Serpent (video game)

{{Short description|1990 video game}}

{{Infobox video game

| title = Serpent

| image = SerpentJPBoxShotGameBoy.jpg

| caption = Japanese cover art

| developer = Dual

| publisher = JP: Naxat Soft

NA: Taxan

| programmer = Kiyoshi Sakai

| composer = Atsuhiro Motoyama{{cite web | url = http://www.snesmusic.org/pmh/view.php?id=44 | title = Composer information for Serpent | publisher = Portable Music History| date = | accessdate = 2012-09-21}}

| released = {{vgrelease|JP|April 6, 1990|NA|November 1990{{cite web| url = http://www.gamefaqs.com/gameboy/585888-serpent/data | title = Release information for Serpent | publisher = GameFAQs| date = | accessdate = 2012-07-04}}}}

| genre = Snake

| modes = Single-player, 2 player multiplayer

| platforms = Game Boy

}}

{{nihongo|Serpent|かこむん蛇|Kakomunja}} is a snake video game developed by Dual and published by Naxat Soft in Japan and by Taxan in North America for the Game Boy. It was released in 1990 in North America and Japan.

Gameplay

File:SerpentVideoGameGBScreenshot.png

In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed number of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm.

There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level.{{cite web | url = http://www.allgame.com/game.php?id=16933 | title = Basic overview of Serpent | publisher = allgame| date = | accessdate = 2012-07-04}} Missiles can be launched when the player collects them on the field. White numbers help the player develop a longer body while black numbers make the body shorter.{{cite web | url = http://www14.atwiki.jp/gball/pages/228.html| title = Advanced overview of Serpent | publisher = GB no Game Seiha Shimasho | date = 8 December 2009| accessdate = 2012-07-04|language=ja}}

Missiles can either make the enemy faster (black missiles) or slower (white missiles). Winning 7 of the 13 possible matches automatically makes the player into the "champion of serpents."

References

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