Psytron

{{Short description|1984 video game}}

{{Infobox video game

| collapsible =

| state =

| italic title =

| title = Psytron

| image = Psytron cover.jpg

| alt =

| caption =

| developer = Psy-Sci

| publisher = Beyond Software

| series =

| engine =

| platforms = Commodore 64, ZX Spectrum

| released = 1984

| genre =

| modes =

}}

Psytron is a 1984 video game developed by Psy-Sci and published by Beyond Software.

Gameplay

Psytron is a game in which the player is the automated brain controlling the defense and maintenance aboard a space station that is currently under attack.

Development

Psytron was programmed by Paul Voysey and Tayo Olowu.{{cite magazine|magazine=Crash|title=Kerrash! News|page=42|issue=5|date=June 1984|url=https://archive.org/details/crash-magazine-05/page/n42/mode/2up}}

Reception

{{Video game reviews

| award1Pub = Crash

| award1 = Crash SmashGame review, Crash magazine issue 5, Newsfield Publications June 1984

| award2Pub = C&VG

| award2 = Game of the MonthGame review, C&VG issue 32, June 1984, page 28

}}

Carol Hutchins reviewed Psytron for White Dwarf #56, giving it an overall rating of 9 out of 10, and stated that "I found it very exciting and thought that the addition of Freeze Time a very novel twist. I would strongly recommend it to anyone who finds playing wave after wave of identical, invincible opponents is tedious in the extreme."{{cite journal | last =Hutchins | first =Carol | title =Microview | journal =White Dwarf | issue =56 | pages =46 | publisher =Games Workshop | date = August 1984 }}

Reviews

References

{{reflist}}