Re-Logic

{{Short description|Independent game developer and publisher}}

{{good article}}

{{Use American English|date=March 2025}}

{{Use mdy dates|date=March 2025}}

{{Infobox company

| name = Re-Logic

| logo = Re-Logic Logo.png

| type = Private

| founded = {{start date and age|2011}}

| founder = Andrew Spinks

| key_people = {{ubl|Andrew Spinks (president)|Whitney Spinks (vice-president)}}

| hq_location_city = Floyds Knobs, Indiana

| industry = Video games

| products = {{ubl|Terraria|Pixel Piracy|Pixel Privateers}}

| num_employees = 11{{cite web |title=The Team |url=https://re-logic.com/team |website=Re-Logic |access-date=January 23, 2024 |archive-url=https://web.archive.org/web/20250306224013/https://re-logic.com/team |archive-date=March 6, 2025 |url-status=live}}

| num_employees_year = 2024

| website = {{URL|https://re-logic.com/}}

}}

Re-Logic is an American independent video game developer and publisher based in Floyds Knobs, Indiana. Founded by Andrew Spinks in 2011, the company is best known for developing and publishing the 2D action-adventure sandbox video game Terraria. Re-Logic also published Pixel Piracy and Pixel Privateers, both developed by Quadro Delta, in 2014 and 2017, respectively. Between 2015 and 2018, Re-Logic also worked on a Terraria spinoff titled Terraria: Otherworld; the game was canceled because Re-Logic was not satisfied with its development progress. Re-Logic voiced its opposition to its titles becoming Epic Games Store exclusive in 2019 and to the royalty fee that was announced by the Unity game engine in 2023.

History

Based in Floyds Knobs, Indiana,{{Cite web |title=Re-Logic: Contact |url=https://re-logic.com/ |url-status=live |archive-url=https://web.archive.org/web/20250309060827/https://re-logic.com/ |archive-date=March 9, 2025 |access-date=March 13, 2025 |website=Re-Logic}} Re-Logic was founded during the early development cycle of Terraria, which began development in January 2011 by Andrew Spinks. With the help of a team of game testers,{{Cite news |last=Jongewaard |first=Dana |date=April 29, 2011 |title=Minecraft: The Platformer? |url=https://www.ign.com/articles/2011/04/29/minecraft-the-platformer |url-status=live |archive-url=https://web.archive.org/web/20241204110127/https://www.ign.com/articles/2011/04/29/minecraft-the-platformer |archive-date=December 4, 2024 |access-date=March 8, 2025 |work=IGN}} he built the game using the Microsoft XNA framework.{{Cite news |last=Allsop |first=Ken |date=September 20, 2023 |title=Terraria Dev Pledges $200,000 To Unity Rivals Amid Fees Controversy |url=https://www.pcgamesn.com/terraria/unity |url-status=live |archive-url=https://web.archive.org/web/20240715060331/https://www.pcgamesn.com/terraria/unity |archive-date=July 15, 2024 |access-date=March 8, 2025 |work=PCGamesN}} Re-Logic released Terraria on May 16, 2011;{{Cite news |last=Senior |first=Tom |date=May 16, 2011 |title=2D Minecraft-Alike Terraria Is Out Today |url=https://www.pcgamer.com/terraria-is-out-today/ |url-status=live |archive-url=https://web.archive.org/web/20241203231004/https://www.pcgamer.com/terraria-is-out-today/ |archive-date=December 3, 2024 |access-date=March 8, 2025 |work=PC Gamer}} the game was released earlier than planned, as a beta version was leaked to the public.{{cite news |last1=Cameron |first1=Phill |date=July 28, 2011 |title=Terraria Review |url=https://www.eurogamer.net/terraria-review-1 |url-status=live |archive-url=https://web.archive.org/web/20241012225752/https://www.eurogamer.net/terraria-review-1 |archive-date=October 12, 2024 |access-date=March 12, 2025 |work=Eurogamer}} The developer continued to supply the game with content updates,{{Cite news |last=Senior |first=Tom |date=November 28, 2011 |title=Terraria Patch 1.1 to Add New Bosses, Monsters, NPCs, Hard Mode and Unreal Megashark |url=https://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |url-status=live |archive-url=https://web.archive.org/web/20131019115428/http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |archive-date=October 19, 2013 |access-date=March 6, 2025 |work=PC Gamer}} although in February 2012, Spinks announced that Terraria{{'}}s development would not continue further.{{Cite news |last=Pearson |first=Craig |date=February 22, 2012 |title=Terraria Dev: "Time to Move On"; Fans: "Nooooooo!" |url=https://www.rockpapershotgun.com/terraria-dev-time-to-move-on-fans-nooooooo |url-status=live |archive-url=https://web.archive.org/web/20241207113235/https://www.rockpapershotgun.com/terraria-dev-time-to-move-on-fans-nooooooo |archive-date=December 7, 2024 |access-date=March 8, 2025 |work=Rock Paper Shotgun}} However, in 2013, development resumed,{{Cite news |last=Sykes |first=Tom |date=January 26, 2013 |title=Terraria Creator Asks What You Would Like to See in a Possible Update |url=https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ |url-status=live |archive-url=https://web.archive.org/web/20241206130850/https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ |archive-date=December 6, 2024 |access-date=March 8, 2025 |work=PC Gamer}} with the second major update being released in October 2013.{{Cite news |last=Savage |first=Phil |date=October 2, 2013 |title=Terraria 1.2 Update Released, Tweaks Almost Every Part of the Game |url=https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ |url-status=live |archive-url=https://web.archive.org/web/20241204125624/https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ |archive-date=December 4, 2024 |access-date=March 9, 2025 |work=PC Gamer}} In the same month of the release, Spinks hinted at creating a sequel, Terraria 2.{{Cite news |last=Grayson |first=Nathan |date=October 3, 2013 |title=Well Here's A Thing: Redigit Tells RPS There's A Terraria 2 |url=https://www.rockpapershotgun.com/terraria-2-announced |url-status=live |archive-url=https://web.archive.org/web/20210209002524/https://www.rockpapershotgun.com/terraria-2-announced |archive-date=February 9, 2021 |access-date=March 11, 2025 |work=Rock Paper Shotgun}}

