Star Control II
{{short description|1992 video game}}
{{redirect|Sa-Matra|the village in India|Samatra}}
{{Infobox video game
|title = Star Control II
|image = Star Control II cover.jpg
|caption = MS-DOS cover art
|developer = Toys for Bob
|publisher = Accolade
Crystal Dynamics (3DO)
|producer = Pam Levins
|designer = Fred Ford
Paul Reiche III
|series = Star Control
|released = November 1992: MS-DOS
1994: 3DO
|genre = Adventure, shoot 'em up
|modes = Single player, multiplayer
}}
Star Control II: The Ur-Quan Masters is a 1992 adventure shoot 'em up video game developed by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. The game is a direct sequel to Star Control, and includes exoplanet-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy. There are 25 alien races with which communication is possible.{{Cite web|url=http://www.sa-matra.net/quotes/|title = The Sa-Matra - Star Control 2 Quotes}}
Released to critical acclaim, Star Control II is widely viewed today as one of the greatest PC games ever made.{{cite web |website=Ars Technica |title=Video: How Star Control II was almost a much more boring game |first=Lee |last=Hutchinson |date=23 October 2018 |url=https://arstechnica.com/gaming/2018/10/video-how-star-control-ii-was-almost-a-much-more-boring-game/}} It has appeared on lists of the greatest video games of all time.
The game was ported to 3DO by Crystal Dynamics in 1994 with an enhanced multimedia presentation. The source code of the 3DO port was licensed under GPL-2.0-or-later in 2002,{{cite web|last=Wen|first=Howard|date=August 11, 2005|title=The Ur-Quan Masters|url=http://www.linuxdevcenter.com/pub/a/linux/2005/08/11/ur-quan.html|archive-url=https://web.archive.org/web/20160316091529/http://www.linuxdevcenter.com/pub/a/linux/2005/08/11/ur-quan.html|archive-date=March 16, 2016|access-date=October 22, 2020|publisher=O'Reilly Media}} the game content under CC-BY-NC-SA-2.5. The 3DO source code was the basis of the open source game The Ur-Quan Masters.
A sequel, Star Control 3, was released in 1996.
Gameplay
File:StarControl2 Entering Sol System.png at the beginning of the game.]]
Star Control II is an action-adventure science fiction game, set in an open universe.{{Cite news|last=Hamilton|first=Kirk|date=September 19, 2013|title=The Game That "Won" Our Classic PC Games List (If It Had A Winner)|language=en-US|work=Kotaku|url=http://kotaku.com/the-game-that-won-our-classic-pc-games-list-if-it-ha-1349952997|access-date=April 3, 2018}} It features ship-to-ship combat based on the original Star Control, but removes the first game's strategy gameplay to focus on story and dialog, as seen in other adventure games.{{cite web|author=Kalata|first=Kurt|date=September 11, 2018|title=Star Control II|url=http://www.hardcoregaming101.net/star-control-ii/|access-date=October 22, 2020|publisher=Hardcore Gaming 101}} The player's goal is to free Earth from the evil Ur-Quan, by recruiting aliens to help.{{cite web|author=Hayward|first=David|date=May 9, 2019|title=50 Underrated DOS Games|url=https://www.denofgeek.com/games/underrated-dos-games/|publisher=Den of Geek}} The main gameplay elements are exploring the galaxy, gathering resources, building a fleet, defeating enemy ships, and conversing with aliens.{{cite web|author=Shearer|first=Stew|date=December 6, 2014|title=Star Control 2 - Interstellar Awesome|url=https://v1.escapistmagazine.com/articles/view/video-games/goodoldreviews/12716-Good-Old-Review-Star-Control-2|access-date=October 22, 2020|publisher=The Escapist|archive-date=November 21, 2018|archive-url=https://web.archive.org/web/20181121154234/https://v1.escapistmagazine.com/articles/view/video-games/goodoldreviews/12716-Good-Old-Review-Star-Control-2}}{{Cite web|last=Hope|first=Patrick|date=September 24, 2013|title=Patrick Hope: Into the vault with little-known Ur-Quan Masters|url=https://www.thedickinsonpress.com/opinion/1828478-patrick-hope-vault-little-known-ur-quan-masters|access-date=2020-05-28|website=The Dickinson Press|language=en}}
One-on-one spaceship battles take place in real-time, based on the core gameplay of the original Star Control.{{Cite web|date=May 1, 2015|title=5 Sequels That Are Very Different From The Original Games|url=https://www.cinemablend.com/games/5-Sequels-Very-Different-From-Original-Games-71637.html|access-date=May 7, 2020|website=CinemaBlend}} Each ship has unique weapons, maneuvers, and secondary abilities, and winning a battle requires a combination of ship selection and skill. This combat mode can be played separately in a two-player battle mode called Super Melee.{{cite book|author=Bycer|first=Joshua|url=https://books.google.com/books?id=MfZ1DwAAQBAJ&pg=PA4|title=20 Essential Games to Study|date=October 26, 2018|publisher=CRC Press|isbn=978-0-429-80208-9|pages=4–|access-date=October 22, 2020}} In the story mode, the player is limited to the ships they can gain from sympathetic alien races, whereas Super Melee includes every ship in both Star Control games. The only ship unique to the story mode is the player's capital ship, which is upgraded as the player gains new technology and resources.
After a brief opening sequence, the player is given near total freedom to explore the galaxy at large. Exploration often involves travelling to stars, landing on planets, and gathering resources. The player navigates their star map, with over 500 stars and 3800 planets to potentially visit.{{cite web|author=Drake|first=Jeff|date=November 10, 2019|title=The 10 Biggest Open World Games|url=https://gamerant.com/open-world-games-biggest-maps/|access-date=October 22, 2020|publisher=Game Rant}} Players must manage their risk as they explore, as planets with more dangerous hazards usually feature more valuable resources, which are vital to upgrade the player's fleet. More rarely, a planet will feature an interactive alien race, who the player can engage with as a potential friend or foe. The interactive dialog options help advance the story, with branching conversations similar to other adventure games. These conversations also reveal secrets and information about the galaxy. The game vastly expands on the characters and backstory from the first game, with each species having their own characteristic conversational quirks, music, and even display fonts.
