Samurai Shodown Sen
{{Short description|2008 video game}}
{{Infobox video game
| title = Samurai Shodown Sen
| image = Samurai Shodown Sen.jpg
| caption =
| developer = K2 LLC{{cite video |people=Brad Shoemaker (interviewer), Mark Rudolph (SNK Playmore Director of Marketing) |date=2000-02-20 |title=GDC 08 SNK Playmore Video Report |url=http://www.gamespot.com/video/935692/6186451/gdc-08-snk-playmore-video-report |format=mp4, mpeg |publisher= GameSpot |accessdate=2008-03-03}}
SNK Playmore
| publisher = {{vgrelease|JP|Taito (Arcade)}}{{vgrelease|JP|SNK Playmore|NA|Xseed Games|EU|Rising Star Games}}{{cite web | url=http://www.gamingunion.net/news/samurai-shodown-sen-secures-european-release--902.html | title=Samurai Shodown Sen Secures European Release | work=GamingUnion.net | accessdate=January 21, 2010 | archive-date=February 22, 2012 | archive-url=https://web.archive.org/web/20120222214539/http://www.gamingunion.net/news/samurai-shodown-sen-secures-european-release--902.html | url-status=dead }}
| director = Mitsuo Kodama
| designer = Masahito Inoue
| programmer = Takahiro Inoue
| artist = Senri Kita
| writer = Katsuhiro Mitsuyasu
| composer = NECOS
| series = Samurai Shodown
| release = Arcade{{vgrelease|JP|April 17, 2008}}Xbox 360{{vgrelease|JP|December 10, 2009|NA|March 30, 2010|EU|April 16, 2010}}
| genre = Versus fighting
| modes = Up to 2 players simultaneously
| arcade system = Taito Type X²
}}
{{nihongo|Samurai Spirits Sen|サムライスピリッツ閃}} is the fourth 3D game in SNK Playmore's Samurai Shodown series of fighting games, and the eleventh overall title in the series. The arcade version was released in most countries as Samurai Shodown: Edge of Destiny, and Shi Hun: Mingyun zhi Ren (侍魂 -命運之刃-, lit. Samurai Spirits: Edge of Destiny) in China. The Xbox 360 version was released as Samurai Shodown Sen.
Plot
The game takes place between the events of Samurai Shodown 64: Warriors Rage and Samurai Shodown: Warriors Rage.
=Characters=
The game features 24 playable characters, plus two boss characters made playable in the console release. New characters to the series are marked in bold.
{{collist|
- Angelica
- Black Hawk
- Charlotte Christine de Colde
- Claude
- Draco{{efn|name=Boss|Boss character; playable in console version}}
- Galford D. Weller
- Garros
- Genjuro Kibagami
- Golba{{efn|name=Boss}}
- Hanzo Hattori
- Haohmaru
- J.
- Jinbei Sugamata
- Jubei Yagyu
- Kazuki Kazama
- Kim Hae-Ryeong
- Kirian
- Kyoshiro Senryo
- Nakoruru
- Rimururu
- Sogetsu Kazama
- Suzuhime
- Takechiyo
- Ukyo Tachibana
- Walter
- Wan-Fu
}}
{{notelist}}
Development
Development of this game was announced publicly at All Nippon Amusement Machine Operator's Union (AOU).{{cite web | author=Niizumi, Hirohiko | url=http://www.gamespot.com/news/6158355.html | title=TGS 06: King of Fighters to get face-lift | work=GameSpot | accessdate=March 3, 2008 | archive-date=July 6, 2008 | archive-url=https://web.archive.org/web/20080706112617/http://www.gamespot.com/news/6158355.html | url-status=live }}{{cite web| url=http://watch.impress.co.jp/game%2Fdocs/20060915/taito.htm| script-title=ja:「第44回アミューズメントマシンショー」ブースレポート ~タイトー編~| work=Impress Watch| accessdate=March 1, 2008| language=Japanese| archive-date=October 1, 2008| archive-url=https://web.archive.org/web/20081001030002/http://www.watch.impress.co.jp/game/docs/20060915/taito.htm| url-status=dead}} A tentative release date was set for the end of 2007.{{cite web |author=Gamespy |url=http://cheats.gamespy.com/arcade/samurai-spirits-hirameku/ |title=Samurai Shodown Hirameku |work=GameSpy |accessdate=March 3, 2008 |archive-date=March 22, 2008 |archive-url=https://web.archive.org/web/20080322160915/http://cheats.gamespy.com/arcade/samurai-spirits-hirameku/ |url-status=live }} However, at the 2007 Tokyo Game Show, the date was pushed back, although it was suggested that it was almost ready for release in Japanese arcades.{{cite web |author=Kollar, Philip |title=Tokyo Game Show 2007: Samurai Shodown 2 to XBLA, Wii: SNK reveals a bunch of new goodies including arcade stuff in Tokyo |url=http://www.1up.com/do/newsStory?cId=3163122 |url-status=dead |archive-url=https://archive.today/20130101200412/http://www.1up.com/do/newsStory?cId=3163122 |archive-date=January 1, 2013 |accessdate=February 19, 2008 |work=1UP.com}}
After late October 2007, the game was subjected to rigorous beta testing around arcades in Japan.{{cite web |author=Hyperneogeo64 |title=Samurai Spirits Sen Beta Testing |url=http://gamehall.uol.com.br/paopaocafe/news.php?readmore=91 |accessdate=December 31, 2007 |work=Pao Pao Cafe |language=Portuguese}}
