Richard Bartle
{{Short description|British writer, professor and game researcher}}
{{Use dmy dates|date=June 2014}}
{{Use British English|date=July 2012}}
{{Infobox person
| name = Richard Bartle
| honorific_suffix = FBCS FRSA
| image = Richard Bartle, 2011 (cropped).jpg
| caption = Bartle in 2011
| birth_date = {{Birth date and age|1960|1|10|df=y}}
| birth_place = Ripon, England
| death_date =
| death_place =
| spouse = Gail Bartle
| children = Jennifer Bartle, Madeleine Bartle
| known_for = MUD1
Designing Virtual Worlds
| occupation = writer, professor, game researcher
| nationality = British
| website = http://mud.co.uk/richard/
}}
Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher{{cite news|url= https://www.theguardian.com/technology/2014/nov/17/richard-bartle-multiplayer-games-political-gesture|title= Richard Bartle: we invented multiplayer games as a political gesture|date= November 17, 2014|work= Guardian}} in the massively multiplayer online game industry.Radoff, Jon (April 2011). Game On: Energize Your Business with Social Media Games. p. 36. Wiley. {{ISBN|978-0-470-93626-9}}{{cite news|url= https://venturebeat.com/2017/07/15/game-academic-richard-bartle-investigates-why-players-quit-games/|title= Game academic Richard Bartle investigates why players quit games|date= July 15, 2017|work= Venture Beat}} He co-created MUD1 (the first MUD) in 1978, and is the author of the 2003 book Designing Virtual Worlds.
Life and career
In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created MUD1 with Roy Trubshaw in 1978.Bartle, R: [http://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt "Interactive Multi-User Computer Games"] {{webarchive|url=https://web.archive.org/web/20160202125649/http://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt |date=2 February 2016 }}, section 1.5; Retrieved on 2009-01-05.
He lectured at Essex until 1987, when he left to work full-time on MUD (known as MUD2 in its present version). Several years later he returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development.{{cite web|url=http://www.essex.ac.uk/courses/default.aspx?coursecode=EE224&level=5&period=FY|title=University of Essex Module Details – EE224-5-FY: Computer Games Architecture and Design|access-date=31 January 2009|url-status=dead|archive-url=https://web.archive.org/web/20090204085409/http://www.essex.ac.uk/courses/default.aspx?coursecode=EE224&level=5&period=FY|archive-date=4 February 2009|df=dmy-all}} He retired from teaching at the end of April 2025 and is now Emeritus Professor.
He is a Fellow of the Royal Society of Arts.
In 2003, he wrote Designing Virtual Worlds, a book about the history, ethics, structure, and technology of massively multiplayer games.
Bartle is also a contributing editor to Terra Nova, a collaborative blog that deals with virtual world issues.
Bartle did research on player types of enjoyments in MUDs. In Bartle's analysis, MUD players can be divided into four archetypes: achievers, explorers, socializers and killers.{{cite web|author=Bartle, R|url=http://mud.co.uk/richard/hcds.htm|title=Players Who Suit MUDs|access-date=2009-01-05}} This idea has been adapted into an online test generally referred to as the Bartle Test,{{cite web|url=http://www.mmorpgdot.com/index.php?hsaction=10053&ID=951 |title=Random Dialogue: You Shuffle, I'll Deal(archived)|date=26 April 2004|access-date=31 January 2009 |archive-url = https://web.archive.org/web/20071223023405/http://www.mmorpgdot.com/index.php?hsaction=10053&ID=951 |archive-date = 23 December 2007}} which is quite popular, with scores often exchanged on massively multiplayer online games forums and networking sites.{{cite web|url=http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology|title=Bartle Test of Gamer Psychology|access-date=31 January 2009}}
=Personal life=
About 2003, Bartle was reported as living in a village near Colchester, England, with his wife Gail and their two children Jennifer and Madeleine.{{cite book
| last1 = Mulligan | first1 = Jessica
| last2 = Patrovsky | first2 = Bridgette
| year = 2003
| title = Developing Online Games: An Insider's Guide
| publisher = New Riders
| isbn = 1-59273-000-0
| pages = xix
}}