Plot
File:StarControlII Screenshot.png
Whereas the first Star Control stores most of its lore in the instruction manual, Star Control II continues the story with a rich in-game experience, playing through events after the Alliance is defeated by the Hierarchy. In the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, an Earthling ship discovered an ancient Precursor subterranean installation in the Vela star system. A massive Hierarchy offensive forced the Alliance fleets to retreat beyond Vela, stranding the science expedition, who went in to hiding. Decades later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a highly advanced but unfinished starship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. The new ship set out to Sol to make contact with Earth, but shortly before reaching Sol the little fleet was attacked by an unknown probe; The expedition commander, captaining the expedition's Earthling Cruiser, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command.{{cite web|author=Hall|first1=Larry|last2=Wagner|first2=Jeff|last3=Friedland|first3=David|date=1991|title=Star Control Manual (Sega Version)|url=https://segaretro.org/images/0/0b/Star_Control_MD_US_Manual.pdf|access-date=October 14, 2020|publisher=Accolade}}
The player begins the game as the commander of the Precursor starship, who returns to Earth to find it enslaved by the Ur-Quan. The Captain gains the support of the skeleton crew of Earth's caretaker starbase and ventures out to contact the other races to find out what's happened since the end of the war and try to recruit allies in to a New Alliance of Free Stars against the Ur-Quan. The Captain quickly discovers that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under slave shields, or put into service as Ur-Quan battle thralls. As the player progresses, it is revealed that the Ur-Quan are fighting an internecine war with the Kohr-Ah, a subspecies of Ur-Quan who believe in eradicating all life in the galaxy, as opposed to enslaving it. The winner of this war will gain access to the Sa-Matra, a Precursor battle platform of unparalleled power. The player must take advantage of the Ur-Quans' distraction to contact and recruit alien races into a new alliance, gather resources and build a fleet, and find a way to destroy the Sa-Matra, before the Ur-Quan finish their war and become unstoppable.
The Captain resolves issues several of the races are facing, or exploits their weaknesses, to get them on their side. Notably the Captain finds the Chenjesu and Mmrnmhrm on Procyon undergoing their own plan to merge in to a composite species powerful enough to defeat the Ur-Quan, and captures a psychic alien Dnyarri, which the Captain discovers is a member of the race that brutally enslaved the galaxy millennia ago, causing the Ur-Quan's hegemonic and genocidal rampage around the galaxy. The Captain uses a Precursor Sun Device to accelerate the merging of the Chenjesu and Mmrnmhrm to create the Chmmr, who amplify a Precursor terraforming bomb, allowing the Captain to sacrifice his ship to destroy the Sa-Matra and defeat the Ur-Quan. After escaping the ship through a pod, the explosion incapacitates the commander for some time, until he later awakens at the medbay in the Earth Starbase. There, he learns that the loss of the Sa-Matra was a crippling blow to the Ur-Quan and witnesses the deactivation of the slave shield over Earth, revealing its true colors to space.
Development
= Concept =
File:Classic Game Postmortem- Star Control (16552069930).jpg 2015.]]
Star Control II began as a more ambitious project than the original Star Control, with Reiche and Ford hoping to go beyond ship combat to develop a "science fiction adventure role-playing game". The team credits the pre-existing combat from the original Star Control with giving them a strong core to build a larger game around. The sequel would develop into a much more detailed adventure than the first edition. Ford explains that the original Star Control had "some story there, but it was mostly in the manual. In Star Control II, we made a conscious decision to tell more of a story". The duo would downplay the scale of the game when pitching it to their publisher Accolade, and the game's development would eventually go over schedule.
Reiche and Ford drew inspiration from many science-fiction authors, as well as peers in the game industry. A few years earlier, Reiche had been friends with Greg Johnson during the creation of Starflight, inspiring Reiche to offer creative input on Johnson's expansive science fiction game.{{cite web|last=Hoffman|first=Erin|date=January 19, 2010|title=When the Stars Align|url=http://www.escapistmagazine.com/articles/view/issues/issue_237/7041-When-the-Stars-Align|access-date=November 21, 2012|work=The Escapist|archive-date=December 9, 2013|archive-url=https://web.archive.org/web/20131209022129/http://www.escapistmagazine.com/articles/view/issues/issue_237/7041-When-the-Stars-Align}} Once Reiche and Ford conceived Star Control 2, they would draw large inspiration from Starflight. This friendship and mutual admiration even led to hiring Greg Johnson, whom they credit as "one of the most significant contributors to Star Control II". Ford also cites their shared love of author Jack Vance from their childhood, and were intrigued by the idea of exaggerated societies taken to their extremes, and intelligent characters committed to an interesting agenda. Reiche would cite the influence of numerous fiction authors over the Star Control series, including Jack Vance, Orson Scott Card, Robert Heinlein, David Brin, and Andre Norton. David Brin's Uplift Universe and Larry Niven's Known Space series are often mentioned as inspiration for Star Control II.
= Technology =
The creators started by asking "what people do when they go out and have an adventure in space", while keeping in mind what they could actually implement.Archived at [https://ghostarchive.org/varchive/youtube/20211211/ZgN4Mta86OE Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20181023141647/https://www.youtube.com/watch?v=ZgN4Mta86OE Wayback Machine]{{cbignore}}: {{cite web|date=October 23, 2018|title=War Stories: How Star Control II Was Almost TOO Realistic (Video)|url=https://www.youtube.com/watch?v=ZgN4Mta86OE|access-date=October 22, 2020|publisher=Ars Technica}}{{cbignore}} This led them to create numerous stars and planets, through a combination of procedural generation and handcrafted assets. Despite the fact that exoplanets had yet to be fully discovered, Reiche initially took on the challenge of simulating planetary systems based on scientific principles.{{cite web|author=Hutchinson|first=Lee|date=December 27, 2018|title=How Star Control II was almost a much more boring game (Article)|url=https://arstechnica.com/gaming/2018/12/video-how-star-control-ii-was-almost-a-much-more-boring-game/|access-date=October 22, 2020|publisher=Ars Technica}} They ultimately decided to bypass some details of the simulation, due to its lack of distinct planets to explore. Instead, they imagined cracked planets with magma chasms, ruby planets with precious zirconium, and even rainbow colored planets. The planets were created with a procedurally generated height map, which required difficult programming solutions to simulate the appearance of a 3D sphere. They additionally simulated 3D asteroids by digitizing images of pumice they had taken from a parking lot.
The Star Control II team also invented their own fictional, flat version of space, so that the stars could be arranged in a more clear and interesting way. The algorithmically assisted generation of the star map helped to create a vast, mysterious setting for players to explore.{{cite web|author=John|first=Harris|date=January 1, 2008|title=Game Design Essentials: 20 Mysterious Games|url=https://www.gamedeveloper.com/design/game-design-essentials-20-mysterious-games|access-date=October 22, 2020|publisher=Gamasutra}} The map also added circles of influence for the aliens, not just to describe their location, but to provide narrative hints about their changing power, relationships, and stories.
