Pyramid 2000

{{Short description|1979 video game}}

{{Infobox video game

| title = Pyramid 2000

|image = File:Pyramid_2000_1979_TRS-80_Cover_Art.jpg

|developer = Robert Arnstein

|publisher = Radio Shack

|designer =

|engine =

|released = 1979

|genre = Interactive fiction

|modes = Single-player

|platforms = TRS-80 Model I, TRS-80 Color Computer

}}

Pyramid 2000 is an interactive fiction game.[http://www.figmentfly.com/pyramid2000/pyramid.html Figmentfly.com] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."

Development

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald).{{cite web|title=Pyramid Code|url=http://computerarcheology.com/CoCo/Pyramid/Code.html#ScriptCommands|website=Computer Archeology|accessdate=6 June 2017}}

Reception

It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any."{{cite journal|last1=O'Brian|first1=William|title=Pyramid|journal=80 Microcomputer|date=August 1980|page=21|url=https://archive.org/details/80-microcomputing-magazine-1980-08|accessdate=27 August 2017}}

References

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