Tango Gameworks
{{Short description|Japanese video game development company}}
{{Use British English|date=June 2019}}
{{Use dmy dates|date=June 2024}}
{{Infobox company
| name = Tango Gameworks Inc.
| logo = Tango Gameworks logo.svg
| former_name = {{Unbulleted list|Tango K.K. (2010)|Tango Gameworks {{nowrap|(2010–2024)}}}}
| type = Subsidiary
| industry = Video games
| founded = {{Start date and age|df=yes|2010|03|01}} in Odaiba, Tokyo, Japan
| defunct =
| fate =
| founder = Shinji Mikami
| hq_location_city = Shibuya, Tokyo
| hq_location_country = Japan
| key_people = {{Unbulleted list|Colin Mack| (studio head)https://www.ign.com/articles/hi-fi-rush-director-i-want-to-cherish-this-ip|John Johanas| (creative director)}}
| products = {{Unbulleted list|The Evil Within series|Ghostwire: Tokyo|Hi-Fi Rush}}
| num_employees = 100https://www.gamesindustry.biz/we-dont-want-to-just-replicate-successful-games-behind-kraftons-acquisition-of-tango-gameworks
| num_employees_year = 2024
| parent = ZeniMax Media {{nowrap|(2010–2024)}}
Krafton {{nowrap|(2024–present)}}
| website = {{URL|https://www.tangogameworks.com/|tangogameworks.com}}
}}
Tango Gameworks Inc. is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues.
Tango developed survival horror games The Evil Within, The Evil Within 2, action-adventure game Ghostwire: Tokyo, and rhythm-based action game Hi-Fi Rush.
Tango's parent company ZeniMax Media was acquired by Microsoft in March 2021, making Tango the first Japanese studio in Microsoft Gaming's development portfolio.{{Cite web |last=Murray |first=Sean |date=12 March 2021 |title=Phil Spencer Says Tango Gameworks Acquisition Is A "Great Step" For Xbox's Future In Japan |url=https://www.thegamer.com/phil-spencer-tango-gameworks-xbox-japan/ |access-date=17 October 2023 |website=The Gamer |archive-date=29 September 2022 |archive-url=https://web.archive.org/web/20220929142100/https://www.thegamer.com/phil-spencer-tango-gameworks-xbox-japan/ |url-status=live }} Microsoft closed the studio in June 2024. In August 2024, South Korean publisher Krafton announced that it had reached an agreement to acquire the studio from Microsoft for an undisclosed amount, while Tango also forged a strategic partnership with Microsoft.
History
Shinji Mikami had been with video game developer Capcom since 1989, working on several of its franchises and creating the Resident Evil series of horror video games. Over time, Capcom grew too large for Mikami, who also wished to develop games based around concepts other than horror, as he had for Capcom. For some time, he worked on a freelance basis, directing the action game Vanquish for PlatinumGames and producing the action-horror game Shadows of the Damned for Grasshopper Manufacture. He was repeatedly inquired by Sega to develop a horror game for them, which he rejected. On 1 March 2010, a 44-year-old Mikami and a team of twelve developers founded Tango in Odaiba, Tokyo, where he moved to from his previous office in Osaka. Shigenori Nishikawa, the director of MadWorld for PlatinumGames, joined the company in May 2010. Tango immediately began work on multiple projects, with a small team working for six months on a joke game that would have starred a cockroach standing on two legs and shooting a gun.
Their primary project was Noah, a sci-fi open world survival-adventure game inspired by the 1984 film Dune. In this game, Earth had become mostly uninhabitable and humankind moved to other planets, where one colony loses contact with the others and a research team is tasked with finding them. Shortly after development on this game began, Tango ran into financial issues; according to Mikami, "something happened". American video game publisher Bethesda Softworks stepped in to assist and had its parent company, ZeniMax Media, acquire the studio. That deal was announced on 28 October 2010. For the acquisition, ZeniMax used a part of the {{US$|150}}{{nbsp}}million it had previously raised in private funding. Mikami agreed to the acquisition because he felt Bethesda and ZeniMax would provide the "most independent" development environment for Tango. The studio was merged into ZeniMax Asia K.K., ZeniMax's Asia-Pacific branch based in Tokyo's Aomi area, and reorganised as a division called Tango Gameworks. In November 2010, composer Masafumi Takada (formerly of Grasshopper Manufacture), as well as artist Naoki Katakai and programmer Shinichiro Ishikawa (both formerly of Capcom), joined Tango. By March 2012, the studio had 65 employees, with Mikami expecting to eventually grow to 100 staffers.