= Fictional universe =
Reiche and Ford wanted their new game to further investigate their self-described "superficial" stories and aliens from the original Star Control. Thus, the story for Star Control II would greatly expand on those original characters, and add a few more.{{cite book|author=Barton|first=Matt|url=https://books.google.com/books?id=UV7OBQAAQBAJ&pg=PA203|title=Honoring the Code: Conversations with Great Game Designers|date=April 19, 2016|publisher=CRC Press|isbn=978-1-4665-6754-2|pages=203–|access-date=October 22, 2020}}
This was the last time that Reiche would design a game using pen and paper, including dozens of flow charts for the major plot points, player choices, and dialog trees.{{Cite web|last=Walker|first=Alex|date=July 14, 2020|title=Star Control 2 Was Designed And Built Entirely On Hand-Drawn Flowcharts|url=https://www.kotaku.com.au/2020/07/star-control-2-was-designed-and-built-entirely-on-hand-drawn-flowcharts/|archive-url=https://web.archive.org/web/20200720181416/https://www.kotaku.com.au/2020/07/star-control-2-was-designed-and-built-entirely-on-hand-drawn-flowcharts/|url-status=dead|archive-date=July 20, 2020|access-date=July 20, 2020|website=Kotaku Australia|language=en-AU}} Paul Reiche III describes this creative process, "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. I hold little conversations with them. 'What do you guys do?' And they tell me."{{cite book|author=DeMaria|first=Rusel|url=https://books.google.com/books?id=dAF-DwAAQBAJ|title=High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition|date=December 7, 2018|publisher=CRC Press|isbn=978-0-429-77139-2|access-date=October 22, 2020}} Early in the process, they used the first game's character and ship images to create simple visual stories about the two main sides of the conflict. The main antagonist the Ur-Quan were already understood as a race of slavers in Star Control, so Reiche developed their motivation by writing their backstory as slaves themselves. To justify the Mycon's organic structures and high energy plasma, they decided that the Mycon lived beneath the planet's crust, and must have been artificially created to survive there. Fred Ford inspired the character design for the Earth starbase commander, as well as the Pkunk's insult ability, while the Spathi were inspired by a running joke about Paul Reiche's desire for self-preservation. The rich storytelling was a contrast to the first game's emphasis on player versus player combat, but they realized that their combat artificial intelligence could give story-loving players an option to delegate battles.
Once Reiche and Ford imagined the different alien personalities, Reiche hand-drew a flow chart for each alien's dialog options, which Ford would implement into the game with placeholder tags. However, the sheer quantity of writing and art proved to be challenging for the game's epic scale.{{cite web|last=Kasavin|first=Greg|date=June 27, 2003|title=Greatest Games of All Time - Star Control II (Interview Feature)|url=http://www.gamespot.com/gamespot/features/all/greatestgames/starcon22.html|archive-url=https://web.archive.org/web/20050305195839/http://www.gamespot.com/gamespot/features/all/greatestgames/starcon22.html|archive-date=March 5, 2005|access-date=October 22, 2020|website=GameSpot}} Fred Ford surprised the team with his prolific coding, and it was the rest of the team who needed to catch-up with art, writing, music, and other assets. They quickly enlisted the help of friends and family to create game content. One crucial friend was Starflight creator Greg Johnson, who Reiche had previously helped on Starflight while sharing office space. Johnson ended up writing dialog for several aliens, as well as creating most of the artwork for the alien spaceships.{{cite web|author=Horowitz|first=Ken|date=February 22, 2005|title=Interview: Greg Johnson|url=https://www.sega-16.com/Interview-%20Greg%20Johnson.php|archive-url=https://web.archive.org/web/20070317223632/https://www.sega-16.com/Interview-%20Greg%20Johnson.php|archive-date=March 17, 2007|access-date=October 22, 2020|publisher=Sega 16|quote=Greg Johnson: Star Control wasn't my game. I did help out on it, but that was really done by two good friends of mine Paul Reiche and Fred Ford. Paul and Fred run a game development studio called Toys For Bob. Back in the old days a bunch of us who developed games used to share a suite of offices, and basically just help each other out on our respective games. Paul let me write the dialogue for a number of the races in Star Control 2 and I think I did the artwork for most of the spaceships, but that's it. It was Paul's design. To this day Star Control Melee continues to be one of the games I play the most. I think Paul is one of the most amazing game designers ever.}} They were also able to hire fantasy artist George Barr through mutual friends,{{cite web|author=Hutchinson|first=Lee|date=October 26, 2018|title=Video: The people who helped make Star Control 2 did a ton of other stuff|url=https://cdn.arstechnica.net/wp-content/uploads/2018/10/1e42a2c2-df36-44c3-8c94-b8c7994f7954mezzanine.txt|access-date=October 22, 2020|publisher=Ars Technica}}{{Cite web|last=GameSpy Staff|date=February 3, 2001|title=Interview with George Barr|url=http://starcontrol.classicgaming.gamespy.com/history/george_barr.shtml|archive-url=https://web.archive.org/web/20060313095138/http://starcontrol.classicgaming.gamespy.com/history/george_barr.shtml|archive-date=March 13, 2006|access-date=August 6, 2020|website=GameSpy}} who had inspired the game's "pulp science-fiction" feel, and happened to be living nearby. Long-time friend Erol Otus was another collaborator,{{cite web | url=https://www.blackgate.com/2011/11/13/erol-otus-and-star-control-ii/ | title=Erol Otus and Star Control II – Black Gate | date=13 November 2011 }} who Reiche describes as contributing the widest range of content, including music, text, art, illustrations for the game manual, and (later) voice-acting.
The largest number of collaborators were needed for the game's numerous dialog options. The creators were admirers of the Monkey Island games, and aimed to achieve the same level of player choice and humor. Reiche felt that each character needed their own font to match their distinct personality, and built a font-editing system to achieve this.
= Deadline and budget =
Reiche and Ford felt it was difficult to maintain Accolade's interest in the game. In fact, Accolade had played a version of the game with placeholder dialog, and was content to ship the game with the "cryptic" text as-is. This led to an industry legend that the duo absconded to Alaska to finish the game without Accolade's interference.{{Cite book|url=http://archive.org/details/PCPowerplay-100-2004-06|title=Top 100 Moments|date=June 2004|publisher=PC Powerplay Issue 100|page=30|language=en|access-date=October 22, 2020}} The creators later clarified that Accolade did not interfere with development and was satisfied to publish the game in any form, and that this was important to their creative freedom and artistic success. As the project went over schedule, their payment from Accolade came to an end. Fred Ford decided to financially support the team for the final months of development,{{cite web|author=Nirvi|first=Niko|date=March 21, 2006|title=Star Control - Kontrollin aikakirjat|url=https://www.pelit.fi/artikkelit/star-controlbrkontrollin-aikakirjat/|access-date=October 22, 2020|publisher=Pelit}} and they were ultimately able to finish the project with the help of numerous family, friends, and other collaborators.
