The Karate Kid Part II: The Computer Game

{{short description|1986 beat 'em up game}}

{{Infobox video game

| title = The Karate Kid Part II:
The Computer Game

| image = The Karate Kid Part II game cover.jpg

| alt =

| developer = Microdeal

| publisher = Microdeal
Ozisoft (AUS)

| designer = Steve Bak

| artist = Pete Lyon

| series = The Karate Kid

| engine =

| platforms = {{cslist|Atari ST|Amiga}}

| released = Atari ST{{vgrelease|EU|1986|NA|1987}}Amiga{{vgrelease|EU|1987|NA|1988}}

| genre = Fighting

| modes = Single-player, multiplayer

}}

The Karate Kid Part II: The Computer Game is a 1986 fighting game developed and published by Microdeal. It was based on the 1986 film The Karate Kid Part II. It was initially released for the Atari ST in 1986, and an Amiga port was published in 1987.{{cite magazine |date=October 1987 |title=Karate Kid II (Amiga) |magazine=Computer and Video Games |location=United Kingdom |page=91}}

Gameplay

File:The_Karate_Kid_Part_II_The_Computer_Game_Atari_ST_screenshot.png

The Karate Kid Part II is a fighting game. For much of the game, the player controls Daniel LaRusso, who faces off against various opponents in karate matches. The player can use a variety of attack moves, including roundhouse kicks and flying kicks. Some moves are more effective than others. The game includes two bonus levels played occasionally after fights. In one bonus level, the player controls Mr. Miyagi as he tries to catch a fly using chopsticks. In the other bonus level, Daniel must break blocks of ice. The game includes a two-player option.

Reception

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| ACE = 720/1000 (Amiga){{cite magazine |date=November 1987 |title=Karate Kid 2 |magazine=ACE |location=United Kingdom |page=75}}

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| rev1 = Amiga Today

| rev1Score = 91/100 (Amiga){{cite magazine |last=Phelps |first=Jason |date=July 1987 |title=Karate Kid II |magazine=Amiga Today |location=Australia |page=15}} Published as part of volume 4, issue 7 of The Australian Commodore and Amiga Review (July 1987).

| rev2 = Commodore User

| rev2Score = 8/10 (Amiga){{cite magazine |last=Jago |first=Francis |date=September 1987 |title=Karate Kid II |magazine=Commodore User |location=United Kingdom |pages=66–67}}

| rev3 = .info

| rev3Score = {{Rating|3.5|5}} (Amiga){{cite magazine |last=Dunnington |first=Benn |date=January 1988 |title=Karate Kid Part II |magazine=.info |location=United States |pages=6, 10}}

| rev4 = Popular Computing Weekly

| rev4Score = 4/5 (Atari ST){{cite magazine |last=Evans |first=Duncan |date=11 December 1987 |title=The kid's a hit |magazine=Popular Computing Weekly |location=United Kingdom |page=23}}

| rev5 = Your Computer

| rev5Score = 4/5 (Atari ST){{cite magazine |last=McClure |first=Jim |date=March 1987 |title=Karate Kid Part II |magazine=Your Computer |location=United Kingdom |page=52}}

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The Karate Kid Part II received praise for its graphics,{{cite magazine |last=Kleimann |first=Manfred |date=February 1987 |title=Action Games: Daniel Düsentrieb |magazine=Aktueller Software Markt |location=Germany |language=German |page=6}}{{cite magazine |last=Kern |first=Thomas |date=May 1987 |title=The Karate Kid Part II (Atari ST) |magazine=Atari Magazin |location=Germany |language=German |pages=102–103}}{{cite magazine |last=Kunkel |first=Bill |date=May 1988 |title=The Karate Kid Part II |magazine=ST-Log |location=United States |page=77}}{{cite news |last=Campbell |first=Phil |title=You will get a good kick out of these |url=https://www.newspapers.com/newspage/120651993/ |accessdate=13 November 2019 |work=The Sydney Morning Herald |date=24 August 1987 |via=Newspapers.com |url-access=subscription}} although some reviewers were critical of the small character designs. The sound was praised as well, while the music received positive and negative responses.

Francis Jago of Commodore User praised the game's loading sequence, and wrote that many of the film's sequences "have been faithfully recreated" for a game. Computer and Video Games praised the quick execution of the various attacks, stating that it put the game "in a slightly higher category than most other" beat 'em up games. Benn Dunnington of .info praised the game's joystick control, calling it natural and responsive. Duncan Evans of Popular Computing Weekly wrote that film-based games "often don't live up" to the source material, while stating that The Karate Kid Part II exceeded all expectations.

Author Jamie Lendino wrote in 2019 that the game had two benefits, stating that it was released at a time when there were "still precious few games available for the ST, and it was actually good" considering it was a film tie-in. Lendino praised the backdrops, sound effects, fluid animation and precise control.{{cite book |last=Lendino |first=Jamie |title=Faster Than Light: The Atari ST and the 16-Bit Revolution |date=2019 |publisher=Steel Gear Press |isbn=9781732355217 |pages=103–104 |url=https://books.google.com/books?id=KkaoDwAAQBAJ&pg=PA103 |accessdate=13 November 2019}}

References

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