Following the acquisition by ZeniMax, Mikami envisioned Tango to continue developing multiple games at a time. Noah was cancelled and development on another AAA project, Zwei, commenced. Initially, this game saw a man and woman chained together hunting down a vampire, with either two players controlling each character individually, or one player both simultaneously. Zwei was formally announced in April 2012. Over time, the game evolved into a single-player survival horror game and was retitled The Evil Within, which was announced in April 2013. In August 2014, Tango moved from Aomi to the Shibaura district. The Evil Within was released by Bethesda in October 2014. It was the last game directed by Mikami, who stepped back from this role to have future Tango games provide opportunities for other people. A sequel to The Evil Within, The Evil Within 2, was announced at E3 2017 and released by Bethesda in October 2017. In June 2019, during Bethesda's press conference at E3 2019, Mikami and creative director Ikumi Nakamura announced Ghostwire: Tokyo, an action-adventure game with horror elements. Nakamura resigned from Tango in September 2019, leaving the studio after nine years.
Tango's parent company ZeniMax Media was acquired by Microsoft for {{USD|7.5}}{{nbsp}}billion in March 2021 and became part of Microsoft Gaming. Through the acquisition, Tango became the Xbox-maker's first development studio based in Japan. In March 2022, Tango released the mobile game Hero Dice and shut it down five months later. At the Xbox and Bethesda Developer_Direct on 25 January 2023, Tango Gameworks announced Hi-Fi Rush, a rhythm-action game which then released later that day. In February 2023, Bethesda Softworks announced that Mikami would leave Tango Gameworks in the coming months. Mikami would later establish a new studio named Kamuy.
= Closure by Microsoft and acquisition by Krafton =
In May 2024, Matt Booty, Microsoft Gaming President of Game Content and Studios, announced plans to close down Tango Gameworks. The closure was one of four studios that were managed under Microsoft, alongside Arkane Austin, Alpha Dog Games, and Roundhouse Studios. The decision was massively panned by both fans and journalists, with criticism centering around Microsoft's decision to close the studio despite the critical success of Hi-Fi Rush. The studio was closed on 14 June 2024.{{cite web|first=Chris|last=Kerr|url=https://www.gamedeveloper.com/business/tango-gameworks-developer-documents-the-studio-s-final-day|archiveurl=https://web.archive.org/web/20240614140549/https://www.gamedeveloper.com/business/tango-gameworks-developer-documents-the-studio-s-final-day|url-status=live|title=The Hi-Fi Rush and Ghostwire Tokyo developer has been shut down by Microsoft|website=Game Developer|archivedate=14 June 2024|date=14 June 2024|accessdate=17 July 2024}}
On 12 August 2024, South Korean publisher Krafton announced that it had acquired Tango Gameworks for an unspecified amount. The deal had gone into effect on 1 August and that around 50 of the original 105 staff members would be brought back, with the rest of them reported to have already found employment elsewhere.{{Cite web|url=https://www.eurogamer.net/tango-gameworks-acquisition-will-transfer-around-50-out-of-original-100-staff|title=Tango Gameworks acquisition will transfer around 50 out of original 100 staff|last=Kennedy|first=Victoria|date=16 August 2024|website=Eurogamer|access-date=16 August 2024|url-status=live|archive-date=16 August 2024|archive-url=https://web.archive.org/web/20240816145920/https://www.eurogamer.net/tango-gameworks-acquisition-will-transfer-around-50-out-of-original-100-staff}} It also confirmed that the acquisition would include the rights to Hi-Fi Rush, and that there were plans to "continue developing" the property and "explore future projects". The Evil Within and Ghostwire: Tokyo rights remained at Microsoft, with the company planning on continuing to work alongside Tango and Krafton in a strategic partnership, helping Tango's transition and supporting future Hi-Fi Rush projects.