The team stretched their music budget by holding a contest to create the game's soundtrack. Reiche and Ford had previously discovered the sample-based MOD file format while porting the first Star Control's music to consoles. They posted the music contest to a newsgroup for Amiga users, despite the fact that the game was for PC, because Amiga hobbyists were the main community of MOD-tracker users in that time.{{cite web|author=Sihvola|first=Jari|date=March 2014|title=Trackerien tarina – modit soivat yhä|url=http://skrolli.fi/2014.3.boing.pdf|access-date=October 22, 2020|publisher=Skrolli magazine|page=37}} The contest attracted people from around the world, due to the popularity of the MOD format in the largely European demoscene. The contest also led them to discover a teenager named Dan Nicholson, who they hired to create additional music as needed. Further music came from existing team member Erol Otus, who first composed the Ur-Quan theme on a synthesizer before it was re-sampled and exported to the MOD file format. The critically acclaimed soundtrack would include music from Aaron Grier, Erol Otus, Eric Berge, Riku Nuottajärvi, and Dan Nicholson.{{cite web|author=Brad Stabler |author2=John Twells |author3=Miles Bowe |author4=Scott Wilson |author5=Tom Lea |date=April 18, 2015|title=The 100 best video game soundtracks of all time|url=https://en.wikipedia.org/wiki/Fact_(UK_magazine)|access-date=October 22, 2020|publisher=FACT}}
Months after its release, the team would create hours of voice dialog for the 3DO version of the game, taking advantage of space afforded by CD-ROM technology, while bucking the trend of CD-based games with full motion video.{{cite magazine|last=Szczepaniak|first=John|date=2005|title=Control & Conquer|url=http://publicaciones.retromuseo.com:8123/Revistasv1/Retro%20Gamer%20%5Ben-UK%5D/retro%20gamer%20%5Ben-uk%5D%20014.pdf|magazine=Retro Gamer|pages=85–87|access-date=October 22, 2020|archive-date=July 6, 2019|archive-url=https://web.archive.org/web/20190706201713/http://publicaciones.retromuseo.com:8123/Revistasv1/Retro%20Gamer%20%5Ben-UK%5D/retro%20gamer%20%5Ben-uk%5D%20014.pdf}} Game Developer Magazine featured the game in its list of open source space games, praising its scale and charm, as well as its new features.{{Cite book|last=Staff|url=http://archive.org/details/GDM_January_2010|title=Space is the Place|date=2010|publisher=Game Developer Magazine - January 2010|page=4|language=en|access-date=October 22, 2020}} In the end, the 3DO version would feature 11 hours of voice audio, including performances from Reiche, as well as friends Greg Johnson and Erol Otus.Archived at [https://ghostarchive.org/varchive/youtube/20211211/Napx0MjivCM Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20161122210232/https://www.youtube.com/watch?v=Napx0MjivCM Wayback Machine]{{cbignore}}: {{cite web|author=Fred Ford & Paul Reiche III|date=June 30, 2015|title=Classic Game Postmortem: Star Control|url=https://www.youtube.com/watch?v=Napx0MjivCM|access-date=October 22, 2020|website=YouTube|publisher=Game Developers Conference}}{{cbignore}}
Reception
= Reviews and awards =
{{Video game reviews
| Dragon = {{rating|5|5}} (PC)
| GamePro = {{rating|4|5}} (3DO)
| rev1 = 3DO Magazine
| rev1Score = {{rating|4|5}} (3DO){{Cite journal |date=December 1994 |title=Star Control II Review |url=https://archive.org/details/3-do-01/page/48/mode/2up |journal=3DO Magazine |publisher=Paragon publishing |issue=1 |page=49 |access-date=April 7, 2022}}
| rev2 = Pelit
| award1 = 1993 Game of the Year
| award1Pub = Pelit
| award2 = Class of '93 Honor
| award2Pub = GDC
| award3 = 1993 Adventure Game of the Year
| award3Pub = CGW
| award4Pub = VideoGames
| award4 = Best Adventure Game{{cite magazine |title=VideoGames Best of '94 |magazine=VideoGames - The Ultimate Gaming Magazine |date=February 1995 |issue=74 (March 1995) |pages=44–7 |url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_74_March_1995/page/n45/mode/2up}}
}}
Computer Gaming World stated that Star Control II was as much a sequel to Starflight as to Star Control. The reviewer praised the VGA graphics and wrote that the game "has some of the best dialogue ever encountered in this genre". He concluded that the game "has been placed on this reviewer's top ten list of all time ... one of the most enjoyable games to review all year. It is not often that a perfect balance is struck between role playing, adventure, and action/arcade".{{cite magazine|author=Trevena, Stanley|date=March 1993|title=Accolade's Star Control II|page=34|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=104|access-date=July 6, 2014}} In their 1994 survey of strategic space games set in the future, they gave the game four-plus stars out of five, stating that "it offers hours of 'simple, hot and deep' play".{{Cite magazine|last=Brooks|first=M. Evan|date=May 1994|title=Never Trust A Gazfluvian Flingschnogger!|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118|magazine=Computer Gaming World|pages=42–58|access-date=October 22, 2020}} Dragon gave the game a full five-star review, telling their readers that "if you are a science-fiction gamer who enjoys a superb game environment, a high dollar-to-play ratio, and numerous challenges, SC2 is a definite must-have for your software library".{{cite magazine|last1=Lesser|first1=Hartley|last2=Lesser|first2=Patricia|last3=Lesser|first3=Kirk|date=July 1993|title=The Role of Computers|url=https://annarchive.com/files/Drmg195.pdf|magazine=Dragon|issue=195|pages=57–64|access-date=October 22, 2020}} Questbusters called it the "best science-fiction role-playing game since Starflight", and "best RPG of the year".{{cite web|author=Adams|first=Shay|date=January 1993|title=Star Control II - Deep Space Questing|url=https://archive.org/details/questbusters-v10n01/page/n13/mode/2up|access-date=October 22, 2020|publisher=Questbusters|pages=1, 14}} Giving the game four out of five stars, Game Players described the game's epic scale, where "there's so much to do -- so many planets to explore and mysteries to solve and battles to fight -- that the game may dominate your spare time".{{Cite book|last=Firme|first=Matthew A.|url=http://archive.org/details/Game_Players_PC_Entertainment_Vol.6_No.2_March-April_1993_U|title=Reviews - Star Control II|date=March 1993|publisher=Game Players PC Entertainment - Volume 6 Issue 2|pages=61–64|access-date=October 22, 2020}} PC Games noted the game's "rich history", describing the game as "part arcade, part role-play, Star Control II is all science fiction, with an emphasis on fiction."{{Cite book|last=Ferrell|first=Ed|url=http://archive.org/details/PCGamesFebMar1993|title=PCG Reviews - Star Control II|date=February 1993|publisher=PCGames|pages=49–50|access-date=October 22, 2020}} COMPUTE! suggested that the game "gives you exactly what you want in a space adventure", also giving the strongest praise for the music and sound as "among the best done for any game on the market."{{cite web|author=Sears|first=David|date=June 1993|title=Star Control II (Software Review)|url=https://www.atarimagazines.com/compute/issue153/80_Star_Control_II.php|access-date=October 22, 2020|publisher=COMPUTE!}} The game was also rated 96/100 by Finnish magazine Pelit, who immediately hailed it as one of the best games of the year.{{Cite web|last=Mantylahti|first=Ossi|date=January 1993|title=Star Control II|url=https://archive.org/details/pelit199301/page/n39/mode/2up|access-date=October 22, 2020|website=Pelit}}
