Stormrise

{{Use dmy dates|date=December 2020}}

{{Infobox video game

| title = Stormrise

| image = Stormrise.jpg

| developer = Creative Assembly

| publisher = Sega

| composer = Jeff van Dyck

| released = {{Video game release|NA|24 March 2009|AU|26 March 2009{{Cite web |title=AU Shippin' Out March 23-27: Madworld |url=https://www.gamespot.com/articles/au-shippin-out-march-23-27-madworld/1100-6206517/ |access-date=2024-01-07 |website=GameSpot |language=en-US}}|EU|27 March 2009}}

| genre = Real-time tactics

| modes = Single-player, multiplayer

| platforms = PlayStation 3, Xbox 360, Microsoft Windows

}}

Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It is set in a post-apocalyptic world.

Gameplay

The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.

Story

In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster, but the satellites malfunctioned, triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.

=Factions=

The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.

The Sai: A tribal society that adapted to the new environment and evolved.

Development

Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009.{{cite web |url=https://www.gamespot.com/articles/creative-assembly-building-console-rts/1100-6193595/ |title=Creative Assembly building console RTS |last=Magrino |first=Tom |date=10 July 2008 |website=GameSpot |publisher=CBS Interactive |archive-url=https://web.archive.org/web/20090116142303/http://www.gamespot.com/xbox360/strategy/stormrise/news.html?sid=6193595&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2 |archive-date=16 January 2009 |url-status=live |access-date=3 August 2016}} The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1.{{cite web |url=http://www.pcgameshardware.de/Spiele-Thema-239104/News/Stormrise-Vista-only-DX10-only-No-fallback-option-677895/ |title=Stormrise first DX10 only game - Interview with Lead Designer |last=Keipp |first=Kristoffer |date=4 March 2009 |website=PC Games Hardware |publisher=Computec Media Group |accessdate=3 August 2016 |archive-date=17 August 2016 |archive-url=https://web.archive.org/web/20160817105137/http://www.pcgameshardware.de/Spiele-Thema-239104/News/Stormrise-Vista-only-DX10-only-No-fallback-option-677895/ |url-status=live}}

Critical reception

{{Video game reviews

| PC = true

| PS3 = true

| X360 = true

| na = true

| 1UP_PS3 = D{{cite web |url=http://www.1up.com/reviews/stormrise |title=Stormrise Review (PS3, XBOX 360) |last=Lee |first=Garnett |date=1 April 2009 |website=1UP.com |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20160816134910/http://www.1up.com/reviews/stormrise |archive-date=16 August 2016 |url-status=dead |access-date=19 July 2018}}

| 1UP_X360 = D

| Edge_X360 = 4/10{{cite magazine |title=Stormrise (X360) |author=Edge staff |magazine=Edge |publisher=Future plc |issue=200 |date=April 2009 |page=118}}

| EuroG_PS3 = 3/10{{cite web |url=https://www.eurogamer.net/articles/stormrise-review |title=Stormrise (PS3) |last=Pearson |first=Dan |date=30 March 2009 |website=Eurogamer |publisher=Gamer Network |accessdate=3 August 2016 |archive-date=16 August 2016 |archive-url=https://web.archive.org/web/20160816113055/http://www.eurogamer.net/articles/stormrise-review |url-status=live}}

| GI_PS3 = 4/10

| GI_X360 = 4/10{{cite magazine |url=https://www.gameinformer.com/games/stormrise/b/xbox360/archive/2009/09/22/review.aspx |title=Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls... |last=Kato |first=Matthew |magazine=Game Informer |issue=193 |date=May 2009 |archive-url=https://web.archive.org/web/20090408071512/http://gameinformer.com/NR/exeres/3DF7D85C-8EEF-4BE6-BD53-D7E1C447651A.htm |archive-date=8 April 2009 |url-status=live |access-date=2 January 2019}}

| GSpot_PC = 2/10{{cite web |url=https://www.gamespot.com/reviews/stormrise-review/1900-6207076/ |title=Stormrise Review (PC) |last=VanOrd |first=Kevin |date=30 March 2009 |website=GameSpot |publisher=CBS Interactive |accessdate=3 August 2016 |archive-date=3 January 2019 |archive-url=https://web.archive.org/web/20190103005217/https://www.gamespot.com/reviews/stormrise-review/1900-6207076/ |url-status=live}}

| GSpot_PS3 = 2.5/10{{cite web |url=https://www.gamespot.com/reviews/stormrise-review/1900-6207075/ |title=Stormrise Review (PS3, X360) |last=VanOrd |first=Kevin |date=30 March 2009 |website=GameSpot |publisher=CBS Interactive |accessdate=3 August 2016 |archive-date=3 January 2019 |archive-url=https://web.archive.org/web/20190103005405/https://www.gamespot.com/reviews/stormrise-review/1900-6207075/ |url-status=live}}

