Template:Graphics Processing Unit
{{Navbox
| name = Graphics Processing Unit
| title = Graphics processing unit
| listclass = hlist
| state = {{{state|autocollapse}}}
| group1 = GPU
| list1 =
{{Navbox|subgroup
| group1 = Desktop
| list1 =
- Intel
- GT
- Xe
- Arc
- Nvidia
- GeForce
- Quadro
- Tesla
- Tegra
- AMD
- Radeon
- Radeon Pro
- Instinct
- Matrox
- InfiniteReality
- NEC µPD7220
- 3dfx Voodoo
- S3
- Glaze3D
- Apple silicon
- Jingjia Micro
| group2 = Mobile
| list2 =
}}
| group2 = Architecture
| list2 =
- Compute kernel
- Fabrication
- CMOS
- FinFET
- MOSFET
- Graphics pipeline
- Geometry
- Vertex
- HDR rendering
- MAC
- Rasterisation
- Shading
- Ray-tracing
- SIMD
- SIMT
- Tessellation
- T&L
- Tiled rendering
- Unified shader model
| group3 = Components
| list3 =
- Blitter
- Geometry processor
- Input–output memory management unit
- Render output unit
- Shader unit
- Stream processor
- Tensor unit
- Texture mapping unit
- Video display controller
- Video processing unit
| group4 = Memory
| list4 =
- DMA
- Framebuffer
- SGRAM
- GDDR
- GDDR2
- GDDR3
- GDDR4
- GDDR5
- GDDR6
- GDDR7
- HBM
- HBM2
- HBM2E
- HBM3
- HBM-PIM
- HBM3E
- Memory bandwidth
- Memory controller
- Shared graphics memory
- Texture memory
- VRAM
| group5 = Form factor
| list5 =
- IP core
- Discrete graphics
- Clustering
- Switching
- External graphics
- Integrated graphics
- System on a chip
| group6 = Performance
| list6 =
- Clock rate
- Display resolution
- Fillrate
- Pixel/s
- Texel/s
- FLOP/s
- Frame rate
- Performance per watt
- Transistor count
| group7 = Misc
| list7 =
- 2D
- Scrolling
- Sprite
- Tile
- 3D
- GI
- Texture
- ASIC
- GPGPU
- Graphics library
- Hardware acceleration
- Image processing
- Compression
- Parallel computing
- Vector processor
- Video coding
- Codec
- VLIW
}}