different combat experiences.

Development

During development the game's producer and designer, who spoke on condition of anonymity, commented, "We chose the isometric perspective because it meant you could see more of the playing area and also you could see an arrow go through the chest and you can see the result from behind too."

The soundtrack was written by Mark Yoshimoto Nemcoff.[http://m.podshow.com/media/2247/episodes/93844/transistorrodeo-93844-01-07-2008.mp3]{{dead link|date=April 2018 |bot=InternetArchiveBot |fix-attempted=yes }}

Work on a port for the Sega Saturn began while the PlayStation version was still in development. However, it was never released.

Reception

{{Video game reviews

|Allgame = {{rating|4|5}}{{cite web|last=Sackenheim|first=Shawn|archiveurl=https://web.archive.org/web/20141116134910/http://www.allgame.com/game.php?id=2244&tab=review|archivedate=November 16, 2014|url=http://www.allgame.com/game.php?id=2244&tab=review|title=Project Overkill – Review|website=AllGame|accessdate=June 2, 2021}}

|EGM = 7/10{{cite magazine|title=Review Crew: Project Overkill|magazine=Electronic Gaming Monthly|issue=87|publisher=Ziff Davis |date=October 1996|page=62}}

|GI = 8/10{{cite magazine|author1=Reiner|author2=Andy|author3=Jon|url=https://archive.org/download/game-informer-us-042/GameInformer_US_042.pdf|title=Project Overkill|magazine=Game Informer|issue=42|page=35|accessdate=June 2, 2021}}

|GameFan = 86/100{{efn|In GameFan{{'}}s review, three critics scored Project Overkill differently: 89, 86, and 83.{{cite magazine|url=https://archive.org/details/Gamefan_Vol_4_Issue_11/page/n13/mode/2up|title=Viewpoint|magazine=GameFan|volume=4|number=11|date=December 1996|pages=12, 14, 16, 18|accessdate=June 2, 2021}}}}

|GSpot = 4.6/10{{cite web|first=Jeff|last=Kitts|title=Project Overkill Review|work=GameSpot|url=https://www.gamespot.com/reviews/project-overkill-review/1900-2548966/|date=December 1, 1996|accessdate=2017-11-03}}

|Hyper = 78%{{cite magazine|last=Maragos|first=Harry|date=February 1997|url=https://archive.org/details/hyper-040/page/34/mode/2up|title=Project Overkill|magazine=Hyper|issue=40|pages=34–35|accessdate=June 2, 2021}}

|IGN = 5/10{{cite web|title=Project Overkill|url=http://www.ign.com/articles/1997/01/21/project-overkill|website=IGN|accessdate=3 November 2017|date=January 21, 1997}}

|MMS = 90/100{{cite magazine|author1=Steve|author2=Matt|date=November 1996|url=https://archive.org/details/meanmachinesplaystation2/page/n39/mode/2up|title=Project Overkill|magazine=Mean Machines Playstation|issue=2|pages=40–41|accessdate=June 2, 2021}}

|NGen = {{rating|4|5}}{{cite magazine|title=Project Overkill|magazine=Next Generation|issue=23 |publisher=Imagine Media |date=November 1996|pages=268, 271}}

|VGCE = 8/10{{cite magazine|url=https://archive.org/details/video-games-the-ultimate-gaming-magazine-issue-90-july-1996/page/n65/mode/2up?q=%22Project+Overkill+%22|title=Game of the Month: Project Overkill|magazine=Video Games: The Ultimate Gaming Magazine|issue=90|date=July 1996|pages=66–67|accessdate=June 2, 2021}}

}}

Reviewers widely condemned the game's control system, in that the player aims their weapon using the four action buttons, saying it makes lining up shots frustratingly difficult and often leads to running out of ammunition.{{cite magazine|author=Air Hendrix|title=ProReview: Project Overkill |magazine=GamePro|issue=98 |publisher=IDG|date=October 1996|page=110}} However, overall assessments of the game varied widely. GameSpot{{'}}s Jeff Kitts and an IGN reviewer both panned the game as a Loaded clone which lacks the enticing music, impressive graphical effects, and excitement which made that game popular, retaining only the mindless ultra-violent gameplay which had since been done to death. A Next Generation reviewer and Dan Hsu of Electronic Gaming Monthly both acknowledged that Project Overkill is just the latest in a growing pile of mindless ultra-violent shooters, but contended that it is one of the better games of its breed and is enjoyable when taken for what it is. In contrast, Hsu's co-reviewers Shawn Smith and Sushi-X asserted that unlike other violent shooters, Project Overkill is deep and challenging. GamePro took a middle ground position, calling it "flawed but engaging".

Notes

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References

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