RoboBlitz

{{Short description|2006 video game}}

{{Infobox video game

| title = RoboBlitz

| image = Roboblitzcover.jpg

| developer = Naked Sky Entertainment

| publisher = Naked Sky Entertainment (PC)

Microsoft Game Studios (XBLA)

| engine = Unreal Engine 3

| released = Windows
November 6, 2006{{Cite web |date=2007-11-16 |title=RoboBlitz for the PC Now Available - PC News |url=http://pc.gamezone.com/news/11_06_06_03_43PM.htm |access-date=2023-03-29 |archive-url=https://web.archive.org/web/20071116145411/http://pc.gamezone.com/news/11_06_06_03_43PM.htm |archive-date=2007-11-16 }}
Xbox 360
December 6, 2006{{Cite web |date=2006-12-05 |title=Another original game coming to XBLA: RoboBlitz |url=https://www.destructoid.com/another-original-game-coming-to-xbla-roboblitz/ |access-date=2023-03-29 |website=Destructoid |language=en-US}}

| genre = Puzzle, action

| modes = Single player

| platforms = Microsoft Windows, Xbox 360

}}

RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. The game was developed by Naked Sky Entertainment and released on November 6, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released.

Plot

Blitz is a technician robot tasked with the maintenance of an orbital space cannon when it comes under attack from NEOD forces. The game does not feature a detailed plot or background. Instead the focus is on task completion with the assistance of another un-named and incapacitated robot similar to Blitz.

Gameplay

File:RoboBlitz - Screenshot 01.jpg

The player controls a robot who must navigate through six three part sectors to power up an orbital space cannon. Each sector has a multitude of enemies and a singular physics based puzzle per stage, as well as 'upgradium' pickups that can be used to expand Blitz' utilities, movement, and weaponry. Blitz can jump and interact with machines and elevators. It is able to grab objects likes barrels, carry them and use them to crush enemies as well as use weapons to shoot various enemies. Players can choose a more difficult game mode which when completed, gives access to bonus content.

Development

RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally.{{Cite web |url=http://www.bit-tech.net/gaming/2006/11/09/Procedural_Textures_Future_Gam/1 |title=Procedural Textures: Gaming's Future |access-date=2006-11-14 |archive-date=2012-07-17 |archive-url=https://web.archive.org/web/20120717020021/http://www.bit-tech.net/gaming/2006/11/09/Procedural_Textures_Future_Gam/1 |url-status=live }} This technique is used to make the game file size smaller, the actual game is less than 50 megabytes on Xbox Live.

Reception

{{Video game reviews

|OXM = 8.5/10

}}

RoboBlitz was met with critical acclaim and has received several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards.[https://www.gamedeveloper.com/game-platforms/2007-independent-games-festival-finalists-announced 2007 Independent Games Festival Finalists Announced] , Gamasutra The game was the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.[http://www.nakedsky.com/html/Press.html Naked Sky Awards and Accolades] {{Webarchive|url=https://web.archive.org/web/20080905203614/http://www.nakedsky.com/html/Press.html |date=2008-09-05 }}, Naked Sky Entertainment

References

{{reflist|30em}}