Reviewing the 3DO version, GamePro remarked that the user-friendly interface makes the complicated gameplay easy to handle. They also praised the impressive graphics and the voice acting's use of unique vocal inflections for each alien race, and concluded that the game is "an addicting epic sci-fi adventure that will have patient space explorers and zero-gravity tacticians glued to their screens for a million hours. All others should stay away."{{cite magazine|date=November 1994|title=ProReview: Star Control II|url=https://archive.org/details/GamePro_Issue_064_November_1994/page/n183/mode/2up|magazine=GamePro|publisher=IDG|issue=64|page=174|access-date=October 22, 2020}} The four reviewers of Electronic Gaming Monthly likewise praised the accessible interface and impressive graphics, but complained that the alien voices are sometimes difficult to understand. They cited the CD-quality audio and the Melee mode as other strong points, and one of them commented that it "blows [the PC version] out of the water." They gave it an 8.25 out of 10.{{cite magazine|date=October 1994|title=Review Crew: Star Control II|url=https://archive.org/details/Electronic_Gaming_Monthly_63/page/n39/mode/2up|magazine=Electronic Gaming Monthly|publisher=Ziff Davis|issue=63|page=38|access-date=October 22, 2020}} Next Generation reviewed the 3DO version of the game, rating it three stars out of five, and stated that "if you've the patience to spend hours digging for minerals, the game is addictive, but not state of the art."{{cite magazine|date=January 1995|title=Finals|magazine=Next Generation|publisher=Imagine Media|issue=1|page=91}}
Jim Trunzo reviewed Star Control II in White Wolf #36 (1993), rating it a 4 out of 5 and stated that "Mystery, puzzles, combat, exploration, and more make Star Control II a science fiction software delight."{{Cite magazine |last=Trunzo |first=Jim |date=1993|title=The Silicon Dungeon |magazine= White Wolf Magazine |number=36 |page=28-29 |url=https://imgur.com/a/sNm33TN}}
The year of its release, the Game Developers Conference honored Star Control II as an exceptional game among their "Class of '93", calling it a "perfect blend of action and adventure", as well as "sound that is exceptional enough to make gamers think they've upgraded their sound boards".{{cite magazine|date=July 1993|title=The 7th International Computer Game Developers Conference|page=34|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=108|access-date=July 12, 2014}} The game also received Pelit magazine's first "Game of the Year" award, and an award from Computer Gaming World, naming it the magazine's 1993 Adventure Game of the Year (a co-honor with Eric the Unready).{{cite magazine|date=October 1993|title=Computer Gaming World's Game of the Year Awards|pages=70–74|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111|access-date=March 25, 2016}}
= "Greatest game" lists =
Star Control II quickly began to appear on "all-time favorite" lists, a practice that continued for many years.{{cite journal|last1=McDonald|first1=T. Liam|date=December 1995|title=Star Control 3 - Preview|url=https://archive.org/stream/UneditedPCGamer_marktrade/PC_Gamer_019u#page/n169/mode/2up|access-date=October 22, 2020|journal=PC Gamer|quote=Six years after Paul Reiche III and Fred Ford first introduced Star Control, and four years after the sequel, it still hits the charts as an "all-time favorite" and "most played" game on online services and in player surveys.}} In 1994, PC Gamer US named Star Control II as the 21st best computer game ever. The editors called it "an epic" and "thoroughly enjoyable to play and look at."{{cite magazine|date=August 1994|title=PC Gamer Top 40: The Best Games of All Time|magazine=PC Gamer US|issue=3|pages=32–42}} That same year, PC Gamer UK named it the 33rd best computer game of all time. The editors wrote, "If ever a game deserved an award for being underrated, it's Star Control II."{{cite magazine|date=April 1994|title=The PC Gamer Top 50 PC Games of All Time|magazine=PC Gamer|issue=5|pages=43–56}} The next year, players voted the game into PC Gamer{{'}}s Readers Top 40.{{cite web|author=Staff|date=January 1995|title=PC Gamer's Readers Top 40|url=https://ia800403.us.archive.org/BookReader/BookReaderImages.php?zip=/29/items/UneditedPCGamer_marktrade/PC_Gamer_008u_jp2.zip&file=PC_Gamer_008u_jp2/PC_Gamer_008u_0059.jp2&scale=4&rotate=0|publisher=PC Gamer|page=59}} Computer Gaming World created their own list in 1996, ranking Star Control II as the 29th best PC game of all time, calling it "a stunning mix of adventure, action, and humor."{{cite magazine|date=November 1996|title=150 Best Games of All Time, The 15 Most Rewarding Endings of All Time|pages=64–80, 127|magazine=Computer Gaming World|url=https://archive.org/details/Computer_Gaming_World_Issue_148/page/n129/mode/2up|access-date=October 22, 2020}} In 1999, Next Generation also ranked it among their top 50 games of all time.{{cite magazine|date=February 1999|title=The Fifty Best Games of All Time|magazine=Next Generation|issue=50}}
This acclaim continued well into the next millennium. In 2000, GameSpy inducted Star Control II into their Hall of Fame,{{cite web|author=Chris "shaithis" Buecheler|date=September 2000|title=The Gamespy Hall of Fame - Star Control 2|url=http://www.gamespy.com/legacy/halloffame/sc2_a.shtm|archive-url=https://web.archive.org/web/20010430133458/http://www.gamespy.com/legacy/halloffame/sc2_a.shtm|archive-date=2001-04-30|publisher=GameSpy}} and ranked it the 26th best game of all time just one year later.{{Cite web|last=Gamespy Staff|date=August 7, 2001|title=GameSpy's Top 50 Games of All Time|url=http://www.gamespy.com/articles/july01/top503as/index2.shtm|url-status=live|archive-date=October 31, 2001|access-date=2020-10-07|website=GameSpy|archive-url=https://web.archive.org/web/20011031000229/http://www.gamespy.com/articles/july01/top503as/index2.shtm}} The Sydney Morning Herald noted Star Control II on its 2002 list, ranking the game as the 26th best game of all time.{{cite web |date=June 6, 2002 |title=Top 50 video games of all time |url=https://www.smh.com.au/lifestyle/top-50-video-games-of-all-time-20020606-gdfcdk.html |work=Sydney Morning Herald}} In 2003, GameSpot included Star Control II on their list of greatest games of all time.