Steven M. Drucker
{{Short description|American computer scientist}}
{{Multiple issues|{{COI|date=December 2022}}{{Notability|date=December 2022}}}}
Steven Mark Drucker is an American computer scientist who studies how to help people understand data, and communicate their insights to others. He is a partner at Microsoft Research, where he also serves as the research manager of the VIDA (Visualization and Data Analysis) group.{{cite web |title=Steven M. Drucker |url=https://www.microsoft.com/en-us/research/people/sdrucker/ |website=Microsoft Research |publisher=Microsoft |access-date=5 October 2021}} Drucker is an affiliate professor at the University of Washington Computer Science and Engineering Department.{{cite web |title=Affiliate Faculty, Paul G. Allen School of Computer Science & Engineering |url=https://www.cs.washington.edu/people/faculty/affiliate |website=www.cs.washington.edu/people/faculty/affiliate |access-date=5 October 2021}}
Education
Drucker received his Ph.D. from the Computer Graphics and Animation Group at the MIT Media Lab in May 1994,{{cite web |title=MIT Media Lab Alumni |url=https://www.media.mit.edu/people/alumni/ |website=www.media.mit.edu/people/alumni/ |access-date=6 October 2021}} where he studied improvements to controlling cameras in synthetic environments.{{cite thesis |title=Task-level robot learning on a complex task |url=https://dspace.mit.edu/handle/1721.1/13661 |website=MIT Libraries |year=1988 |hdl=1721.1/13661 |access-date=6 October 2021|type=Thesis |last1=Drucker |first1=Steven M. }} He graduated Magna Cum Laude with Honors in Neurosciences from Brown University, and earned his Master's degree in robot learning at the MIT Artificial Intelligence Laboratory.
Scientific contributions
Drucker developed the SandDance system for information visualization.{{cite journal |last1=Park |first1=D. |last2=Drucker |first2=S. M. |last3=Fernandez |first3=R. |last4=Elmqvist |first4=N. |title=Atom: A grammar for unit visualizations. IEEE transactions on visualization and computer graphics |journal=IEEE Transactions on Visualization and Computer Graphics |date=December 2018 |volume=24 |issue=12 |pages=3032–3043 |doi=10.1109/TVCG.2017.2785807 |pmid=29990044 |pmc=6995670 |url=https://www.microsoft.com/en-us/research/publication/atom-a-grammar-for-unit-visualizations/}} SandDance provides a web interface to explore, animate, and communicate insights into complex datasets. The system is designed to facilitate discovery of patterns and trends in data by displaying it in ways that complement the pattern-finding systems in the human visual system.{{cite journal |last1=Drucker |first1=Steven |last2=Fernandez |first2=Roland |title=A unifying framework for animated and interactive unit visualizations |journal=Microsoft Research Technical Report |date=2015 |url=https://www.microsoft.com/en-us/research/publication/a-unifying-framework-for-animated-and-interactive-unit-visualizations/}}
Drucker contributed to the growth of e-sports by designing a robust system that allows spectators to enjoy watching others play competitive video games.{{cite journal |last1=Drucker |first1=Steven |last2=He |first2=Li-Wei |last3=Cohen |first3=Michael |last4=Wong |first4=Curtis |last5=Gupta |first5=Anoop |title=Spectator Games: A New Entertainment Modality For Networked Multiplayer Games |journal=Microsoft Research Technical Report |date=January 2003 |volume=MSR-TR-2003-105}} His related work on automatic camera control leveraged decades of art and experience in video and film to create engaging, real-time choices for camera placement and motion in any synthetic environment, such as video games.{{cite book |last1=Drucker |first1=Steven M. |last2=Galyean |first2=Tinsley A. |last3=Zeltzer |first3=David |title=Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92 |chapter=CINEMA: A system for procedural camera movements |date=1992 |pages=67–70|doi=10.1145/147156.147166 |isbn=0897914678 |s2cid=417992 }}{{cite journal |last1=Drucker |first1=Steven M. |last2=Zeltzer |first2=David |title=Intelligent camera control in a virtual environment |journal=Graphics Interface |date=1992 |pages=190–195}}
Drucker has participated in the development of multiple systems designed to help understand the results of machine learning algorithms by using novel visualizations.{{cite journal |last1=Amershi |first1=Saleema |last2=Chickering |first2=Max |last3=Drucker |first3=Steven M. |last4=Lee |first4=Bongshin |author4-link=Bongshin Lee|last5=Simard |first5=Patrice |last6=Suh |first6=Jina |title=Modeltracker: Redesigning performance analysis tools for machine learning |journal=Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems |date=2015 |pages=337–346}}{{cite journal |last1=Hohman |first1=Fred |last2=Head |first2=Andrew |last3=Caruana |first3=Rich |last4=DeLine |first4=Rob |last5=Drucker |first5=Steven |title=Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models |journal=Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |date=2019}}{{cite journal |last1=Hohman |first1=Fred |last2=Srinivasan |first2=Arjun |last3=Drucker |first3=Steven M.. |title=TeleGam: Combining Visualization and Verbalization for Interpretable Machine Learning |journal=IEEE Transactions on Visualization and Computer Graphics |date=2019}}
Drucker has helped to develop visualization tools for a wide variety of applications, such as interpreting data in virtual reality,{{cite journal |last1=Lee |first1=Benjamin |last2=Brown |first2=Dave |last3=Lee |first3=Bongshin |author3-link=Bongshin Lee|last4=Hurter |first4=Christophe |last5=Drucker |first5=Steven |last6=Dwyer |first6=Tim |title=Data Visceralization: Enabling Deeper Understanding of Data Using Virtual Reality |journal=IEEE Transactions on Visualization and Computer Graphics |date=2021|volume=27 |issue=2 |pages=1095–1105 |doi=10.1109/TVCG.2020.3030435 |pmid=33074821 |arxiv=2009.00059 |s2cid=221397284 }} filtering trajectories in virtual reality,{{cite journal |last1=Hunter |first1=C. |last2=Riche |first2=N.H. |last3=Drucker |first3=S.M. |last4=Cordell |first4=M. |last5=Alligier |first5=R. |last6=Vuillemot |first6=R. |title=Fiberclay: Sculpting three dimensional trajectories to reveal structural insights |journal=In IFIP Conference on Human-Computer Interaction |date=2011 |pages=187–203}} and pen-and-touch interfaces.{{cite journal |last1=Zgraggen |first1=Emanuel |last2=Fisher |first2=Danyel |last3=Drucker |first3=Steven M. |title=PanoramicData: Data analysis through pen & touch |journal=IEEE Transactions on Visualization and Computer Graphics |date=2014 |volume=20 |issue=12 |pages=2112–2121 |doi=10.1109/TVCG.2014.2346293 |pmid=26356925 |s2cid=9416838 }}
Recognition
- ACM SIGCHI CHI Academy{{cite web |title=SIGCHI 2020 Award Recipients |url=https://sigchi.org/2020/02/sigchi-2020-award-recipients/ |website=ACM SIGCHI 2021|access-date=6 October 2021}}
- Papers Chair for ACM SIGCHI 2022{{cite web |title=ACM SIGCHI 2022 |url=https://chi2022.acm.org/for-authors/presenting/papers/ |website=ACM SIGCHI 2022 |access-date=6 October 2021}}
- Papers Chair for ACM SIGCHI 2021{{cite web |title=CHI 2021 Organizing Committee |url=https://chi2021.acm.org/organising/organising-committee |website=ACM SIGCHI 2021 |access-date=6 October 2021}}
References
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Category:Year of birth missing (living people)
Category:American computer scientists