Beginning in September 2012, Re-Logic worked with Engine Software and 505 Games on porting Terraria to Xbox 360 and PlayStation 3.{{Cite news |last=Purchese |first=Robert |date=September 11, 2012 |title=Terraria Heading to PSN and XBLA Early Next Year |url=https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year |url-status=live |archive-url=https://web.archive.org/web/20180612231240/https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year |archive-date=June 12, 2018 |access-date=March 8, 2025 |work=Eurogamer}} The game was later ported to PlayStation Vita by 505 Games,{{Cite news |last=Phillips |first=Tom |date=March 28, 2013 |title=Indie Darling Terraria Announced for PlayStaion Vita |url=https://www.eurogamer.net/indie-darling-terraria-announced-for-playstation-vita |url-status=live |archive-url=https://web.archive.org/web/20241204012320/https://www.eurogamer.net/indie-darling-terraria-announced-for-playstation-vita |archive-date=December 4, 2024 |access-date=March 9, 2025 |work=Eurogamer}} and to mobile devices by Codeglue.{{Cite news |last=Sarkar |first=Samit |date=May 31, 2013 |title=Terraria Coming to iOS, Android, Windows Phone 8 This Summer (Update) |url=https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games |url-status=live |archive-url=https://web.archive.org/web/20241204164140/https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games |archive-date=December 4, 2024 |access-date=March 9, 2025 |work=Polygon}} In 2014, Terraria was released for PlayStation 4 and Xbox One.{{Cite news |last=Prell |first=Sam |date=November 10, 2014 |title=Terraria Hits PS4 on Tuesday – Can You Dig It? |url=https://www.engadget.com/2014-11-09-terraria-hits-ps4-on-tuesday-can-you-dig-it.html |url-status=live |archive-url=https://web.archive.org/web/20200921032345/https://www.engadget.com/2014-11-09-terraria-hits-ps4-on-tuesday-can-you-dig-it.html |archive-date=September 21, 2020 |access-date=March 11, 2025 |work=Engadget}}{{Cite news |last=Cowan |first=Danny |date=November 14, 2014 |title=Terraria Carves Out an Xbox One Release Today |url=https://www.engadget.com/2014-11-14-terraria-carves-out-an-xbox-one-release-today.html |url-status=live |archive-url=https://web.archive.org/web/20210308074114/https://www.engadget.com/2014-11-14-terraria-carves-out-an-xbox-one-release-today.html |archive-date=March 8, 2021 |access-date=March 11, 2025 |work=Engadget}} The Nintendo 3DS version was released in 2015, followed by the Wii U version in 2016.{{Cite news |last=Blake |first=Vikki |date=December 3, 2015 |title=Terraria Release Date Confirmed for Nintendo 3DS |url=https://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds |url-status=live |archive-url=https://web.archive.org/web/20151203202726/http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds |archive-date=December 3, 2015 |access-date=March 11, 2025 |work=IGN}}{{Cite news |last=Phillips |first=Tom |date=May 4, 2016 |title=At Long Last, Terraria Has a Wii U Release Date |url=https://www.eurogamer.net/at-long-last-terraria-has-a-wii-u-release-date |url-status=live |archive-url=https://web.archive.org/web/20220706081629/https://www.eurogamer.net/at-long-last-terraria-has-a-wii-u-release-date |archive-date=July 6, 2022 |access-date=March 11, 2025 |work=Eurogamer}}