{{cite web|url=https://www.windowscentral.com/gaming/xbox/former-xbox-studio-tango-gameworks-and-hi-fi-rush-has-been-acquired-by-pubgs-krafton-inc-saving-it-from-closure|title=Former Xbox studio Tango Gameworks and 'Hi-Fi Rush' have been acquired by PUBG's Krafton Inc, saving it from closure|first=Jez|last=Corden|date=12 August 2024|access-date=12 August 2024|work=Windows Central|publisher=Future plc|archive-date=12 August 2024|archive-url=https://web.archive.org/web/20240812002528/https://www.windowscentral.com/gaming/xbox/former-xbox-studio-tango-gameworks-and-hi-fi-rush-has-been-acquired-by-pubgs-krafton-inc-saving-it-from-closure|url-status=live}}{{Cite web |last=Dring |first=Christopher |date=12 August 2024 |title=Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox |url=https://www.gamesindustry.biz/krafton-acquires-tango-gameworks-and-hi-fi-rush-ip-from-xbox |access-date=12 August 2024 |website=GamesIndustry.biz |language=en}} On 1 January 2025, Tango Gameworks announced that it had been incorporated as Tango Gameworks Inc. to formally join Krafton.{{cite web |url=https://www.gamereactor.se/tango-gameworks-har-ateruppstatt-1455683/ |title=Tango Gameworks har återuppstått |language=sv |trans-title=Tango Gameworks has resurfaced |first=Marcus |last=Persson |date=1 January 2025 |website=Gamereactor |access-date=1 January 2025}} On 2 June 2025, Tango Gameworks updated its branding and website, stated of its new brand design as "Focused on what it feels like to make a game, our vision is centered on a studio that acts like a creative workshop, making games and experiences that emphasize that “hand-made” feel we put into our work."{{Cite web |last=Gameworks |first=Tango |date=2025-06-01 |title=Tango Gameworks is back with a new look... and a new website! |url=https://tangogameworks.com/2025/06/02/tango-gameworks-relaunch-with-new-website/ |access-date=2025-06-02 |website=Tango Gameworks |language=en-US}}
Games developed
class="wikitable sortable plainrowheaders"
|+Overview of games developed by Tango Gameworks ! scope="col" | Year ! scope="col" | Title ! scope="col" | Platform(s) ! scope="col" | Publisher(s) |
2014
! scope="row" | The Evil Within | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One | rowspan="3" | Bethesda Softworks |
2017
! scope="row" | The Evil Within 2 | PlayStation 4, Windows, Xbox One |
rowspan="2" | 2022
! scope="row"| Ghostwire: Tokyo | PlayStation 5, Windows, Xbox Series X/S |
scope="row"| Hero Dice
| ZeniMax Asia |
---|
2023
! scope="row"| Hi-Fi Rush | Windows, Xbox Series X/S, PlayStation 5 |
References
{{Reflist|refs=
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{{cite web |url=https://www.engadget.com/2010/11/05/former-grasshopper-composer-ex-capcom-staff-join-mikamis-tango/ |title=Former Grasshopper composer, ex-Capcom staff join Mikami's Tango |first=JC |last=Fletcher |date=5 November 2011 |website=Engadget |access-date=14 June 2017 |archive-date=29 August 2018 |archive-url=https://web.archive.org/web/20180829212258/https://www.engadget.com/2010/11/05/former-grasshopper-composer-ex-capcom-staff-join-mikamis-tango/ |url-status=live}}
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{{cite web |url=https://www.gamesradar.com/bethesda-reveals-shinji-mikami-game-evil-within/ |title=Bethesda reveals Shinji Mikami game The Evil Within |first=Tom |last=Ivan |date=19 April 2013 |website=GamesRadar+ |access-date=7 September 2019 |archive-date=18 February 2019 |archive-url=https://web.archive.org/web/20190218123800/https://www.gamesradar.com/bethesda-reveals-shinji-mikami-game-evil-within/ |url-status=live}}
