Reader Rabbit's Interactive Reading Journey 2
{{short description|1996 educational video game}}
{{Infobox VG
|title = Reader Rabbit's Interactive Reading Journey 2
|image = Interactive_Reading_Journey_2_Cover.png
|caption = Cover art
|developer = The Learning Company
|publisher = The Learning Company
|composer =
|release = October 15, 1996 (Original){{cite web|url=http://www.softkey.com/html3/pr/1015a96.html|archiveurl=https://web.archive.org/web/19970111222343/http://www.softkey.com/html3/pr/1015a96.html|title=Reader Rabbit Takes Children on an Entirely New Adventure in Reader Rabbit's Interactive Reading Journey 2, Available Now From the Learning Company|website=softkey.com|archivedate=January 11, 1997|date=October 15, 1996|accessdate=January 6, 2023}}
1997 (re-release)
1998 (Ages 6-9)
1999 (Personalized)
|genre = Adventure, edutainment
|platforms = Windows, Macintosh
|modes = Single-player
}}
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1-2, followed by another in 1998 titled Reader Rabbit's Reading Ages 6–9 and a personalized version in 1999.
Educational goals
The game reinforces the reading skills of older children to allow for confidence and language skills. Although deemed too difficult for young users by an Adult Juror, being able to record voice narration is good reading practice.{{Cite book|url=https://books.google.com/books?id=SJe5WmqVNvcC&pg=PA15|title=The New York Times Guide to the Best Children's Videos|last=Levy|first=Ranny|date=November 1999|publisher=Pocket Books|page=151|isbn=0671036696}} Multilevel activities include phonics, initial letter blends and word recognition. The game also includes 30 different storybooks during the gameplay to widen reading comprehension, reasoning and vocabulary.{{Cite book|url=https://archive.org/details/ads_Prim_Language_Conn|title=Apple Data Sheet: Primary Language Concerns|author=Apple Computer|date=January 1999|publisher=Apple Inc.|page=1}}
Reception
{{Video game reviews
| award1Pub = SuperKids
| award1 = Software Award for Best Reading Software{{cite web|url=http://www.fundinguniverse.com/company-histories/the-learning-company-inc-history/|title=History of The Learning Company Inc. – FundingUniverse|publisher=}}
| award2Pub = National Educational Media Network
| award3Pub = Newsweek
| award3 = Editor's Choice Award 1997[https://pcmuseum.ca/images.asp?images=WINRRIntReadingJourney-2-750.jpg CD Back Cover art]
| award4Pub = Parent's Choice
}}
In 1996 the game won the SuperKids Software Award for Best Reading Software. Then in 1997, it won some more awards including the National Educational Media Network Silver Apple, the Newsweek Editor's Choice and the Parent's Choice Gold Award.