The Legend of Zelda: The Minish Cap#Plot
{{Short description|2004 video game}}
{{Good article}}
{{Use mdy dates|date=April 2015}}
{{Infobox video game
| title = The Legend of Zelda:
The Minish Cap
| image = The Legend of Zelda The Minish Cap Game Cover.JPG
| alt = European packaging artwork
| caption = European packaging artwork
| developer = Capcom
Flagship{{Efn|The Legend of Zelda: The Minish Cap was co-produced by Nintendo Entertainment Analysis & Development.}}
| publisher = Nintendo
| series = The Legend of Zelda
| engine =
| platforms = Game Boy Advance
| released = {{Video game release|JP|November 4, 2004|EU|November 12, 2004|NA|January 10, 2005|AU|April 7, 2005}}
| genre = Action-adventure
| modes = Single-player
| director = Hidemaro Fujibayashi
| producer = Keiji Inafune
| designer =
| programmer = {{ubl|Toshihiko Honda|Nobuhito Shimizu|Yoshiyuki Fujikawa|Nobuaki Minomiya|Yohei Doi|Koji Yoshida}}
| artist = {{ubl|Takenori Kimoto|Haruki Suetsugu}}
| writer =
| composer = Mitsuhiko Takano
}}
{{nihongo foot|The Legend of Zelda: The Minish Cap|ゼルダの伝説 ふしぎのぼうし|Zeruda no Densetsu: Fushigi no Bōshi|{{lit.}} "The Legend of Zelda: The Mysterious Cap"|lead=yes|group=lower-alpha}} is a 2004 action-adventure game developed by Capcom and Flagship and published by Nintendo for the Game Boy Advance. The twelfth entry in The Legend of Zelda series, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.{{cite web |url=http://www.gamespot.com/gba/action/thelegendofzeldatheminishcap/similar.html?mode=versions |title=Zelda: Minish Cap: Release Dates |work=GameSpot |publisher=CBS Interactive |access-date=October 28, 2007 |archive-url=https://web.archive.org/web/20090131131430/http://www.gamespot.com/gba/action/thelegendofzeldatheminishcap/similar.html?mode=versions |archive-date=January 31, 2009}}
The Minish Cap serves as a prequel to Four Swords and Four Swords Adventures, telling the origins of the titular Four Sword and the villain Vaati. The game retains many elements common to previous Zelda games, especially top-down predecessors such as A Link to the Past, and includes new features and mechanics. Chiefly, the protagonist Link acquires a magical talking cap named Ezlo, who can shrink Link to the diminutive size of a Minish.
The Minish Cap was well received among critics.{{cite web|title=The Legend of Zelda: Minish Cap reviews|url=http://www.gamerankings.com/htmlpages4/920670.asp|url-status=dead|archive-url=https://web.archive.org/web/20090111103746/http://www.gamerankings.com/htmlpages4/920670.asp|archive-date=January 11, 2009|access-date=October 28, 2007|work=GameRankings|publisher=CBS Interactive}} It was named the 20th best Game Boy Advance game in an IGN feature{{cite web|last=Harris|first=Craig|date=March 16, 2007|title=Top 25 Game Boy Advance Games of All Time|url=https://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time?amp=1|url-status=live|archive-url=https://web.archive.org/web/20110118024715/http://gameboy.ign.com/articles/772/772284p2.html|archive-date=January 18, 2011|access-date=March 18, 2007|work=IGN|publisher=Ziff Davis}} and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.{{cite web |url=http://uk.gamespot.com/pages/features/bestof2005/index.php?day=5&page=1 |title=Gamespot's Best of 2005–Platforms |work=GameSpot |publisher=CBS Interactive |access-date=October 28, 2007 |archive-url=https://web.archive.org/web/20090208212557/http://uk.gamespot.com/pages/features/bestof2005/index.php?day=5&page=1 |archive-date=February 8, 2009}} The game was re-released on the Wii U Virtual Console in 2014,{{cite news |last=Ronaghan |first=Neal |date=June 5, 2014 |work=IGN |title=This Week in the Nintendo eShop |url=https://www.ign.com/articles/2014/06/05/this-week-in-the-nintendo-eshop}} and on the Nintendo Classics service in February 2023.{{Cite web |last=Plant |first=Logan |date=2023-02-08 |title=Nintendo Switch Online Adding Game Boy and Game Boy Advance Games |url=https://www.ign.com/articles/nintendo-switch-online-game-boy-games |access-date=2023-02-09 |website=IGN |language=en |archive-date=March 5, 2023 |archive-url=https://web.archive.org/web/20230305005529/https://www.ign.com/articles/nintendo-switch-online-game-boy-games |url-status=live}}
Gameplay
{{See also|The Legend of Zelda#Overview|l1=Gameplay of The Legend of Zelda series}}
File:The Legend of Zelda The Minish Cap screenshot.png
The Minish Cap features gameplay similar to previous Zelda installments.{{Cite web | url=http://www.gamespot.com/gba/action/thelegendofzeldatheminishcap/review.html | title=The Legend of Zelda: The Minish Cap review | publisher=GameSpot | last=Shoemaker | first=Brad | date=January 11, 2005 | access-date=January 1, 2022 | archive-date=March 23, 2012 | archive-url=https://web.archive.org/web/20120323164936/http://www.gamespot.com/the-legend-of-zelda-the-minish-cap/reviews/the-legend-of-zelda-the-minish-cap-review-6116162/ | url-status=live}} Link must explore an overworld and complete multiple dungeons, acquiring new items and abilities throughout the game.