{{cite web |url=https://www.gamesindustry.biz/articles/madworld-director-leaves-platinum-games |title=MadWorld director leaves Platinum Games |first=David |last=Jenkins |date=10 May 2010 |website=GamesIndustry.biz |access-date=7 September 2019 |archive-date=30 August 2018 |archive-url=https://web.archive.org/web/20180830073828/https://www.gamesindustry.biz/articles/madworld-director-leaves-platinum-games |url-status=live}}
{{cite web |url=https://www.gamesindustry.biz/articles/2010-10-28-resident-evil-creator-shinji-mikami-joins-zenimax |title=Resident Evil creator Shinji Mikami joins ZeniMax |first=Matt |last=Martin |date=28 October 2010 |website=GamesIndustry.biz |access-date=7 September 2019 |archive-date=30 August 2018 |archive-url=https://web.archive.org/web/20180830041420/https://www.gamesindustry.biz/articles/2010-10-28-resident-evil-creator-shinji-mikami-joins-zenimax |url-status=live}}
{{cite web |url=https://www.ign.com/articles/2017/06/12/e3-2017-the-evil-within-2-revealed-at-bethesda-showcase |title=E3 2017: The Evil Within 2 Announced, Release Date Revealed |first=Marty |last=Sliva |date=12 June 2017 |website=IGN |access-date=7 September 2019 |archive-date=6 March 2019 |archive-url=https://web.archive.org/web/20190306083355/https://www.ign.com/articles/2017/06/12/e3-2017-the-evil-within-2-revealed-at-bethesda-showcase |url-status=live}}
{{cite web |url=https://www.pcgamer.com/the-evil-within-2-brings-back-the-horror-this-october-on-friday-the-13th/ |title=The Evil Within 2 brings back the horror this October on Friday the 13th |first=Wes |last=Fenlon |date=12 June 2017 |website=PC Gamer |access-date=7 September 2019 |archive-date=26 July 2018 |archive-url=https://web.archive.org/web/20180726005839/https://www.pcgamer.com/the-evil-within-2-brings-back-the-horror-this-october-on-friday-the-13th/ |url-status=live}}
{{cite web |url=https://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within |title=Shinji Mikami and the fountain of youth |first=Matt |last=Leone |date=20 February 2014 |website=Polygon |access-date=14 June 2017 |archive-date=23 April 2017 |archive-url=https://web.archive.org/web/20170423190913/http://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within |url-status=live}}
{{cite web |url=https://www.polygon.com/2019/9/4/20850088/e3-2019-star-ikumi-nakamura-leaving-bethesda-ghostwire-tokyo |title=The star of E3 2019 is leaving her big Bethesda game, GhostWire: Tokyo |first=Charlie |last=Hall |date=4 September 2019 |website=Polygon |access-date=7 September 2019 |archive-date=5 September 2019 |archive-url=https://web.archive.org/web/20190905024552/https://www.polygon.com/2019/9/4/20850088/e3-2019-star-ikumi-nakamura-leaving-bethesda-ghostwire-tokyo |url-status=live}}
{{cite web |url=https://www.rockpapershotgun.com/2019/06/10/ghostwire-tokyo-announced/ |title=The Evil Within studio spooking us again with GhostWire: Tokyo |first=Alice |last=O'Connor |date=10 June 2019 |website=Rock Paper Shotgun |access-date=14 June 2019 |archive-date=11 June 2019 |archive-url=https://web.archive.org/web/20190611231853/https://www.rockpapershotgun.com/2019/06/10/ghostwire-tokyo-announced/ |url-status=live}}
{{cite web |url=https://www.rockpapershotgun.com/2012/04/26/bethesda-announce-new-shinji-mikami-horror-zwei/ |title=Bethesda Announce New Shinji Mikami Horror: Zwei |first=John |last=Walker |date=26 April 2012 |website=Rock Paper Shotgun |access-date=7 September 2019 |archive-date=19 July 2019 |archive-url=https://web.archive.org/web/20190719224312/https://www.rockpapershotgun.com/2012/04/26/bethesda-announce-new-shinji-mikami-horror-zwei/ |url-status=live}}
{{cite web |url=https://www.usgamer.net/articles/the-evil-within-ps4-review |title=The Evil Within PS4 Review: Trapped in the Past, With an Eye Towards the Future |first=Mike |last=Williams |date=20 October 2014 |website=USgamer |access-date=7 September 2019 |archive-date=18 June 2019 |archive-url=https://web.archive.org/web/20190618015915/https://www.usgamer.net/articles/the-evil-within-ps4-review |url-status=live}}
