Sentinel: Descendants in Time

{{Short description|2004 video game}}

{{Infobox video game

| collapsible =

| state =

| title = Sentinel: Descendants in Time

| image = Sentinel Descendants in Time Cover.jpg

| alt =

| caption =

| developer = Detalion

| publisher = The Adventure Company

| series =

| engine = Lithtech Jupiter
(heavily modified)

| platforms = Microsoft Windows

| released = {{vgrelease|NA|December 14, 2004|EU|March 18, 2005}}

| genre = Adventure

| modes =

}}

Sentinel: Descendants in Time ({{langx|pl|Sentinel: Strażnik Grobowca}}, also known as Realms of Illusion{{cite book|url=https://books.google.com/books?id=pZb5CAAAQBAJ&q=%E2%80%9CThe+Ichneumon+and+the+Dormeuse%E2%80%9D&pg=PA411|title=Video Games Around the World|publisher=The MIT Press|isbn=9780262527163|last=Wolf|first=Mark J. P.|date=May 2015}}) is a "puzzle-adventure, Myst-clone"{{cite web|url=http://www.gameboomers.com/interviews/maciejinterview.htm|title=Maciej Miasik talks about Sentinel|website=GameBoomers|last=Waxman|first=Betty|year=2004}} video game released in 2004.

Gameplay

The game contains logic puzzles that are reminiscent of the game Myst and Mysterious Journey II, whereby the player has to work out how the mysterious machinery function through observation and experimentation. The game has a hint system similar to that used in Myst IV, which when turned on informs the player of their aim when they approach a puzzle.

Plot

Set in an unspecified future, the narrative focuses on a young man named Beni, whose sister is kidnapped, causing him to embark on a quest to loot the tomb of a technologically-advanced race that has since vanished.

Development

The game was based on a "previously published story – The Ichneumon and the Dormeuse – which first appeared in Interzone magazine in the UK back in April 1996".{{cite web |url=http://www.terrydowling.com/PDF/Just%20Adventure%20Interview.pdf |title=Just Adventure Interview |first=Randy |last=Sluganski |website=terrydowling.com |access-date=February 10, 2024}} When describing the influence of art history in the "phantasmagorical, fantastic worlds" seen in games such as Sentinel, Detalion co-founder Lukasz Pisarek explained "I remember that while developing a concept, when we tried to explain to one another what we had in mind, we communicated using not only our own drawings, but we also resorted to Gaudi and Art Nouveau, among others, and to Simmons' Hyperion.{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/378/|title=Lukasz Pisarek - City Interactive|website=Adventure Classic Gaming|last=Hardy|first=Igor|date=June 13, 2008}}

The game, along with Mysterious Journey II, was "developed in Poland, written in Australia (what we’ve been calling Detalion Down Under), voice recorded and published in Canada", then made available in various languages. The development decided not to include timed sequences in the game after the negative reception this had in the company's previous game Reah. They were unable to release the music on a soundtrack CD because of their restrictive licensing contract. The game was designed with no death-states; project leader Maciej Miasik explained "we've been developing non-violent, never-die adventures since we started working on PC adventures and this isn't likely to change soon".

Critical reception

{{Video game reviews

| MC = 71/100{{cite web|url=https://www.metacritic.com/game/sentinel-descendants-in-time/critic-reviews/?platform=pc|title=Sentinel: Descendants in Time for PC Reviews|website=Metacritic|publisher=CBS Interactive}}

| AdvGamers = {{Rating|3.5|5}}{{cite web|url=https://adventuregamers.com/articles/view/17798|title=Sentinel: Descendants in Time review|website=Adventure Gamers|last=MacDonald|first=Laura|date=January 31, 2005|accessdate=October 7, 2020}}

| CGW = {{Rating|3|5}}{{cite magazine|url=http://www.cgwmuseum.org/galleries/issues/cgw_250.pdf|title=Sentinel: Descendants in Time|magazine=Computer Gaming World|publisher=Ziff Davis|last=Cook|first=Denice|issue=250|date=April 2005|page=90|accessdate=October 7, 2020}}

| GSpot = 6.7/10{{cite web|url=https://www.gamespot.com/reviews/sentinel-descendants-in-time-review/1900-6116221/|title=Sentinel: Descendants in Time Review|website=GameSpot|publisher=CBS Interactive|last=Osborne|first=Scott|date=January 12, 2005}}

| GSpy = {{Rating|2|5}}{{cite web|url=http://pc.gamespy.com/pc/sentinel-descendants-in-time/586645p1.html|title=GameSpy: Sentinel: Descendants in Time|website=GameSpy|publisher=IGN Entertainment|last=Harker|first=Carla|date=February 9, 2005|archiveurl=https://web.archive.org/web/20051227143037/http://pc.gamespy.com/pc/sentinel-descendants-in-time/586645p1.html|archivedate=December 27, 2005|accessdate=October 7, 2020}}

| GameZone = 8/10{{cite web|url=https://www.gamezone.com/reviews/sentinel_descendants_in_time_pc_review/|title=SENTINEL Descendants in Time - PC - Review|website=GameZone|last=David|first=Mike|date=January 24, 2005|archiveurl=https://web.archive.org/web/20081004174109/http://pc.gamezone.com/gzreviews/r24388.htm|archivedate=October 4, 2008|url-status=live|accessdate=October 7, 2020}}

| JXV = 13/20{{cite web|url=https://www.jeuxvideo.com/articles/0000/00005114_test.htm|title=Test: Sentinel: Dans L'Antre De La Dormeuse|language=French|website=Jeuxvideo.com|publisher=Webedia|author=Jihem|date=February 24, 2005}}

| PCGUK = 31%{{cite magazine|title=Sentinel: Descendants in Time|magazine=PC Gamer UK|publisher=Future Publishing|issue=147|date=April 2005}}

| PCZone = 47%{{cite magazine|title=Review: Sentinel: Descendants in Time|magazine=PC Zone|publisher=Future Publishing|date=March 2005}}

| rev1 = The New York Times

| rev1Score = (positive){{cite news|url=https://www.nytimes.com/2005/02/17/technology/circuits/underneath-it-all-substance-sells.html|title=Underneath It All, Substance Sells|newspaper=The New York Times|last=Herold|first=Charles|date=February 17, 2005|archive-date=May 29, 2015|access-date=February 20, 2017|archive-url=https://web.archive.org/web/20150529185342/http://www.nytimes.com/2005/02/17/technology/circuits/underneath-it-all-substance-sells.html|url-status=live}}

}}

The game received "average" reviews according to the review aggregation website Metacritic.

Charles Herold of The New York Times explained, "Toward the end, the game fills with busywork, too often forcing the player to wander back and forth in increasing frustration, but at its best Sentinel is a cerebral blast." GameSpot concluded, "Sentinel boasts attractive graphics and high-quality puzzles. Unfortunately, the game often undermines its biggest strengths by taking those captivating puzzles and turning them into extremely repetitive busywork." GameSpy wrote that the "puzzles have nothing to do with the story, but the story doesn't make sense anyway." Adventure Gamers said, "Sentinel is a beautiful game [but] this rich exterior masks a rather hollow gameplay with low levels of interactivity."

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References

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