Re-Logic became involved with the development of Pixel Piracy in 2014, a game developed by Quadro Delta.{{cite web |last=Priestman |first=Chris |date=May 15, 2015 |title=Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back |url=http://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |url-status=live |archive-url=https://web.archive.org/web/20210710225632/https://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |archive-date=July 10, 2021 |accessdate=February 25, 2016 |website=Siliconera}} It was released on the Steam digital distribution service on July 31, 2014.{{Cite news |last=González |first=Emmanuel |date=September 13, 2014 |title=Pixel Piracy – Análisis |trans-title=Pixel Piracy – Review |url=https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |url-status=live |archive-url=https://web.archive.org/web/20240815200004/https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |archive-date=August 15, 2024 |access-date=August 13, 2014 |work=IGN |language=es}} Re-Logic ended up publishing the game. In February 2016, the game was released for PlayStation 4 and Xbox One.{{Cite news |last=Thomas |first=Lucas M. |date=February 16, 2016 |orig-date=February 15, 2016 |title=Out This Week: Street Fighter V, Fire Emblem Fates: Birthright and Conquest |url=https://www.ign.com/articles/2016/02/15/out-this-week-street-fighter-v-fire-emblem-fates-birthright-and-conquest |url-status=live |archive-url=https://web.archive.org/web/20231110192318/https://www.ign.com/articles/2016/02/15/out-this-week-street-fighter-v-fire-emblem-fates-birthright-and-conquest |archive-date=November 10, 2023 |access-date=August 15, 2024 |work=IGN}} Beginning in 2016, Re-Logic worked with Quadro Delta on another game called Pixel Privateers.{{Cite news |last=Saed |first=Sherif |date=January 27, 2016 |title=Terraria Devs Announce Pixel Privateers |url=https://www.vg247.com/terraria-devs-announce-pixel-privateers |url-status=live |archive-url=https://web.archive.org/web/20240813210318/https://www.vg247.com/terraria-devs-announce-pixel-privateers |archive-date=August 13, 2024 |access-date=August 13, 2024 |work=VG247}} Released in 2017, it was compared to Borderlands and Diablo.{{Cite news |date=February 25, 2017 |title=Pixel Privateers Is Like Squad-Based Borderlands |url=https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |url-status=dead |archive-url=https://web.archive.org/web/20240813210320/https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |archive-date=August 13, 2024 |access-date=August 13, 2024 |work=Kotaku}}{{Cite news |last=Meer |first=Alec |date=March 17, 2017 |title=Wot I Think: Pixel Privateers |url=https://www.rockpapershotgun.com/pixel-privateers-review |url-status=live |archive-url=https://web.archive.org/web/20240803014816/https://www.rockpapershotgun.com/pixel-privateers-review |archive-date=August 3, 2024 |access-date=August 13, 2024 |work=Rock Paper Shotgun}}

