Star Command (1988 video game)

{{About|the 1988 PC role-playing game|the 2013 video game on mobile platforms|Star Command (2013 video game)}}

{{Infobox VG

| title = Star Command

| image = Star Command Coverart.png

| developer = Winston Douglas Wood
Eric Liebenauer

| publisher = Strategic Simulations

| designer =

| engine =

| released = 1988

| genre = Role-playing

| modes = Single-player

| platforms = DOS, Amiga, Atari ST, PC-98

}}

Star Command is a video game released by Strategic Simulations in 1988.

Plot

Star Command is a game in which the player creates a crew of eight characters that complete missions from Star Command to earn credits and training for personnel. The crew can explore planets to obtain valuables, and can board disabled enemy ships to fight their crews and commandeer their ship.

Reception

{{Video game reviews

| CGW = {{rating|2|5}}{{Cite magazine|last=Brooks |first=M. Evan |date=May 1994 |title=Never Trust A Gazfluvian Flingschnogger! |url=https://archive.org/details/Computer_Gaming_World_Issue_118 |magazine=Computer Gaming World |page=[https://archive.org/details/Computer_Gaming_World_Issue_118/page/n53 54]}}

| Dragon = {{rating|4.5|5}}{{cite magazine|title=The Role of Computers |last1=Lesser |last2=Lesser |last3=Lesser |first1=Hartley |first2=Patricia |first3=Kirk |magazine=Dragon |issue=138 |date=October 1988 |pages=70–75}}

}}

The game was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 1/2 out of 5 stars. Jim Trunzo reviewed Star Command for White Wolf #14, rating it 5 overall. The reviewer praised the graphics as "well-done" and "functional", and the gameplay mechanics as "simple", and called the game "enjoyable" and "challenging" simulation.{{Cite magazine |last= Trunzo|first= Jim|date=February 1989 |title= The Silicon Dungeon|magazine= White Wolf Magazine |number=14|pages= 36–37|url=https://imgur.com/a/nnW965X}}

Orson Scott Card was less favorable, writing in Compute! that Star Command "wants to be Starflight or Sentinel Worlds, but it isn't". He said that the "primitive graphics" were adequate, but "the problem is that there's no sense of experiencing anything. Mostly you're told about what's going on, and after a short time it seemed to me that it was a text game which consisted of" mechanical fetch quests.{{cite magazine|url=https://archive.org/stream/1989-06-compute-magazine/Compute_Issue_109_1989_Jun#page/n29/mode/2up |title=Light-years and Lasers / Science Fiction Inside Your Computer |magazine=Compute! |date=June 1989 |last=Card |first=Orson Scott |authorlink=Orson Scott Card |pages=29}} In a 1992 survey of science fiction games, Computer Gaming World gave the title two-plus stars of five,{{cite magazine|url=https://archive.org/details/Computer_Gaming_World_Issue_100 |title=Strategy & Wargames: The Future (2000-....) |magazine=Computer Gaming World |date=November 1992 |author=Brooks, M. Evan |page=[https://archive.org/details/Computer_Gaming_World_Issue_100/page/n105 106]}} and a 1994 survey of strategic space games set in the year 2000 and later gave the game two stars.

Reviews

  • Shadis #1 (January 1990){{cite web | url=https://archive.org/details/shadismagazine/Shadis/Shadis%20Magazine%20%2301/page/n59/mode/2up | title=Shadis Magazine | date=January 1990}}
  • Commodore User - November 1989{{Cite web|url=https://archive.org/details/commodore-user-magazine-74/page/n72/mode/2up|title=Commodore User Magazine Issue 74|date=November 1989}}
  • ASM (Aktueller Software Markt) - December 1989{{Cite web|url=https://archive.org/details/asm_magazine-1990-01/page/n89/mode/2up|title=Aktueller Software Markt (ASM) Magazine (January 1990)|date=January 1990}}
  • Jeux & Stratégie #54{{cite web | url=https://archive.org/details/jeux-et-strategie-54/page/76/mode/2up | title=Jeux & stratégie 54 | date=December 1988}}

References

{{reflist}}