| GSpot_X360 = 2.5/10

| GameZone_X360 = 7.9/10{{cite web |url=https://www.gamezone.com/reviews/stormrise_360_review |title=Stormrise - 360 - Review |last=Bedigian |first=Louis |date=29 March 2009 |website=GameZone |archive-url=https://web.archive.org/web/20090404053148/http://xbox360.gamezone.com/gzreviews/r35881.htm |archive-date=4 April 2009 |url-status=live |access-date=3 August 2016}}

| IGN_PC = 2.1/10{{cite web |url=https://www.ign.com/articles/2009/04/03/stormrise-review |title=Stormrise Review (PC) |last=Clements |first=Ryan |date=3 April 2009 |website=IGN |publisher=Ziff Davis |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820143449/http://www.ign.com/articles/2009/04/03/stormrise-review |url-status=live}}

| IGN_PS3 = (AU) 6.6/10{{cite web |url=https://www.ign.com/articles/2009/03/25/stormrise-au-review |title=Stormrise AU Review (PS3, X360) |last=Kolan |first=Patrick |date=25 March 2009 |website=IGN |publisher=Ziff Davis |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820150348/http://www.ign.com/articles/2009/03/25/stormrise-au-review |url-status=live}}
(US) 4.9/10{{cite web |url=https://www.ign.com/articles/2009/04/01/stormrise-review-3 |title=Stormrise Review (PS3, X360) |last=Clements |first=Ryan |date=31 March 2009 |website=IGN |publisher=Ziff Davis |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820143347/http://www.ign.com/articles/2009/04/01/stormrise-review-3 |url-status=live}}

| IGN_X360 = (AU) 6.6/10
(US) 4.9/10

| OXMUK_X360 = 6/10{{cite magazine |url=http://www.oxm.co.uk/article.php?id=9130 |title=Xbox [360] Review: Stormrise |author=OXMUK staff |date=25 March 2009 |magazine=Official Xbox Magazine UK |publisher=Future plc |archive-url=https://web.archive.org/web/20090329200907/http://www.oxm.co.uk/article.php?id=9130 |archive-date=29 March 2009 |url-status=dead |access-date=3 August 2016}}

| PCGUK_PC = 35%{{cite magazine |title=Stormrise |magazine=PC Gamer UK |publisher=Future plc |date=May 2009 |page=69}}

| PSM_PS3 = {{Rating|3.5|5}}{{cite magazine |title=Review: Stormrise |magazine=PlayStation: The Official Magazine |publisher=Future plc |issue=20 |date=June 2009 |page=74}}

| rev1 = Teletext GameCentral

| rev1_X360 = 2/10

| MC_PC = 42/100{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=pc |title=Stormrise for PC Reviews |publisher=Metacritic |accessdate=3 August 2016 |archive-date=14 August 2016 |archive-url=https://web.archive.org/web/20160814163636/http://www.metacritic.com/game/pc/stormrise |url-status=live}}

| MC_PS3 = 51/100{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=playstation-3 |title=Stormrise for PlayStation 3 Reviews |publisher=Metacritic |accessdate=3 August 2016 |archive-date=17 October 2012 |archive-url=https://web.archive.org/web/20121017033020/http://www.metacritic.com/game/playstation-3/stormrise |url-status=live}}

| MC_X360 = 48/100{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=xbox-360 |title=Stormrise for Xbox 360 Critic Reviews for Xbox 360 |publisher=Metacritic |accessdate=3 August 2016 |archive-date=11 May 2016 |archive-url=https://web.archive.org/web/20160511131012/http://www.metacritic.com/game/xbox-360/stormrise/critic-reviews |url-status=live}}

}}

The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.

{{Clear}}

Patch cancellation and departure of staff

Development of the second patch was cancelled on 28 April 2009{{cite web |url=http://stormrisers.com/news/35_stormrise_patch_2_cancelled.html |title=Stormrise Patch 2 Cancelled |date=28 April 2009 |website=Stormrisers |archive-url=https://web.archive.org/web/20090503073457/http://www.stormrisers.com/news/35_stormrise_patch_2_cancelled.html |archive-date=3 May 2009 |url-status=dead |access-date=3 May 2009}} one month after release. Creative Assembly indicated that the cancellation was due to the financial costs associated with testing and certifying the new changes and features.

The critical response and low sales have been cited{{cite web |url=http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support |title=Creative Assembly & Sega Drop Stormrise Support |last=Burnes |first=Andrew |date=30 April 2009 |website=Voodoo Extreme |publisher=IGN Entertainment |archive-url=https://web.archive.org/web/20120214142853/http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support |archive-date=14 February 2012 |url-status=dead |access-date=9 June 2009}} as being factors in the financial decision.

Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.

References

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