Silverman's game
In game theory, Silverman's game is a two-person zero-sum game played on the unit square. It is named for mathematician David Silverman.
It is played by two players on a given set {{mvar|S}} of positive real numbers. Before play starts, a threshold {{mvar|T}} and penalty {{mvar|ν}} are chosen with {{math|1 < T < ∞}} and {{math|0 < ν < ∞}}. For example, consider {{mvar|S}} to be the set of integers from {{math|1}} to {{mvar|n}}, {{math|1=T = 3}} and {{math|1=ν = 2}}.
Each player chooses an element of {{mvar|S}}, {{mvar|x}} and {{mvar|y}}. Suppose player A plays {{mvar|x}} and player B plays {{mvar|y}}. Without loss of generality, assume player A chooses the larger number, so {{math|x ≥ y}}. Then the payoff to A is 0 if {{math|1=x = y}}, 1 if {{math|1 < x/y < T}} and {{math|−ν}} if {{math|x/y ≥ T}}. Thus each player seeks to choose the larger number, but there is a penalty of {{mvar|ν}} for choosing too large a number.
A large number of variants have been studied, where the set {{mvar|S}} may be finite, countable, or uncountable. Extensions allow the two players to choose from different sets, such as the odd and even integers.
References
- {{cite journal |first=Ronald J. |last=Evans |title=Silverman's game on intervals |journal=American Mathematical Monthly |volume=86 |issue=4 |pages=277–281 |date=April 1979 |doi=10.1080/00029890.1979.11994788}}
- {{Cite journal |title=Silverman's game on discrete sets |first1=Ronald J. |last1=Evans |first2=Gerald A. |last2=Heuer |journal=Linear Algebra and Its Applications |volume=166 |pages=217–235 |date=March 1992 |url=http://math.ucsd.edu/~revans/Silverman.pdf |doi=10.1016/0024-3795(92)90279-J|doi-access=free }}
Category:Non-cooperative games
- {{cite book |last1=Heuer |first1=Gerald |last2=Leopold-Wildburger |first2=Ulrike |author2-link= Ulrike Leopold-Wildburger |date=1995 |title=Silverman's Game |url=https://www.springer.com/us/book/9783540592327 |isbn=978-3-540-59232-7 |publisher=Springer |page=293 }}
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