{{cite web |url=https://www.vg247.com/2010/11/03/mikami-chose-bethesda-for-tango-buyout-because-it-had-the-most-independent-development-environment/ |title=Mikami chose Bethesda for Tango buyout because it had "the most independent development environment" |first=Johnny |last=Cullen |date=3 November 2010 |website=VG247 |access-date=7 September 2019 |archive-date=18 September 2016 |archive-url=https://web.archive.org/web/20160918062405/http://www.vg247.com/2010/11/03/mikami-chose-bethesda-for-tango-buyout-because-it-had-the-most-independent-development-environment/ |url-status=live}}
{{cite web |url=https://www.vg247.com/2012/03/13/tangos-first-game-coming-in-2013-at-earliest-uses-external-engine/ |title=Tango's first game coming in 2013 at earliest, uses external engine |first=Johnny |last=Cullen |date=13 March 2012 |website=VG247 |access-date=14 June 2017 |archive-date=13 October 2017 |archive-url=https://web.archive.org/web/20171013231422/https://www.vg247.com/2012/03/13/tangos-first-game-coming-in-2013-at-earliest-uses-external-engine/ |url-status=live}}
{{cite web |url=https://www.videogameschronicle.com/news/microsoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive/ |title=Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive |first=Andy |last=Robinson |date=9 March 2021 |website=Video Games Chronicle |access-date=9 March 2021 |archive-date=9 March 2021 |archive-url=https://web.archive.org/web/20210309164348/https://www.videogameschronicle.com/news/microsoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive/ |url-status=live }}
{{cite web |url=https://www.videogameschronicle.com/news/tango-gameworks-is-shutting-down-its-mobile-game-after-just-5-months/ |title=Tango Gameworks is shutting down its mobile game after just 5 months |first=Jordan |last=Middler |date=30 June 2022 |website=Video Games Chronicle |access-date=1 July 2022 |archive-date=1 July 2022 |archive-url=https://web.archive.org/web/20220701083739/https://www.videogameschronicle.com/news/tango-gameworks-is-shutting-down-its-mobile-game-after-just-5-months/ |url-status=live }}
{{cite web |url=https://www.ign.com/articles/tango-gameworks-announces-hi-fi-rush-during-xbox-developer-direct-showcase-out-today |title= Tango Gameworks Announces Hi-Fi Rush During Xbox Developer_Direct Showcase, Out Today| first=Kat |last=Bailey |date=25 January 2023| website=IGN |access-date=25 January 2023 |archive-date=25 January 2023 |archive-url=https://web.archive.org/web/20230125231256/https://www.ign.com/articles/tango-gameworks-announces-hi-fi-rush-during-xbox-developer-direct-showcase-out-today |url-status=live }}
{{Cite web |last=Tolbert |first=Samuel |date=26 October 2023 |title=Microsoft reorganizes Xbox gaming leadership, Matt Booty and Sarah Bond grab promotions |url=https://www.windowscentral.com/gaming/xbox/microsoft-reorganizes-gaming-leadership-matt-booty-now-overseeing-xbox-game-studios-and-zenimax-media |access-date=7 May 2024 |website=Windows Central |language=en}}
{{Cite web |last=Yin-Poole |first=Wesley |date=7 May 2024 |title=Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda |url=https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda |access-date=7 May 2024 |website=IGN |language=en |archive-date=8 May 2024 |archive-url=https://web.archive.org/web/20240508214113/https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda |url-status=live }}
}}
External links
- {{Official website}}
{{Tango Gameworks|state=expanded}}
{{ZeniMax Media}}
{{Authority control}}
Category:2010 mergers and acquisitions
Category:2024 mergers and acquisitions
Category:Japanese companies established in 2010
Category:Japanese subsidiaries of foreign companies
Category:Software companies based in Tokyo
Category:Video game companies established in 2010
Category:Video game companies of Japan