Solar Eclipse (video game)

{{Short description|1995 video game}}

{{about|the video game|the war in Greek mythology|Titanomachy}}

{{Infobox video game

| title = Solar Eclipse
Titan Wars

| image = Solar Eclipse 1995 cover.jpg

| developer = Crystal Dynamics

| publisher = Crystal Dynamics

| platforms = Sega Saturn, PlayStation

| released = Sega Saturn{{vgrelease|NA|November 27, 1995{{cite web | title=Interview - Crystal Dynamics | url=http://www.gamezero.com/team-0/articles/interviews/crystal_dynamics-solar_eclipse/ | website=GameZero.com | access-date=16 August 2023 |archive-url=https://web.archive.org/web/19980121161302/http://www.gamezero.com/team-0/articles/interviews/crystal_dynamics-solar_eclipse/ |archive-date=21 January 1998}}|EU|April 12, 1996{{cite magazine|last1=Lomas|first1=Ed|url=https://retrocdn.net/images/c/c6/CVG_UK_176.pdf|archiveurl=https://web.archive.org/web/20211027182406/https://retrocdn.net/images/c/c6/CVG_UK_176.pdf|title=Checkpoint - The month's events and software releases at a glance. June-July|magazine=Computer and Video Games|issue=176|publisher=Future Publishing|archivedate=October 27, 2021|date=July 1996|pages=48}}}}PlayStation
{{vgrelease|EU|November 15, 1996}}

| genre = Space flight simulation

| modes = Single-player

}}

Solar Eclipse is a 1995 space flight simulation video game developed and published by Crystal Dynamics, released initially for the Sega Saturn in North America, Europe and Japan.

Solar Eclipse was developed under the title Titan, but the American marketing team decided it would sell better if published as a sequel to the 1994 video game Total Eclipse, especially as the two featured similar gameplay and graphical style. In Japan and Europe, it was released as Titan Wars.

Gameplay

Solar Eclipse is a hybrid of rail shooter and space combat simulation; the general direction of the ship's flight is locked in, but the player may maneuver a substantial area, and can at certain points choose from multiple routes.{{cite magazine|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20076%20%28November%201995%29/page/n103/mode/2up|title=Solar Eclipse |magazine=Electronic Gaming Monthly|issue=76|publisher=Sendai Publishing|date=November 1995|pages=105}}

Development

The game was developed in 16 months.

Reception

{{Video game reviews

|rev1=The San Francisco Examiner

|rev1Score=B{{cite web|first=Glenn|last=Rubenstein|url=https://www.newspapers.com/article/the-san-francisco-examiner/137540777/|archiveurl=https://web.archive.org/web/20231228154510/https://www.newspapers.com/article/the-san-francisco-examiner/137540777/|title=At the Controls|newspaper=The San Francisco Examiner|page=20|archivedate=December 28, 2023|date=September 16, 1995|accessdate=December 28, 2023|via=Newspapers.com}}

|rev2=The Charlotte Observer

|rev2Score=3/5{{cite web|first=Langston|last=Wertz|url=https://www.newspapers.com/article/the-charlotte-observer/137541266/|archiveurl=https://web.archive.org/web/20231228154306/https://www.newspapers.com/article/the-charlotte-observer/137541266/|title=Mastering 30 levels of Solar Eclipse will provide lots of fun|newspaper=The Charlotte Observer|page=94|archivedate=December 28, 2023|date=October 6, 1996|accessdate=December 28, 2023|via=Newspapers.com}}

}}

The four reviewers of Electronic Gaming Monthly gave the Saturn version a 7.75 out of 10 average. They praised the intense gameplay, the considerable strategy required to elude enemy fire, and the solid graphics.{{cite magazine|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20078%20%28January%201996%29/page/n41/mode/2up|title=Review Crew: Solar Eclipse|magazine=Electronic Gaming Monthly|issue=78|publisher=Sendai Publishing|date=January 1996|page=42}} GamePro{{'}}s Captain Squideo had a more mixed reaction, criticizing the partially on-rails flight and saying the landscapes and enemies become repetitious. He concluded that the game is nonetheless fun to play and "eclipses most other shooters", but that these problems would discourage repeat plays.{{cite magazine|url=https://archive.org/details/GamePro_Issue_079_February_1996/page/n61/mode/2up|title=ProReview: Solar Eclipse |magazine=GamePro |issue=79 |publisher=IDG|date=February 1996|page=60}}

{{clear}}

References