{{cite web|author=Greg Kasavin|date=2003-06-27|title=The Greatest Games of All Time - Star Control 2|url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-7.html|archive-url=https://web.archive.org/web/20050814235252/http://www.gamespot.com/gamespot/features/all/greatestgames/p-7.html|archive-date=2005-08-14|publisher=Gamespot}} In the same year, IGN named Star Control II as their 53rd greatest game of all time,{{Cite web|date=2005-11-23|title=IGN's Top 100 Games of All Time (2003)|url=http://top100.ign.com/2003/51-60.html|archive-url=https://web.archive.org/web/20051123024006/http://top100.ign.com/2003/51-60.html|archive-date=2005-11-23|access-date=2020-05-22|website=IGN}} and ranked it again at 17th greatest in 2005.{{Cite web|date=2005-08-02|title=IGN's Top 100 Games (2005)|url=http://top100.ign.com/2005/011-020.html|archive-url=https://web.archive.org/web/20050802002523/http://top100.ign.com/2005/011-020.html|archive-date=2005-08-02|access-date=2020-05-22|website=IGN}} In 2006, Computer Gaming World inducted Star Control II into their Hall of Fame, explaining that "what made Star Control II stand out, though, was the incredible amount of backstory and interaction with all the alien species".{{Cite book|url=http://archive.org/details/Computer_Gaming_World_Issue_266|title=Hall of Fame - Star Control II|date=September 2006|publisher=Computer Gaming World Issue 266|page=66|access-date=October 22, 2020}} PC Gamer listed Star Control II the 52nd greatest PC game in their 2011 rankings,{{Cite news|title=The 100 best PC games of all time|language=en|work=pcgamer|url=https://www.pcgamer.com/the-100-best-pc-games-of-all-time/5/|access-date=2018-04-03|archive-date=2011-02-19|archive-url=https://web.archive.org/web/20110219013135/http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/5|url-status=dead}} and Hardcore Gaming 101 listed it among their 2015 rankings of 200 best video games of all time.{{cite web|date=2015-12-05|title=HG101 Presents: The 200 Best Video Games of All Time|url=http://www.hardcoregaming101.net/books/hg101-presents-the-200-best-video-games-of-all-time/|archive-url=https://web.archive.org/web/20171029065018/http://www.hardcoregaming101.net/books/hg101-presents-the-200-best-video-games-of-all-time/|archive-date=2017-10-29|publisher=Hardcore Gaming 101}}
Compared to classic games from the same period, Star Control II is also ranked on several "best of" lists. Hardcore Gaming selected the game for their 2007 list of favorite classics, with "a combination of sandbox space travel and arcade-style combat, a plotline equal to any space opera you can name, hundreds of pages' worth of interactive dialog and dozens of memorable, unique races, it's easy to see why most reviews of Star Control II quickly turn into love letters."{{Cite book|last=Ellis|first=Elizabeth|url=http://archive.org/details/hardcore-gamer-magazine-v2i8|title=Retro a Go-Go! - HGM's favorite Hardcore Classics|date=February 2007|publisher=Hardcore Gamer Magazine Volume 2 Issue 8|page=45|language=en|access-date=October 22, 2020}} When Kotaku compiled their 2013 list of "Classic PC Games You Must Play", Star Control II reached the very top of the list. In 2014, USGamer mentioned the game as one of the landmark titles from the 1990s.{{Cite web |last=USgamer Team |date=August 31, 2014 |title=The Greatest Years in Gaming History 1972-2014: 1990-1999 |url=https://www.usgamer.net/articles/the-greatest-years-in-gaming/page-4 |access-date=October 22, 2020 |website=USgamer |language=en |archive-date=October 27, 2020 |archive-url=https://web.archive.org/web/20201027010246/https://www.usgamer.net/articles/the-greatest-years-in-gaming/page-4 }} Retro Gamer remembers Star Control II as one of the top 10 games made for the 3DO Interactive Multiplayer,{{cite web|date=2014-05-13|title=Top Ten 3DO Games|url=https://www.retrogamer.net/top_10/top-ten-3do-games/|publisher=Retro Gamer}} and later listed it among their top 100 retro games at the 68th position.{{Cite book|last=Redaktion|first=Retro Gamer|url=https://books.google.com/books?id=6BvtDwAAQBAJ|title=Retro Gamer Spezial 4/2020: Die 100 besten Retro-Spiele|date=2020-06-28|publisher=Heise Medien GmbH & Co. KG|isbn=978-3-95788-270-7|language=de}} Den of Geek also ranked it at #37 among their list of classic DOS games.{{cite web|author=David Hayward|date=2019-05-09|title=50 Underrated DOS Games|url=https://www.denofgeek.com/games/underrated-dos-games/|publisher=Den of Geek}} Its status as a classic game would lead IGN to list the series among the top 10 franchises that needed to be resurrected.{{cite web|author=IGN PC Team|date=2012-06-12|title=Franchises We Want Resurrected|url=https://www.ign.com/articles/2008/12/04/the-wednesday-10-franchises-we-want-resurrected|publisher=IGN}}{{Cite web|date=April 22, 2004|title=Classics Reborn: Volume 3|url=https://www.ign.com/articles/2004/04/22/classics-reborn-vol-3|website=IGN}} Comparing it to the original Star Control, Cinema Blend celebrates Star Control II in their short list of sequels that progressed well beyond their predecessors.{{Cite web|date=2015-05-01|title=5 Sequels That Are Very Different From The Original Games|url=https://www.cinemablend.com/games/5-Sequels-Very-Different-From-Original-Games-71637.html|access-date=2020-05-07|website=CINEMABLEND}}
= "Greatest design" lists =
Star Control II is also recognized for its excellence in several creative areas, including writing, design, and music. In 1996, Computer Gaming World ranked Star Control II among their top 15 most rewarding game endings, proclaiming that the game "entertains right down to the end, with the some[sic] of the funniest credits since Monty Python's Holy Grail". The game's ending was similarly ranked as the third greatest of all time according to GameSpot{{'}}s editors,{{cite web|title=GameSpot's Best 10 Endings|url=http://www.gamespot.com/features/tenspot_bestending/page8.html|archive-url=https://web.archive.org/web/20050219174742/http://www.gamespot.com/features/tenspot_bestending/page8.html|archive-date=2005-02-19|access-date=2020-05-11|publisher=GameSpot}} with their readers ranking it the sixth greatest ending.{{cite web|title=GameSpot's Ten Best Endings: RC|url=http://www.gamespot.com/features/tenspot_readers_endings/5.html|archive-url=https://web.archive.org/web/20041009195043/http://www.gamespot.com/features/tenspot_readers_endings/5.html|archive-date=2004-10-09|publisher=GameSpot}} Moreover, GameSpot twice acclaimed the Ur-Quan among their top ten game villains, mentioning them at the top of one 1999 list as "one of the very best villains. Even now, we are hard-pressed to find a race of adversaries as complex and three-dimensional as the Ur-Quan."{{cite web|author=GameSpot Staff|date=1999|title=The Ten Best Computer Game Villains - The Ur-Quan|url=http://www.gamespot.com/features/tenspot_villains/page11.html|archive-url=https://web.archive.org/web/20020823223224/http://www.gamespot.com/features/tenspot_villains/page11.html|archive-date=2002-08-23|publisher=GameSpot}}{{cite web|author=GameSpot Staff|date=1999|title=Reader's Choice: Best Villains - Villains 5-1|url=https://www.gamespot.com/features/tenspot_villains_rc/page8.html/|archive-url=https://web.archive.org/web/19991012071819/https://www.gamespot.com/features/tenspot_villains_rc/page8.html/|archive-date=1999-10-12|publisher=GameSpot}} The A.V. Club also included the Ur-Quan in their 2021 list of best aliens in pop culture, describing them as "tremendous sci-fi villains, importing heady old-school concepts into Star Control's relentlessly fun space-based action".{{Cite web |last=Hughes |first=William |date=May 8, 2021 |title=The best aliens in pop culture |url=https://www.avclub.com/who-s-your-favorite-alien-1846839754 |url-status=live |archive-url=https://web.archive.org/web/20210508055233/https://www.avclub.com/who-s-your-favorite-alien-1846839754 |archive-date=May 8, 2021 |access-date=May 8, 2021 |website=The A.V. Club}}