Bartle is an atheist and a patron of Humanists UK.{{cite web|title=Dr. Richard Bartle|url=https://humanism.org.uk/about/our-people/patrons/dr-richard-bartle/|website=Humanists UK|access-date=30 September 2017}}{{cite web|url=https://www.goodreads.com/author/quotes/339289.Richard_Bartle|title=Richard Bartle > Quotes|publisher=goodreads|access-date=2 July 2017|quote=Since I'm an atheist, and have no belief whatsoever in life after death, I couldn't care less -- it's not like it'll have any impact on me, since by definition I will be completely extinguished. I guess if someone twisted my arm and forced me to provide an epitaph, it would be 'Don't forget.' Sound advice...}}
Awards
- International Game Developers Association "First Penguin Award" (now called "The Pioneer Award"), at the 2005 Game Developers Choice Awards, for his part in creating the first MUD.{{Cite web |date=2021-04-27 |title=Archive - 5th Annual Game Developers Choice Awards |url=https://gamechoiceawards.com/archive/gdca_5th |access-date=2022-04-18 |website=Game Developers Choice Awards |language=en-US}}
- Game Developers Choice Online "The Online Game Legend Award", at the 2010 Game Developers Choice Awards{{cite web|title=The First Annual Game Developers Choice Online Awards|url=http://www.gdconlineawards.com/nominee/index.html}}
Works
=Games=
- Spellbinder, 1977, a paper-and-pencil game also known as Waving Hands, first described in Bartle's fanzine Sauce of the Nile{{cite web|url=http://www.gamecabinet.com/rules/WavingHands.html|title=Waving Hands from Duel Purpose|access-date=25 September 2016 }}{{cite web|url=http://www.mud.co.uk/richard/spellbnd.htm|title=Spellbinder}}
- MUD1, 1978, with Roy Trubshaw
- MUD2, 1980, based on MUD1
- Spunky Princess, 2015, based on wap{{Cite web |title=Spunky Princess |url=https://www.youhaventlived.com/spunkyprincess/spunkyprincess.htm |access-date=2022-04-18 |website=www.youhaventlived.com | archive-url=https://web.archive.org/web/20200805160546/https://www.youhaventlived.com/spunkyprincess/spunkyprincess.htm | archive-date=2020-08-05}}
==Spellbinder==
Spellbinder (also known as Waving Hands) is a simultaneous 1977 paper-and-pencil game by Bartle and first published in his fanzine, Sauce of the Nile. It has since been re-created in a variety of formats, including software for the X Window System, play-by-email, Java applet, Android application, and web-based.
Two or more players take the role of wizards, and the object of the game is to be the last wizard standing. Wizards can cast spells at other wizards, themselves, or summoned monsters. These spells are cast through gestures: each turn, the player chooses two gestures, one for each hand, from clap (C), wave (W), snap (S), wriggle fingers (F), proffered palm (P) and digit point (D). There are also the non-magical gestures stab (>) and nothing (-). Turns are resolved simultaneously once all wizards have submitted their gestures for a given turn. These gestures are built up via many turns to form spells. For instance, one can cast the spell "Magic Missile" by performing the S (snap) gesture followed by the D (digit point) with the same hand on a consecutive turn. This is usually denoted as 'SD'. The spell is cast on the turn that the D is made, assuming no intervention (such as a Counter Spell). Play centers around the strategy of tracking what spells are being cast on all four (or more) hands, thus ensuring your spells achieve their desired effect while attempting to mitigate those of your opponent. The game is one of pure strategy; outside of the "Confusion" spell which causes a random gesture to be made all spell effects can be anticipated deterministically, making it akin to Chess or Go. Through a few minor variants to the rules, all random chance and other imbalances can be removed.
While there are many aspects to Spellbinder strategy,{{cite web |url=https://slarty.proboards.com/board/21/strategy-tactics |website=The Refuge Forums |title=Strategy & Tactics}} bluffing is a key element to all game play, often referred to as "Shadow Casting".{{cite web |url=https://games.ravenblack.net/rules/1/strategy.html |website=RavenBlack |title=Strategy Tips}} In this common practice, warlocks play a set of gestures, which form the beginning of a spell, without ever completing it. When this happens opponents are left with the choice to either defend against a spell which may not be cast at all, or risk not defending against it. For example, 'PSD' forms the beginning of a 'Charm Person' spell 'PSDF', but one may also continue this set to a '..DPP' which forms an 'Amnesia', without ever completing the Charm. Much like in Chess, the resolution of the game opening plays an important part in the later development of the game.
