Tai Le (Unicode block)
{{also|New Tai Lue (Unicode block)}}
{{Infobox Unicode block
|blockname = Tai Le
|rangestart = 1950
|rangeend = 197F
|script1 = Tai Le
|alphabets = Tai Le
|4_0 = 35
|note = {{cite web|url=https://www.unicode.org/ucd/|title=Unicode character database|work=The Unicode Standard|accessdate=2023-07-26}}{{cite web|url=https://www.unicode.org/versions/enumeratedversions.html|title=Enumerated Versions of The Unicode Standard|work=The Unicode Standard|accessdate=2023-07-26}}
}}
Tai Le is a Unicode block containing characters for writing the Tai Le language.
{{Unicode chart Tai Le}}
History
The following Unicode-related documents record the purpose and process of defining specific characters in the Tai Le block:
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Version | {{nobr|Final code points}} | Count | L2 ID | WG2 ID | Document |
---|---|---|---|---|---|
rowspan="12" | 4.0 | rowspan="12" | U+1950..196D, 1970..1974 | rowspan="12" | 35 | [https://www.evertype.com/standards/tai/n966.pdf N966] | {{Citation|title=Proposal for encoding Dehong Dai script|date=1994-01-01|ref=none}} | |
{{nobr|[https://www.unicode.org/L2/L2000/00281-n2239.pdf L2/00-281]}} | [https://www.unicode.org/wg2/docs/n2239.doc N2239] | {{Citation|title=Proposal for encoding Dehong Dai script on BMP of ISO/IEC 10646|date=2000-08-08|ref=none}} | |||
{{nobr|[https://www.unicode.org/L2/L2000/00361-n2239r.pdf L2/00-361]}} | [https://www.unicode.org/wg2/docs/n2239r.pdf N2239R] | {{Citation|title=Proposal for encoding Dehong Dai script on BMP of ISO/IEC 10646|date=2000-08-08|ref=none}} | |||
{{nobr|[https://www.unicode.org/L2/L2000/00347-n2292-tai-le.pdf L2/00-347]}} | [https://www.unicode.org/wg2/docs/n2292.pdf N2292] | {{Citation|title=Report on Tai Le (Dehong Dai) script|date=2000-09-25|first1=Michael|last1=Everson|author-link1=Michael Everson|first2=Weining|last2=Xi|first3=Qinglian|last3=Zhao|ref=none}} | |||
{{nobr|[https://www.unicode.org/L2/L2001/01050-n2353.pdf L2/01-050]}} | [https://www.unicode.org/wg2/docs/n2253.pdf N2253] | {{Citation|title=Minutes of the SC2/WG2 meeting in Athens, September 2000|date=2001-01-21|first=V. S.|last=Umamaheswaran|ref=none|section=7.11 Proposal for encoding Dehong Dai script}} | |||
{{nobr|[https://www.unicode.org/L2/L2001/01348-n2371.pdf L2/01-348]}} | [https://www.unicode.org/wg2/docs/n2371.pdf N2371] | {{Citation|title=Proposal Summary Form for Dai scripts|date=2001-09-14|ref=none}} | |||
{{nobr|[https://www.unicode.org/L2/L2001/01369-n2372.pdf L2/01-369]}} | [https://www.unicode.org/wg2/docs/n2372.pdf N2372] | {{Citation|title=Revised proposal for encoding the Tai Le script in the BMP of the UCS|date=2001-10-05|first=Michael|last=Everson|ref=none}} | |||
{{nobr|[https://www.unicode.org/L2/L2001/01420-consent-docket.txt L2/01-420]}} | {{Citation|title=WG2 (Singapore) Resolution Consent Docket for UTC|date=2001-10-30|first=Ken|last=Whistler|ref=none|section=b. Tai Le script}} | ||||
{{nobr|[https://www.unicode.org/L2/L2001/01405-mi.htm L2/01-405R]}} | {{Citation|title=Minutes from the UTC/L2 meeting in Mountain View, November 6-9, 2001|date=2001-12-12|first=Lisa|last=Moore|ref=none|section=Consensus 89-C21|quote=The UTC accepts the encoding of the Tai Le collection of characters with names (TAI LE LETTER..) and code points (1950..196D, 1970..1974) as described in section 3b, L2/01-420.}} | ||||
{{nobr|[https://www.unicode.org/L2/L2002/02154-n2403-minutes.pdf L2/02-154]}} | [https://www.unicode.org/wg2/docs/n2403.pdf N2403] | {{Citation|title=Draft minutes of WG 2 meeting 41, Hotel Phoenix, Singapore, 2001-10-15/19|date=2002-04-22|first=V. S.|last=Umamaheswaran|ref=none|section=7.6}} | |||
{{nobr|[https://www.unicode.org/L2/L2003/03253-kai-letter.pdf L2/03-253]}} | {{Citation|title=Lepcha, Limbu, Syloti, Saurashtra, Tai Le and Bugis Proposals|date=2003-08-13|first=Daniel|last=Kai|ref=none}} | ||||
{{nobr|[https://www.unicode.org/L2/L2003/03258-intro-tai-le.pdf L2/03-258]}} | {{Citation|title=Introduction to the Tai Le Script|date=2003-08-13|first=Daniel|last=Kai|ref=none}} | ||||
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| colspan="6" | {{reflist|group=lower-alpha|refs=Proposed code points and characters names may differ from final code points and names}} |
References
{{reflist}}