Replay Studios
{{Short description|German game development studio}}
{{Use British English|date=April 2018}}
{{Use dmy dates|date=April 2018}}
{{Infobox company
| name = Replay Studios GmbH
| logo = Replay Studios.svg
| type = Private
| industry = Video games
| fate = Insolvency
| founded = {{Start date and age|df=yes|2002}}
| founders = {{Unbulleted list|Marc Moehring|Sascha Jungnickel}}
| defunct = {{End date|df=yes|2009|08|03}}
| hq_location_city = Hamburg
| hq_location_country = Germany
| key_people = {{Unbulleted list|Marc Moehring {{small|(managing director)}}|Sascha Jungnickel {{small|(creative director)}}}}
}}
Replay Studios GmbH was a German video game developer based in Hamburg. Founded in 2002 by Marc Moehring and Sascha Jungnickel, the company was best known for developing Velvet Assassin, which was released by SouthPeak Games in April 2009. However, the game failed to succeed commercially, because of which the company filed for insolvency and effectively dissolved in August that year.
History
Replay Studios was founded in 2002 by Marc Moehring and Sascha Jungnickel, who later acted as managing director and creative director, respectively. Their first game, Crashday, was released by Atari in 2006.{{cite web |url=https://www.gamespot.com/articles/atari-sets-crashday-for-early-2006/1100-6130486/ |title=Atari sets Crashday for early 2006 |first=Benjamin |last=Golze |date=8 August 2005 |website=gamespot.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402044105/https://www.gamespot.com/articles/atari-sets-crashday-for-early-2006/1100-6130486/ |url-status=live }}{{cite web |url=https://www.eurogamer.net/articles/news090805crashday |title=Crashday races into 2006 |author= |date= |website=eurogamer.net |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035427/https://www.eurogamer.net/articles/news090805crashday |url-status=live }} In July 2006, Replay Studios announced Sabotage, a stealth game set in World War II, in partnership with German publisher DTP Entertainment.{{cite web |url=https://www.gamesindustry.biz/articles/sabotage-stealth-action-with-female-protagonist-in-real-life-locations |title=Sabotage: stealth action with female protagonist in real-lifelocations |author= |date= |website=gamesindustry.biz |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402101243/https://www.gamesindustry.biz/articles/sabotage-stealth-action-with-female-protagonist-in-real-life-locations |url-status=live }} The publishing rights switched hands to Gamecock Media Group in August 2007.{{cite web |url=https://www.mcvuk.com/development/replay-studios-signs-with-gamecock |title=Replay Studios signs with Gamecock |author= |date= |website=mcvuk.com |accessdate=1 April 2018 |archive-date=26 October 2023 |archive-url=https://web.archive.org/web/20231026120014/https://mcvuk.com/development-news/replay-studios-signs-with-gamecock/ |url-status=live }}{{cite web |url=https://www.gamesindustry.biz/articles/gamecock-signs-replay-studios-sabotage |title=Gamecock signs Replay Studios' Sabotage |author= |date= |website=gamesindustry.biz |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035635/https://www.gamesindustry.biz/articles/gamecock-signs-replay-studios-sabotage |url-status=live }} In March 2008, the game was retitled Velvet Assassin,{{cite web |url=http://www.shacknews.com/article/51580/sabotage-renamed-velvet-assassin-studio |title=Sabotage Renamed Velvet Assassin; Studio Assures Female Lead Not 'Tits Monster' or 'Ass Monster' |author= |date= |website=Shacknews |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035840/http://www.shacknews.com/article/51580/sabotage-renamed-velvet-assassin-studio |url-status=live }} and in October 2008, Gamecock Media Group was acquired by SouthPeak Games, which took over the publishing of their upcoming games, including Velvet Assassin.{{cite web |url=https://kotaku.com/5063109/southpeak-devours-gamecock |title=SouthPeak Devours Gamecock |first=Mike |last=Fahey |date= |website=kotaku.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402101218/https://kotaku.com/5063109/southpeak-devours-gamecock |url-status=live }} The game was released in April 2009,{{cite web |url=http://www.ign.com/articles/2009/04/30/southpeak-games-ships-velvet-assassin |title=SouthPeak Games Ships Velvet Assassin |author=IGN Staff |date=30 April 2009 |website=ign.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402040123/http://www.ign.com/articles/2009/04/30/southpeak-games-ships-velvet-assassin |url-status=live }} ultimately to mixed reviews.