The world design of Star Control II is also celebrated, with Paste magazine giving it top ranking on their list of "games that capture the infinite potential of space".{{cite web|author=Patrick Lindsey|date=2015-01-07|title=8 Games That Capture the Infinite Potential of Space|url=https://www.pastemagazine.com/games/8-games-that-capture-the-infinite-potential-of-space/|publisher=Paste magazine}} GameSpot ranked the Star Control II universe among their top ten game worlds,{{cite web|title=GameSpot's Top 10 Gameworlds|url=http://www.gamespot.com/features/tenspot_readers_worlds/p2_01.html|archive-url=https://web.archive.org/web/20050228215510/http://www.gamespot.com/features/tenspot_readers_worlds/p2_01.html|archive-date=2005-02-28|publisher=GameSpot}} whereas GameRant listed Star Control II as the third largest open world map, also noting it as "perhaps the most underrated game of all time".{{cite web|author=Jeff Drake|date=2019-11-10|title=The 10 Biggest Open World Games|url=https://gamerant.com/open-world-games-biggest-maps/|publisher=Game Rant}}
The game's music is remembered as the 37th greatest game soundtrack by the music magazine FACT, describing it as "a lost 80s treasure trove of unreleased techno, synth pop and Italo".{{cite web|author=Brad Stabler |author2=John Twells |author3=Miles Bowe |author4=Scott Wilson |author5=Tom Lea |date=2015-04-18|title=The 100 best video game soundtracks of all time|url=https://en.wikipedia.org/wiki/Fact_(UK_magazine)|publisher=FACT}} The music of Star Control II was similarly listed as the second greatest game soundtrack according to GameSpot{{'}}s editors,{{cite web|date=1999-10-13|title=The Ten Best Game Soundtracks|url=http://www.gamespot.com/features/tenspot_music/page9.html|archive-url=https://web.archive.org/web/20030406171219/http://www.gamespot.com/features/tenspot_music/page9.html|archive-date=2003-04-06|publisher=GameSpot}} which was echoed once again by their readers.{{cite web|date=1999-09-01|title=The Ten Best Game Soundtracks: RC|url=http://www.gamespot.com/features/tenspot_soundtrack/page7.html|archive-url=https://web.archive.org/web/20030406094309/http://www.gamespot.com/features/tenspot_soundtrack/page7.html|archive-date=2003-04-06|publisher=GameSpot}}
Legacy
Long after its release, Star Control II continues to garner acclaim across the game industry. Responding to film critics who criticized video games as a superficial medium, The Escapist magazine highlighted Star Control II as "the scripting was second to none. Don't be fooled by the fantastical setting - the story maturely dealt with wide ranging issues, from genocide to religious extremism, and still remained terrifying, touching, and damn funny in places."{{Cite book|last=Szczepaniak|first=John|url=https://archive.org/details/theescapist_201911/TheEscapist_29_final/page/n5/mode/2up|title=Late 1980s and Beyond|date=June 12, 2005|publisher=The Escapist|page=6|access-date=October 22, 2020}} The magazine would revisit this in a 2014 retrospective, calling it a "must play for space loving gamers", offering "a massive experience filled with exploration, action and some of the funniest aliens you'll run into any video game".{{cite web|author=Stew Shearer|date=2014-12-06|title=Star Control 2 - Interstellar Awesome|url=https://v1.escapistmagazine.com/articles/view/video-games/goodoldreviews/12716-Good-Old-Review-Star-Control-2|publisher=The Escapist|access-date=2020-04-30|archive-date=2018-11-21|archive-url=https://web.archive.org/web/20181121154234/https://v1.escapistmagazine.com/articles/view/video-games/goodoldreviews/12716-Good-Old-Review-Star-Control-2}} Rock Paper Shotgun featured the game in 2016, celebrating "some of the most memorable aliens ever put in a game, and still some of the best written."{{cite web|author=Richard Cobbett|date=2016-02-15|title=The RPG Scrollbars: Praise The Ur-Quan Masters|url=https://www.rockpapershotgun.com/2016/02/15/star-control-ii-retrospective/|website=Rock Paper Shotgun}} In a 2018 retrospective of the entire series, Hardcore Gaming 101 notes that "there are aspects of Star Control II that are rough around the edges..., [b]ut once you surmount those obstacles, it reveals itself as one of the smartest, funniest, most adventure-filled science fiction games ever made". In a multi-part feature on the history of video games, VGChartz noted that Star Control II is "often considered one of the greatest games ever made".{{Cite web|last=Palola|first=Taneli|date=2016-03-06|title=History of Video Games: The Beginning of the Console War (1989-1993)|url=https://www.vgchartz.com/article/263490/history-of-video-games-the-beginning-of-the-console-war-1989-1993/|access-date=2020-07-20|website=VGChartz|language=en-US}} Kotaku referred to it as "one of the early '90s most revolutionary sci-fi games",{{Cite web|date=2020-07-14|title=Star Control 2 Was Designed And Built Entirely On Hand-Drawn Flowcharts|url=https://www.kotaku.com.au/2020/07/star-control-2-was-designed-and-built-entirely-on-hand-drawn-flowcharts/|archive-url=https://web.archive.org/web/20200720181416/https://www.kotaku.com.au/2020/07/star-control-2-was-designed-and-built-entirely-on-hand-drawn-flowcharts/|url-status=dead|archive-date=July 20, 2020|access-date=2020-07-20|website=Kotaku Australia|language=en-AU}} and game historian Rusel DeMaria describes it as one of the best games ever written. Additionally, The Dickinson Press called it "one of the best PC games ever",{{Cite web|last=Sep 24th 2013 - 9am|first=Dickinson Press Staff {{!}}|title=Patrick Hope: Into the vault with little-known Ur-Quan Masters|url=https://www.thedickinsonpress.com/opinion/1828478-patrick-hope-vault-little-known-ur-quan-masters|access-date=2020-05-28|website=The Dickinson Press|date=24 September 2013|language=en}} and The Completist notes it as "one of the greatest games ever made".{{cite web|author=Dana Smith|date=July 2013|title=The Completist Presents: Star Control 2|url=http://www.1morecastle.com/2013/07/the-completist-presents-star-control-2/|publisher=The Completist}}
