Schedule chicken

{{Short description|Project management concept}}

Schedule chicken is a concept described in project management and software development circles.{{Citation | first = Don S. | last = Olson | chapter = Patterns on the Fly | page = 169 | editor-first = Linda | editor-last = Rising | title = The Patterns Handbook: Techniques, Strategies, and Applications | publisher = Cambridge University Press | year = 1998 }} The condition occurs when two or more parties working towards a common goal all claim to be holding to their original schedules for delivering their part of the work, even after they know those schedules are impossible to meet. Each party hopes the other will be the first to have their failure exposed and thus take all of the blame for the larger project being delayed. This pretense continually moves forward past one project checkpoint to the next, possibly continuing right up until the functionality is actually due.

The practice of schedule chicken{{Citation | first=Kent | last = Beck | first2 = Martin | last2 = Fowler | title =Planning Extreme Programming | page=33 | publisher = Addison-Wesley | year = 2000 }} often results in contagious schedules slips due to the inter team dependencies and is difficult to identify and resolve, as it is in the best interest of each team not to be the first bearer of bad news. The psychological drivers underlining the "Schedule Chicken" behavior are related to the Hawk-Dove or Snowdrift model of conflict used by players in game theory.

The term derives from the game of chicken played between drivers, as depicted in the movie Rebel Without a Cause, in which two drivers race their hot-rods towards a cliff edge. The first driver to jump out of the car is labeled a "chicken," while the one closest to the edge wins bragging rights.

An early description of the concept and term by Victor Stone was published in MSDN carrying the date April 19, 1999.{{cite web |last1=Stone |first1=Victor |title=Schedule Chicken and Other Things That Don't Happen Since the Re-Org |url=https://web.archive.org/web/20021001173900/http://msdn.microsoft.com/library/en-us/dnstone/html/stone041999.asp |website=archive.org |publisher=Originally published on CD by Microsoft Developer Network |access-date=28 March 2025}}

References

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Further reading

  • {{Citation | first = David M. | last = Dikel | first2 = David | last2 = Kane | first3 = James R. | last3 = Wilson | title = Software Architecture: Organizational Principles and Patterns | publisher = Prentice Hall PTR | year =2001 | isbn = 9780130290328}}
  • {{Citation | first = Michael | last = Ficco | title = What Every Engineer Should Know about Career Management | publisher = CRC Press | year = 2008 | isbn = 9781420076820 }}
  • {{Citation | first = Pete | last = McBreen | title = Software Craftsmanship: The New Imperative | publisher = Addison-Wesley | year = 2001 | isbn = 9780201733860 }}

Category:Schedule (project management)