SuperHyperCube

{{Use American English|date=October 2016}}

{{Use mdy dates|date=October 2016}}

{{Infobox video game

| title = SuperHyperCube

| image = File:SuperHyperCube_Steam_Banner.jpg

| developer = Kokoromi

| publisher = Polytron

| platforms = PlayStation 4, Windows

| released = PlayStation 4
{{Start date|2016|10|13}}
Windows
{{Start date|2017|11|07}}

| genre = Puzzle

| modes = Single-player

}}

SuperHyperCube is a 2016 puzzle video game by Kokoromi and Polytron for PlayStation VR and SteamVR.

Development

An early version of the game was distributed as freeware in 2008.{{cite web|url=http://www.indiegames.com/2008/11/freeware_game_pick_super_hyper.html|publisher=indiegames.com|title=IndieGames.com - The Weblog Freeware Game Pick: Super Hypercube (Kokoromi)|access-date=October 12, 2016|date=November 21, 2008}} The developers were inspired by science fiction films and the Light and Space minimalist art movement.{{cite web|url=https://killscreen.com/articles/superhypercube-finds-common-ground-between-tetris-and-blade-runner/|publisher=killscreen.com|title=SUPERHYPERCUBE finds common ground between Tetris and Blade Runner - Kill Screen|access-date=October 12, 2016|date=November 30, 2015|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902223155/https://killscreen.com/previously/articles/superhypercube-finds-common-ground-between-tetris-and-blade-runner/|url-status=live}} The team canceled Oculus Rift support after revelations that Oculus founder Palmer Luckey had financially backed Nimble America, an organization backing Donald Trump's 2016 United States presidential campaign.{{cite web|url=http://www.polygon.com/2016/9/23/13035080/superhypercube-cancels-oculus-rift-support-palmer-lucky-polytron-kokoromi|publisher=polygon.com|title=SuperHyperCube team cancels Oculus support, citing founder's political stance - Polygon|access-date=October 12, 2016|date=September 23, 2016|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902223828/https://www.polygon.com/2016/9/23/13035080/superhypercube-cancels-oculus-rift-support-palmer-lucky-polytron-kokoromi|url-status=live}} SuperHyperCube had been previously announced as timed exclusive for PlayStation VR.{{cite web|url=https://blog.us.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/|title=SUPERHYPERCUBE Coming Exclusively to Project Morpheus|access-date=October 12, 2016|date=June 16, 2015|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902223830/https://blog.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/|url-status=live}} It was a PlayStation VR launch title, released on October 13, 2016.{{r|IGN review}} The game was later released for HTC Vive headsets via SteamVR on November 7, 2017.{{Cite web |last1=Estrada |first1=Marcus |title=SUPERHYPERCUBE Blasts onto HTC Vive this Week |work=Hardcore Gamer |date=2017-11-05 |url=https://hardcoregamer.com/2017/11/05/superhypercube-blasts-onto-htc-vive-this-week/278192/ |language=en-US |access-date=2020-11-10 |df=mdy-all |archive-date=September 2, 2023 |archive-url=https://web.archive.org/web/20230902223830/https://hardcoregamer.com/videos/superhypercube-blasts-onto-htc-vive-this-week/278192/ |url-status=live }}

Reception

{{Expand section|date=September 2023}}

{{Video game reviews

| MC = PS4: 74/100{{cite web|url=https://www.metacritic.com/game/superhypercube/critic-reviews/?platform=playstation-4|website=Metacritic|publisher=Fandom|title=SuperHyperCube for PlayStation 4 Reviews|accessdate=September 2, 2023|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902223829/https://www.metacritic.com/game/playstation-4/superhypercube|url-status=live}}

| Destruct = 7/10{{cite web|url=https://www.destructoid.com/review-superhypercube-390260.phtml|publisher=destructoid.com|title=Review: SuperHyperCube|access-date=October 12, 2016|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902223831/https://www.destructoid.com/reviews/review-superhypercube/|url-status=live}}

| GSpot = 6/10{{cite web|url=http://www.gamespot.com/reviews/superhyper-cube-review/1900-6416534/|publisher=gamespot.com|title=SuperHyperCube Review - GameSpot|access-date=October 12, 2016|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902224332/https://www.gamespot.com/reviews/superhyper-cube-review/1900-6416534/|url-status=live}}

| IGN = 9/10{{cite web|url=http://www.ign.com/articles/2016/10/05/superhypercube-review|publisher=ign.com|title=Superhypercube Review - IGN|date=October 5, 2016|access-date=October 12, 2016|archive-date=September 2, 2023|archive-url=https://web.archive.org/web/20230902224436/https://www.ign.com/articles/2016/10/05/superhypercube-review|url-status=live}}

}}

The PlayStation 4 version of SuperHyperCube received "mixed or average" reception according to review aggregator Metacritic, scoring 74/100, based on 15 reviews.

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References

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Further reading

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  • {{Cite news |last1=Hudson |first1=Laura |title=Virtual Reality's Possibilities Lure Video Game Developers |work=The New York Times |date=2016-09-28 |url=https://www.nytimes.com/2016/09/29/technology/personaltech/virtual-realitys-possibilities-lure-video-game-developers.html |language=en-US |issn=0362-4331 |df=mdy-all |access-date=July 12, 2020 |archive-date=September 2, 2023 |archive-url=https://web.archive.org/web/20230902224333/https://www.nytimes.com/2016/09/29/technology/personaltech/virtual-realitys-possibilities-lure-video-game-developers.html |url-status=live }}

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