Simulation & Gaming

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{{Infobox journal

| title = Simulation & Gaming

| cover = Simulation and Gaming.jpg

| editors = Toshiko Kikkawa, Marlies P. Schijven

| discipline = Computer simulation, gaming

| former_names =

| abbreviation = Simul. Gaming

| publisher = SAGE Publications

| country =

| frequency = Bimonthly

| history = 1970-present

| openaccess =

| license =

| impact =

| impact-year =

| website = https://journals.sagepub.com/home/sag

| link1 = https://journals.sagepub.com/toc/sag/current

| link1-name = Online access

| link2 = https://journals.sagepub.com/loi/SAG

| link2-name = Online archive

| ISSN = 1046-8781

| eISSN = 1552-826X

| OCLC = 41552194

| LCCN = 90640929

}}

Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,{{cite web |url=https://journals.sagepub.com/description/SAG |title=Journal Description |work=Simulation & Gaming |publisher=SAGE |access-date=15 February 2022 }} is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.{{cite web |url=https://journals.sagepub.com/editorial-board/SAG |title=Editorial Board |work=Simulation & Gaming |publisher=SAGE |access-date=15 February 2022 }} It was established in 1970 and is published by SAGE Publications.

Abstracting and indexing

The journal is abstracted and indexed in:

References

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