{{cite web |url=https://kotaku.com/5245933/frankenreview-velvet-assassin |title=Frankenreview: Velvet Assassin |first=Mike |last=Fahey |date= |website=kotaku.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402101314/https://kotaku.com/5245933/frankenreview-velvet-assassin |url-status=live }} The following month, Replay Studios released Tunnel Rats: 1968, a tie-in game for Uwe Boll's Tunnel Rats movie, to negative reception.{{cite web |url=https://kotaku.com/5258286/uwe-bolls-tunnel-rats-game-now-on-steam |title=Uwe Boll's Tunnel Rats Game Now on Steam |first=Brian |last=Crecente |date= |website=kotaku.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402101155/https://kotaku.com/5258286/uwe-bolls-tunnel-rats-game-now-on-steam |url-status=live }}
Following the poor commercial performance of Velvet Assassin and Tunnel Rats: 1968, it was reported on 3 August 2009 that the company had filed for insolvency.{{cite web |url=http://www.4players.de/4players.php/spielinfonews/Allgemein/3933/1968188/Allgemein.html |title=Allgemein: Replay Studios: Pleite? - 4Players.de |author= |date= |website=4players.de |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035613/http://www.4players.de/4players.php/spielinfonews/Allgemein/3933/1968188/Allgemein.html |url-status=live }} The closure was confirmed by Replay Studios' lead programmer, Claus Praefcke, the following day.{{cite web |url=http://www.4players.de/4players.php/spielinfonews/Allgemein/3933/1968318/Allgemein.html |title=Allgemein: Replay Studios: Schließung bestätigt - 4Players.de |author= |date= |website=4players.de |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035529/http://www.4players.de/4players.php/spielinfonews/Allgemein/3933/1968318/Allgemein.html |url-status=live }}{{cite web |url=https://www.gamestar.de/artikel/replay-studios-velvet-assassin-entwickler-insolvent,1958000.html |title=Replay Studios - Velvet Assassin-Entwickler insolvent - GameStar |author= |date= |website=gamestar.de |accessdate=1 April 2018 |archive-date=29 December 2017 |archive-url=https://web.archive.org/web/20171229162354/http://www.gamestar.de/artikel/replay-studios-velvet-assassin-entwickler-insolvent,1958000.html |url-status=live }}{{cite web |url=https://www.gamepro.de/artikel/replay-studios-insolvenz-velvet-assassin-programmierer-pleite,1962285.html |title=Replay Studios - Insolvenz - Velvet Assassin-Programmierer pleite - GamePro |author= |date= |website=gamepro.de |accessdate=1 April 2018 |archive-date=3 December 2020 |archive-url=https://web.archive.org/web/20201203020106/https://www.gamepro.de/artikel/replay-studios-insolvenz-velvet-assassin-programmierer-pleite,1962285.html |url-status=live }}{{cite web |url=http://www.pcgameshardware.de/Spiele-Thema-239104/News/Another-development-team-down-691770/ |title=Velvet Assassin makers are broke: Replay Studios are closing down |author= |date= |website=pcgameshardware.de |accessdate=1 April 2018 |archive-date=18 November 2018 |archive-url=https://web.archive.org/web/20181118102030/http://www.pcgameshardware.de/Spiele-Thema-239104/News/Another-development-team-down-691770/ |url-status=dead }} Survivor, a game announced in October 2004 that would have revolved around surviving disastrous events, such as the sinking of the RMS Titanic, Hurricane Andrew, the September 11 attacks, the atomic bombing of Hiroshima, as well as the 1985 Mexico City earthquake, was never released.{{cite web |url=http://www.ign.com/articles/2004/10/05/interactive-hiroshima-titanic-911 |title=Interactive Hiroshima, Titanic, 9/11? |first=David |last=Adams |date=5 October 2004 |website=ign.com |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402040125/http://www.ign.com/articles/2004/10/05/interactive-hiroshima-titanic-911 |url-status=live }}{{cite web |url=https://www.eurogamer.net/articles/news061004survivor |title=Survive 9/11 in new disaster game |author= |date= |website=eurogamer.net |accessdate=1 April 2018 |archive-date=2 April 2018 |archive-url=https://web.archive.org/web/20180402035636/https://www.eurogamer.net/articles/news061004survivor |url-status=live }}
Games developed
class="wikitable sortable"
! Year ! Title ! Platform(s) ! Publisher(s) |
2006
| Crashday |
rowspan="2" | 2009 |
Tunnel Rats: 1968
| Microsoft Windows | Boll AG |
Cancelled
| Survivor | Microsoft Windows, PlayStation 3, Xbox 360 | {{N/A}} |