On December 13, 2007, the official website to accompany the game was created, along with a bulletin of four locations sites: Tokyo, Kanagawa, Osaka, and Chiba. Testing began on December 20 and ended on December 24. The official website also confirmed an eventual release in 2008.{{cite web | author=SNK Playmore | url=http://game.snkplaymore.co.jp/official/samurai_sen/ | title=Samurai Spirits Sen Official Website | work=SNK Playmore Official Homepage | accessdate=December 15, 2007 | language=Japanese | archive-date=April 9, 2008 | archive-url=https://web.archive.org/web/20080409212035/http://game.snkplaymore.co.jp/official/samurai_sen/ | url-status=live }} The first overseas location testing took place in Hong Kong during December 20–21.{{cite web | author=SNK Playmore | url=http://www.snkplaymore.com.hk/hotnewseng.html | title=SNK Playmore's News Page | work=SNK Playmore Official Hong Kong Homepage | accessdate=January 18, 2008 | archiveurl=https://web.archive.org/web/20071120070045/http://www.snkplaymore.com.hk/hotnewseng.html | archivedate=November 20, 2007 | url-status=dead }} Along with this announcement came the game's international title.{{cite web | author=SNK Playmore | url=http://www.snkplaymore.com.hk/samuraishodown/top_e.html | title=Samurai Spirits Sen Official Website | work=SNK Playmore Official Hong Kong Homepage | accessdate=December 27, 2007 | archive-date=July 14, 2008 | archive-url=https://web.archive.org/web/20080714035512/http://www.snkplaymore.com.hk/samuraishodown/top_e.html | url-status=dead }} Aoi Nanase, character designer to the series' first original video animation, reported in her personal blog that the official staff intended to make a great departure from the Makai and were aiming for a Sengoku period effect.{{cite web | author=Aoi Nanase | url=http://blog.surpara.com/aoinanase/archive/2007/10/33511.html | title=Aoi Nanase Nanalog | work=Seventh Heaven | accessdate=January 4, 2008 | language=Japanese | archive-date=September 14, 2008 | archive-url=https://web.archive.org/web/20080914024906/http://blog.surpara.com/aoinanase/archive/2007/10/33511.html | url-status=dead }}
On February 9, 2008 the third location testing ad was listed on the Japanese official site at four locations. Testing began February 14 and ended on February 19, intended to be the final round of testing. Also at this time, a tentative release date was listed as "Spring 2008" (later than the previously stated release date) in Japanese arcades on the Hong Kong SNK Playmore site.
On March 3, 2008 an English location test was announced for the US. The test was a one-day event from noon until 6:00 on March 8.{{cite web | author=SNK Playmore | url=http://www.snkplaymore.com.hk/hotnewseng.html | title=SNK Playmore's News Page | work=SNK Playmore Official Hong Kong Homepage | accessdate=March 3, 2008 | archiveurl=https://web.archive.org/web/20071120070045/http://www.snkplaymore.com.hk/hotnewseng.html | archivedate=November 20, 2007 | url-status=dead }} Director of SNK Neogeo USA Consumer's Marketing Department, Mark Rudolph, said eventual home release was anticipated to be made on current next gen consoles. Similar beta testing was also performed in Mexico on March 14.
The main artist for the Samurai Shodown 64 series and Samurai Shodown: Warriors Rage, Senri Kita, is the official illustrator for this game.
The American Xbox 360 release was originally set for November 2009 in North America.{{cite web | author=Spencer | date=August 5, 2009 | title=Samurai Shodown: Edge of Destiny Unsheathed In November | url=http://www.siliconera.com/2009/08/05/samurai-shodown-edge-of-destiny-unsheathed-in-november/ | work=Siliconera.com | accessdate=2009-08-05 | archive-date=2009-08-10 | archive-url=https://web.archive.org/web/20090810211316/http://www.siliconera.com/2009/08/05/samurai-shodown-edge-of-destiny-unsheathed-in-november/ | url-status=live }}
Reception
{{expand section|date=September 2013}}
GameZone's Dakota Grabowski gave the game a 4.5 out of 10, opining that "after hours upon hours of competitive gameplay, Samurai Shodown: Sen didn’t serve enough entertainment value to satisfy my tastes. It’s a shame since the series has long been one of the most popular franchises among hardcore fighting fans."{{Cite web |url=http://xbox360.gamezone.com/gzreviews/r39844.htm |title=SAMURAI SHODOWN SEN Review - Xbox 360 |access-date=2010-03-22 |archive-date=2010-03-22 |archive-url=https://web.archive.org/web/20100322202324/http://xbox360.gamezone.com/gzreviews/r39844.htm |url-status=dead }}
References
{{Reflist}}
External links
- {{official|http://game.snkplaymore.co.jp/official/samurai_sen/}} {{in lang|ja}}
{{Samurai Shodown series}}
{{DEFAULTSORT:Samurai Shodown: Edge Of Destiny}}
Category:Samurai Shodown video games
Category:Video games about samurai
Category:Video games developed in Japan