In February 2015, Re-Logic began working on a spinoff of Terraria titled Terraria: Otherworld.{{Cite news |last=Gera |first=Emily |date=February 17, 2015 |title=The Makers of Terraria Announce Terraria: Otherworld |url=https://www.polygon.com/2015/2/17/8050349/terraria-otherworld-announced |url-status=live |archive-url=https://web.archive.org/web/20150218012643/http://www.polygon.com/2015/2/17/8050349/terraria-otherworld-announced |archive-date=February 18, 2015 |access-date=March 11, 2025 |work=Polygon}} The game included strategy and role-playing elements, such as tower defense gameplay.{{Cite news |last=Prescott |first=Shaun |date=March 11, 2015 |title=Terraria: Otherworld Is Terraria With 'Purpose' |url=https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/ |url-status=live |archive-url=https://web.archive.org/web/20150311190505/http://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/ |archive-date=March 11, 2015 |access-date=March 11, 2015 |work=PC Gamer}}{{Cite news |last=Yin-Poole |first=Wesley |date=March 11, 2015 |title=Terraria: Otherworld Has Tower Defense |url=https://www.eurogamer.net/terraria-otherworld-has-tower-defense |url-status=live |archive-url=https://web.archive.org/web/20221205050247/https://www.eurogamer.net/terraria-otherworld-has-tower-defense |archive-date=December 5, 2022 |access-date=March 11, 2025 |work=Eurogamer}} Re-Logic worked with Engine Software on the game until April 2017, when the latter was replaced by Pipeworks Studios.{{Cite news |last=Chalk |first=Andy |date=April 4, 2017 |title=Terraria: Otherworld Update Reveals A New 'Development Partner' |url=https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/ |url-status=live |archive-url=https://web.archive.org/web/20170405170131/http://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/ |archive-date=April 5, 2017 |access-date=March 11, 2025 |work=PC Gamer}} A year later, however, Re-Logic announced that Otherworld had been canceled due to it not being satisfied with its development.{{Cite news |last=Tarason |first=Dominic |date=April 13, 2018 |title=Sandbox Spinoff Terraria: Otherworld Has Been Cancelled |url=https://www.rockpapershotgun.com/sandbox-spinoff-terraria-otherworld-has-been-cancelled |url-status=live |archive-url=https://web.archive.org/web/20210506071159/https://www.rockpapershotgun.com/sandbox-spinoff-terraria-otherworld-has-been-cancelled |archive-date=May 6, 2021 |access-date=March 11, 2025 |work=Rock Paper Shotgun}}