Common openings such as 'D/P', 'S/P', 'S/W' have been studied in depth.{{cite web |url=http://minmax.ermarian.net/refuge/rbwopenoverview.html |website=Slartucker's Refuge 2.0|title=Opening Overview}}{{cite web |url=http://minmax.ermarian.net/refuge/rbwopendpdp.html |website=Slartucker's Refuge 2.0 |title=D/P vs D/P}}{{cite web |url=https://slarty.proboards.com/thread/907/opening-winrate |website=The Refuge Forums |title=Openings win rates}}
=Books=
- Artificial Intelligence and Computer Games, Paperback, 256 pages, Century Communications, 25 July 1985, {{ISBN|978-0-7126-0661-5}}
- Designing Virtual Worlds, Paperback, 768 pages, New Riders Pub., 25 July 2003 {{ISBN|978-0-13-101816-7}}
- INsightflames, 1999, Online publication. Also 2 Paperbacks, NotByUs, "IN Sight", 422 pages, July 2007, {{ISBN|978-0-9556494-0-0}} & "IN Flames", 416 pages, August 2007, {{ISBN|978-0-9556494-1-7}}
- Lizzie Lott's Sovereign, NotByUs, June 2011, ASIN B0058CX7M8
- MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life, Apress, December 2015, ASIN B01FGP30K0
- MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games, Apress, December 2015, ASIN B01FGP30K0
- How to Be a God: A Guide for Would-Be Deities, NotByUs, 2022, ISBN 978-0-9556494-9-3{{Cite book |last=Bartle |first=Richard A. |date=2022-01-03 |title=How to Be a God: A Guide for Would-Be Deities |url=https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf |url-status=live |archive-url=https://web.archive.org/web/20220129232959/https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf |archive-date=2022-01-29 |access-date=2022-04-18 |via=mud.co.uk| location=West Bergholt, Essex |publisher=NotByUs |isbn=978-0-9556494-9-3 |oclc=1295679170 }}
References
{{Reflist|2}}
Further reading for Spellbinder
- [http://www.mud.co.uk/richard/spellbnd.htm Spellbinder history] including links to playing online.
- [http://www.gamecabinet.com/rules/WavingHands.html Rules] as written by Andrew Buchanan.
- [http://ispace.altervista.org/spellbinder.html Spellbinder Combo Assistant] (250Kb) a freeware program written in Delphi that help to calculate the best spell combinations for next turns. It contains a spell list and descriptions in English, Spanish and Italian. ([http://ispace.altervista.org/images/sca.jpg Screenshot]).
- [http://games.ravenblack.net/ Warlocks] a fully developed free-to-play web interpretation by Raven Black. Includes ladder, melee (3+ player duels) and Elo ranking system, challenge board, and optional rule variants.
- [https://play.google.com/store/apps/details?id=net.is.games.WarlocksDuel Warlocks for Android] Android application to access to games.ravenblack.net site
- [https://slarty.proboards.com/ The Refuge Forum] a forum for discussions of game strategy and tactics
- [https://www.facebook.com/WarlocksDuel/ Facebook Community] Spellbinder Facebook Community
External links
{{commons category}}
{{Wikiquote}}
- {{Official website}}
- [http://www.youhaventlived.com/qblog/ Richard Bartle's blog]
- {{Google Scholar ID |name=Richard Bartle}}
- {{Academia |name=Richard A Bartle}}
- [http://www.mud.co.uk/richard/mudhist.htm MUD history page]
- [http://terranova.blogs.com/ Terra Nova collaborative blog]
- [http://www.sci-tech-today.com/story.xhtml?story_id=40592 Sci-Tech Today], 4 January 2006, "Inside the Underground Economy of Computer Gaming" (see page 4)
- [https://web.archive.org/web/20061016121726/http://archive.gamespy.com/dreamers/bartle/ GameSpy interview], 27 October 2003
- [http://www.gamezombie.tv/?page_id=201 GameZombie.tv], Videotaped Discussion of Hero's Journey with Lee Sheldon
- [http://www.youhaventlived.com/isif/isif.htm INsightflames] HTML and PDF versions of the book, and link to the 2-volume print version at Cafe Press
- [https://www.youtube.com/watch?v=hGg4dx0DlFI Interview with Dr. Richard Bartle at GDC Online 2010]
- [http://www.oac.cdlib.org/findaid/ark:/13030/c8m90bvj/ Richard A. Bartle papers housed at Stanford University Libraries]
- [http://ispace.altervista.org/spellbinder.html Freeware software helper with Spellbinder rules in 3 languages]
{{MUDs}}
{{Authority control}}
{{DEFAULTSORT:Bartle, Richard}}
Category:Alumni of the University of Essex
Category:Academics of the University of Essex
Category:British technology writers
Category:British video game designers
Category:British computer programmers
Category:Video game researchers
Category:Game Developers Conference Pioneer Award recipients