Talk:Flappy Bird#GA response

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{{Article history

| action1 = GAN

| action1date = 25 February 2014

| action1link = Talk:Flappy Bird/GA1

| action1result = passed

| action1oldid = 597121545

| action2 = GAR

| action2date = 25 March 2014

| action2link = Talk:Flappy Bird/GA2

| action2result = delisted

| action2oldid = 601124220

| action3 = GAN

| action3date = 26 September 2014

| action3link = Talk:Flappy Bird/GA3

| action3result = failed

| action3oldid = 627034815

| currentstatus = DGA

| topic = video games

| dykdate = 20 March 2014

| dykentry = ... that the creator of Flappy Bird received death threats after pulling it?

}}

{{Top 25 Report|Feb 9 2014}}

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{{refideas|1=[http://www.wired.com/gamelife/2014/03/flappy-bird-clones/ Wired article on easy of making Flappy Bird clones]|2={{cite web|url=http://www.rollingstone.com/culture/news/the-flight-of-the-birdman-flappy-bird-creator-dong-nguyen-speaks-out-20140311|title=The Flight of the Birdman: Flappy Bird Creator Dong Nguyen Speaks Out|publisher=RollingStone|date=11-03-14}}

|3=[http://motherboard.vice.com/blog/the-unflappable-brilliance-of-flappy-bird http://motherboard.vice.com/blog/the-unflappable-brilliance-of-flappy-bird]

|4=[http://www.theguardian.com/technology/2014/feb/10/flappy-bird-is-dead-but-brilliant-mechanics-made-it-fly http://www.theguardian.com/technology/2014/feb/10/flappy-bird-is-dead-but-brilliant-mechanics-made-it-fly]

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Semi-protected edit request on 09 February 2014

{{edit semi-protected|answered=yes}}

Edit from: "It was originally released in May 2013 for the iPhone 5, then updated for iOS6 and later in September 2013.", to "It was originally released in May 2013 for the iPhone 5, then updated for iOS6 later in September 2013." by deleting the word "and" or make it "and later updated for iOS6 in September 2013". — Preceding unsigned comment added by SubSonny (talkcontribs) 08:01, 9 February 2014‎ (UTC)

Edit comment on 09 February 2014

'The game has also been criticized by Kotaku for its open use of Mario artifacts, referring to it as "ripped-off art".'

This Kotaku article was erroneous - the graphics were not directly ripped from Mario. The article now has an update clarifying that "Flappy Bird's pipe is a new albeit unoriginal drawing". — Preceding unsigned comment added by 82.69.0.19 (talk) 11:49, 9 February 2014‎ (UTC)

Is vs. was

There have been many edits conflicting over "Flappy Bird is a mobile game" vs "Flappy Bird was a mobile game." The latter is incorrect according to the manual of style, as the word 'was' indicates the product has ceased to exist or has never released. Whether or not the game is still available for purchase does not change the fact that the software exists and was released. --ThomasO1989 (talk) 04:39, 11 February 2014 (UTC)

:I agree. The game still exists and is still being played. Thus, using the word 'is' is adequate. Meatsgains (talk) 04:48, 11 February 2014 (UTC)

It still exists. There are millions of copies in use every day. Do we refer to a movie in past tense when it's no longer in distributions? - Richfife (talk) 04:40, 11 February 2014 (UTC)

: WP:TENSE applies. The game can still be played by the millions of people that have already downloaded and installed it. STATic message me! 04:52, 11 February 2014 (UTC)

While the game (does) exist, it is not publicly available anymore, hence, it 'was.' To appease both the 'is's' and 'wad's' (!?!), might I recommend changing the sentence 2 read like this; '..is a game ...which was publicly available, but, is no longer...'UNOwenNYC (talk) 16:19, 21 February 2014 (UTC)UNOWENNYC

: I think that's covered pretty well in the body of the article. - Richfife (talk) 18:28, 24 February 2014 (UTC)

The game is no longer playable on iOS 11. Shouldn't we put that on the page somewhere?

100.36.26.39 (talk) 20:31, 19 March 2018 (UTC)

nes flappy bird??

there is also an nes version of flappy bird so anyone add it Mr.Jacob Frye (talk) 08:02, 15 May 2021 (UTC)

He didn't say it was addictive

If you read the citations for the section about his reasoning for removing the game from the app store, neither article make any mention of the developer feeling guilty about the addictive nature of his game. He strictly says that he wants a simple life and doesn't want the attention. People on the internet (reddit, today) are running with this idea that he did it for ethical reasons and there is no evidence of this. 129.222.193.39 (talk) 23:01, 26 November 2024 (UTC)

Prior art from 2001

Game mechanics wasn't even invented by Helicopter Game, the earliest that I have found so far is a 2001 mini game (just 512 bytes long) for Commodore 64, DwCave:

https://csdb.dk/release/?id=7947

https://c64online.com/c64-games/dwcave/ 8bitcomputing (talk) 05:05, 4 May 2025 (UTC)

(This link is online C64 emulator, press START to load the game, then use CTRL to control the game, and Cursor Up for restart)