In response to an increasing number of games becoming exclusive to the Epic Games Store, Re-Logic's vice-president Whitney Spinks said that no Re-Logic titles would ever become Epic Games Store exclusives, stating that the company would never "sell [its] souls" for any amount of money.{{Cite web |last=Winslow |first=Jeremy |date=May 21, 2019 |title=Terraria Dev Comes Out Strong Against Epic Games Store Exclusivity |url=https://www.gamespot.com/articles/terraria-dev-comes-out-strong-against-epic-games-s/1100-6466920/ |url-status=live |archive-url=https://web.archive.org/web/20241007202301/https://www.gamespot.com/articles/terraria-dev-comes-out-strong-against-epic-games-s/1100-6466920/ |archive-date=October 7, 2024 |access-date=March 13, 2025 |website=GameSpot}}{{Cite news |last=Handrahan |first=Matthew |date=May 16, 2019 |title=Re-Logic Won't "Sell Our Souls" With Epic Games Store Exclusivity |url=https://www.gamesindustry.biz/re-logic-wont-sell-our-souls-with-epic-games-store-exclusivity |url-status=live |archive-url=https://web.archive.org/web/20250109022203/https://www.gamesindustry.biz/re-logic-wont-sell-our-souls-with-epic-games-store-exclusivity |archive-date=January 9, 2025 |access-date=March 13, 2025 |work=GamesIndustry.biz}} In February 2021, Spinks and Re-Logic had a public falling out with Google over the suspension of Re-Logic's Google account without a given reason. As a result, Re-Logic canceled the Google Stadia version of Terraria.{{Cite news |last=Good |first=Owen S. |date=February 8, 2021 |title=Terraria Canceled on Stadia After Developer Gets Locked Out of His Google Accounts |url=https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out |url-status=live |archive-url=https://web.archive.org/web/20210208151737/https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out |archive-date=February 8, 2021 |access-date=March 11, 2025 |work=Polygon}} Later that February, Google reached out to Re-Logic about the account shutdown, provided transparency around the situation and restored its accounts; subsequently, Re-Logic reaffirmed that it would release the game for Stadia, which it did on March 18, 2021.{{Cite news |last=Lyles |first=Taylor |date=February 27, 2021 |title=Stadia Version of Terraria Is Back in Production After Developer Reconciles with Google |url=https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google |url-status=live |archive-url=https://web.archive.org/web/20210226233705/https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google |archive-date=February 26, 2021 |access-date=March 11, 2025 |work=The Verge}}{{Cite news |last=Marshall |first=Cass |date=March 18, 2021 |title=Terraria Arrives on Google Stadia, Despite Developer Ultimatum |url=https://www.polygon.com/2021/3/18/22338396/terraria-google-stadia-developer-twitter-ultimatum |url-status=live |archive-url=https://web.archive.org/web/20210318185240/https://www.polygon.com/2021/3/18/22338396/terraria-google-stadia-developer-twitter-ultimatum |archive-date=March 18, 2021 |access-date=March 11, 2025 |work=Polygon}}

In September 2023, Unity Engine announced a royalty policy called the Unity Runtime Fee, which imposed charges per installation once a product met specific revenue and lifetime installation thresholds.{{Cite news |last=Carpenter |first=Nicole |date=September 14, 2023 |title=Game Devs Say Unity's Big Change Puts Studios at Risk |url=https://www.polygon.com/23870247/unity-engine-pricing-model-install-fee |url-status=live |archive-url=https://web.archive.org/web/20250203161748/https://www.polygon.com/23870247/unity-engine-pricing-model-install-fee |archive-date=February 3, 2025 |access-date=March 13, 2025 |work=Polygon}} This change was negatively received by the video game developer community.{{Cite news |last=Plant |first=Logan |date=September 12, 2023 |title=Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers |url=https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers |url-status=live |archive-url=https://web.archive.org/web/20250214015159/https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers |archive-date=February 14, 2025 |access-date=March 13, 2025 |work=IGN}} Although Re-Logic does not use the engine, it condemned the policy and announced donations of $100,000 to open-source Godot and FNA engines,{{Cite news |last=Nightingale |first=Ed |date=September 20, 2023 |title=Terraria Developer Donates to Open Source Engines in Wake of Unity Policy Changes |url=https://www.eurogamer.net/terraria-developer-donates-to-open-source-engines-in-wake-of-unity-policy-changes |url-status=live |archive-url=https://web.archive.org/web/20240913071823/https://www.eurogamer.net/terraria-developer-donates-to-open-source-engines-in-wake-of-unity-policy-changes |archive-date=September 13, 2024 |access-date=March 13, 2025 |work=Eurogamer}} and a $1,000 monthly donation from that point onward.{{Cite news |last=Stedman |first=Alex |date=September 20, 2023 |title=Terraria Developer Slams Unity's 'Predatory Moves,' Donates More Than $200k to Other Game Engines |url=https://www.ign.com/articles/terraria-developer-slams-unitys-predatory-moves-donates-more-than-200k-to-other-game-engines |url-status=live |archive-url=https://web.archive.org/web/20240401153744/https://www.ign.com/articles/terraria-developer-slams-unitys-predatory-moves-donates-more-than-200k-to-other-game-engines |archive-date=April 1, 2024 |access-date=March 13, 2025 |work=IGN}}

Games

= Developed =

= Published =

= Canceled =

  • Terraria: Otherworld

References

{{Reflist}}