Indeed, Star Control II is admired and influential amongst notable developers in the game industry. Tim Cain credits Star Control II with inspiring his open-ended design in both Fallout and Arcanum: Of Steamworks and Magick Obscura, calling it his personal favorite RPG of all time and one of the best computer games ever developed.{{Cite book|last=Cain|first=Tim|url=https://books.google.com/books?id=pLrGxQEACAAJ|title=The CRPG Book: A Guide to Computer Role-Playing Games|date=September 2019|publisher=Bitmap Books|isbn=978-1-9993533-0-8|editor-last=Pepe|editor-first=Felipe|language=en|quote=Since its release in 1992, Star Control 2 has been considered one of the best computer game ever developed, and for me, it remains my favorite CRPG of all time. You can see its influence in the open-endedness of Fallout and Arcanum, and I will always remember this game fondly.}} [https://crpgbook.files.wordpress.com/2015/06/crpg-book-preview-2-1.pdf Alt URL] {{Webarchive|url=https://web.archive.org/web/20200315234922/https://crpgbook.files.wordpress.com/2015/06/crpg-book-preview-2-1.pdf |date=2020-03-15 }}[https://crpgbook.wordpress.com/review-index/1992-star-control-2/ "The CRPG Book Project - "1992 – Star Control 2" from Tim Cain] Founder of BioWare Ray Muzyka also cites Star Control as an inspiration, stating that "the uncharted worlds in Mass Effect comes from imagining what a freely explorable universe would be like inside a very realistic next-gen game."{{cite web|author=John Gaudiosi|date=2007-11-20|title=Critically Acclaimed Mass Effect Powered by Unreal Engine 3|url=https://www.unrealengine.com/ko/blog/mass-effect?lang=ko|publisher=Unrealengine.com}} Indeed, journalists have noted heavy similarities in the story, characters, and overall experience of Mass Effect,{{cite web|author=Chris Ullery|date=2012-03-13|title=Arcade Arcana: Star Control II–Mass Effect's Estranged, Spiritual Father|url=http://geek.pikimal.com/2012/03/13/arcade-arcana-star-control-iimass-effects-estranged-spiritual-father/|archive-url=https://web.archive.org/web/20120316053519/http://geek.pikimal.com/2012/03/13/arcade-arcana-star-control-iimass-effects-estranged-spiritual-father/|archive-date=2012-03-16|publisher=Pikimal}}{{cite web|author=Dominic Tarason|title=DOS classics Star Control 1 & 2 hit Steam, but you might want to try this HD fan-remaster|url=https://www.pcgamesn.com/Star-Control-Origins/Star-Control-Origins-DOS-Ur-Quan-Masters-HD|website=PC Games N|date=21 October 2017 }}{{Cite news|last=Hamilton|first=Kirk|title=The Game That "Won" Our Classic PC Games List (If It Had A Winner)|language=en-US|work=Kotaku|url=http://kotaku.com/the-game-that-won-our-classic-pc-games-list-if-it-ha-1349952997|access-date=2018-04-03}} even calling Star Control II a spiritual predecessor. FACT notes that Star Control II
Star Control II is sometimes credited as a spiritual successor to Starflight, inheriting its legacy as a genre-defining space exploration game.{{cite web|author=Lee Hutchinson|date=2012-09-28|title=Masterpiece: Starflight for PC|url=https://arstechnica.com/gaming/2012/09/masterpiece-starflight-for-pc/|publisher=Ars Technica}}
=''The Ur-Quan Masters''=
{{main|The Ur-Quan Masters}}
The Ur-Quan Masters is a modified open-source release of Star Control 2, based on a freely available version of the original 3DO code.{{cite book|author=Tringham|first=Neal Roger|url=https://books.google.com/books?id=0o5qBAAAQBAJ&pg=PA428|title=Science Fiction Video Games|date=September 10, 2014|publisher=CRC Press|isbn=978-1-4822-0388-2|pages=428–|access-date=October 22, 2020}}
= Sequel and continuity =
In 2017, Reiche and Ford announced plans to create a direct sequel to The Ur-Quan Masters,{{cite web | url = https://www.dogarandkazon.com/blog/2019/6/11/the-only-way-to-win-is | title = The Only Way To Win Is | author = Reiche & Ford | publisher = Updates from Fred Ford and Paul Reiche III | access-date = 2020-04-28 | archive-date = 2020-08-18 | archive-url = https://web.archive.org/web/20200818144639/https://www.dogarandkazon.com/blog/2019/6/11/the-only-way-to-win-is }} which would effectively bypass the story from Star Control 3, created by the now defunct Legend Entertainment.{{ cite web | url = https://www.ign.com/articles/2017/10/09/star-control-ii-direct-sequel-ghosts-of-the-precursors-announced | title = Star Control II Direct Sequel Ghosts of the Precursors Announced | author = Jonathon Dornbush | publisher = IGN | date = 2017-10-09 }}{{ cite web | url = https://www.rockpapershotgun.com/2017/10/11/star-control-ii-devs-finally-making-sequel/ | title = Star Control 2 creators finally making sequel | website = Rock Paper Shotgun | date = 2017-10-11 | author = Alice O'Connor}} This announcement comes after years of fan requests for a sequel.{{cite web | url = https://www.polygon.com/2017/10/10/16453410/star-control-2-direct-sequel-ghosts-of-the-precursors | publisher = Polygon | title = Star Control creators working on direct sequel to Star Control 2 | date = 2017-10-10 | author = Michael McWhertor }} Due to disagreements between the trademark owner of Star Control and the ownership of the intellectual property within the games previously sold under the trademark, the game development was halted. A settlement has been reached, and work resumed in the fall of 2020.{{ cite web | url = https://www.dogarandkazon.com/blog/2021/6/17/i-seriously-considered-adding-a-cow-to-this-image | title = I Seriously Considered Adding A Cow To This Image | publisher = Dogar And Kazon | date = 2021-06-17 | author = Fred Ford and Paul Reiche III }}
{{Main|Free Stars: Children of Infinity}}
After leaving Toys for Bob, Fred Ford and Paul Reiche III co-founded Pistol Shrimp Games alongside Ken Ford and Dan Gerstein, under which they are currently developing Free Stars: Children of Infinity.{{Cite web |last=Yarwood |first=Jack |date=April 23, 2024 |title="We've Finally Sighted Land" - Free Stars, The Star Control Successor 30 Years In The Making |url=https://www.timeextension.com/features/interview-werve-finally-sighted-land-free-stars-the-star-control-successor-30-years-in-the-making |website=Timeextenstion}} On April 4, 2024, the official trailer for this project was released on the GameSpot channel on YouTube.{{Cite web |last=Makuch |first=Eddie |date=April 4, 2024 |title=Free Stars: Children Of Infinity Trailer Debuts, Kickstarter Coming Soon |url=https://www.gamespot.com/articles/free-stars-children-of-infinity-trailer-debuts-kickstarter-coming-soon/1100-6522370/ |website=GameSpot}} The campaign to fund the game launched on Kickstarter on April 16, 2024, and has ended on May 18, 2024, collecting more than $650 000.{{Cite web |last=Chalk |first=Andy |date=April 20, 2024 |title=The long-awaited sequel to The Ur-Quan Masters hits its crowdfunding target in less than four hours, and they're not kidding about that $4.4 million stretch goal |url=https://www.pcgamer.com/games/rpg/the-long-awaited-sequel-to-the-ur-quan-masters-hits-its-crowdfunding-target-in-less-than-four-hours-and-theyre-not-kidding-about-that-dollar44-million-stretch-goal/ |website=PC Gamer}}
References
{{Reflist}}
External links
- [http://www.mobygames.com/game/star-control-ii Star Control II] at MobyGames
- [http://sc2.sourceforge.net/ The Ur-Quan Masters open source project]
- [https://www.filfre.net/2018/12/star-control-ii/ Star Control II Development History]
{{Star Control}}
{{Toys for Bob}}
{{Authority control}}
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