Ray-traced ambient occlusion
{{Short description|Ambient occlusion that uses ray tracing}}
{{Context|date=April 2021}}
Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.{{cite web |url=https://news.developer.nvidia.com/rtx-coffee-break-ray-traced-ambient-occlusion-417-minutes/ |title=RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center |date=13 July 2018 |format= |accessdate=}}{{cite journal |url=https://dl.acm.org/doi/fullHtml/10.1145/3388767.3407375 |title=Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks |format= |journal= |doi=10.1145/3388767.3407375 |s2cid=221177992 |accessdate=|url-access=subscription }}{{cite web |url=https://www.gamasutra.com/blogs/RubenTorresBonet/20201021/372207/The_Dark_Side_Of_RayTraced_Ambient_Occlusion_RTAO.php |archive-url=https://web.archive.org/web/20201023154103/https://www.gamasutra.com/blogs/RubenTorresBonet/20201021/372207/The_Dark_Side_Of_RayTraced_Ambient_Occlusion_RTAO.php |url-status=dead |archive-date=October 23, 2020 |title=Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO) |format= |accessdate=}}