The titular "Minish cap" refers to a new ability that allows Link to transform into "Minish size" using portals throughout the world. Link's smaller size changes his ability to traverse his environments. For instance, a small portal inaccessible to Link in his normal size can be used by Minish-sized Link. A puddle that Link can normally walk over will be too deep for Minish-sized Link to traverse.
Along with items common to Zelda games (such as bombs and arrows), The Minish Cap introduces three new items: the Mole Mitts (allowing Link to dig through earthen walls), the Gust Jar (which sucks up enemies and other objects), and the Cane of Pacci (which flips objects upside-down). In certain areas, the player can create multiple copies of Link; although The Minish Cap is a single-player game, this ability is inspired by the multiplayer-focused Four Swords games. The player can also collect "Kinstones", artifacts that are broken into two fragments. Finding matching Kinstone pieces can progress the game or award other prizes.
Story
= Setting =
{{Further|The Legend of Zelda#Fictional chronology|label1=Fictional chronology of The Legend of Zelda}}
Within the Zelda chronology, The Minish Cap takes place between Skyward Sword and Four Swords, making it the second story in that timeline.{{Cite book|title=The Legend of Zelda Encyclopedia|publisher=Dark Horse|year=2018|isbn=978-1-5067-0638-2|pages=10}} As a prequel to Four Swords, The Minish Cap tells the backstory of Vaati and the creation of the Four Sword, which both feature in Four Swords and its sequel Four Swords Adventures.{{cite web|url=http://www.nintendo-europe.com/NOE/en/GB/editorial/article.do?elementId=tsSRlh1e8PvXMtWScR8tLxG9BXLNxXCM|title=Zelda: The interview!|date=November 17, 2004|publisher=Nintendo of Europe|archive-url=https://web.archive.org/web/20071012120133/http://www.landofthelegend.net/Hyrule/?grab=int-noa-eiji-tmc|archive-date=October 12, 2007|access-date=May 30, 2010|quote=NoE: How does the Minish Cap fit into the Zelda chronology? Is it a prequel to the upcoming The Legend of Zelda: Four Swords Adventures on GameCube? Aonuma: Yes, this title takes place prior to The Legend of Zelda: Four Swords Adventures, and tells the secret of the birth of the Four Sword.}}
= Plot =
Centuries ago, Hyrule was ravaged by evil forces until the Picori, a race of tiny creatures, bestowed a young hero with the Picori Blade and the Light Force, using both to trap the world's evils in a chest. The grateful people of Hyrule would hold an annual Picori Festival, with legends stating that a door between their worlds would open every 100 years, allowing the Picori to return. In the present, Link accompanies Princess Zelda to the Picori Festival. The festival's sword fighting champion, Vaati, destroys the Picori Blade and opens the chest, releasing monsters across Hyrule. Not finding the Light Force he seeks, Vaati turns Zelda to stone and leaves. As only children can see the Picori, King Daltus orders Link to find them so that the sword can be reforged to stop Vaati and restore Zelda. Traveling to Minish Woods, Link encounters Ezlo, a magical hat, who decides to accompany Link and grants him the ability to shrink to Picori size. The Picori, who call themselves Minish, then task Link with retrieving the Four Elements, magic stones needed to restore the Picori Blade.
During the journey, Ezlo explains that he was once a Minish sage who created the Mage's Cap, a hat capable of granting wishes, but his apprentice Vaati stole the hat and became a powerful sorcerer. Fascinated by evil and seeking the Light Force's power, Vaati used his new abilities to trap Ezlo in his current form. Meanwhile, Vaati brainwashes King Daltus and takes control of Hyrule Castle. Link eventually retrieves the Four Elements and infuses them into the reforged blade, which becomes the Four Sword. Link and Ezlo also learn that the Light Force is passed down within Hyrule's princesses. Vaati, who has been spying on them, overhears this and begins siphoning the Light Force from Zelda.
Link returns to the castle and confronts Vaati, who uses the extracted Light Force to become all-powerful, but Link overcomes Vaati and restores Zelda to normal. Vaati transforms into a demonic form, only to be vanquished by Link, restoring Ezlo to normal. Zelda retrieves the Mage's Cap and uses it to undo all the damage done by Vaati, destroying the cap in the process. Ezlo thanks Link for his help, giving him a new hat as a parting gift, and departs through the door to the Minish Realm as it seals itself for another century.
Development and promotion
File:Eiji Aonuma - 453606822.jpg speaking at Game Developers Conference, 2007]]
After Capcom and its scenario writing subsidiary Flagship had finished developing Oracle of Seasons and Oracle of Ages for the Game Boy Color, they began work on a new Zelda game for the Game Boy Advance.{{Cite web | url=http://gameboy.ign.com/articles/387/387029p1.html | title=Miyamoto Confirms New Zelda | publisher=IGN | date=February 24, 2003 | access-date=October 28, 2007 | archive-date=November 7, 2007 | archive-url=https://web.archive.org/web/20071107000106/http://gameboy.ign.com/articles/387/387029p1.html | url-status=live}} Work on the title was suspended to allow the teams to focus on Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma revealed that development of what would later be called The Minish Cap was "well underway". Nintendo launched a website for The Minish Cap in September 2004, showing concepts of Link's shrinking ability.{{Cite web | url=http://gameboy.ign.com/articles/547/547450p1.html | title=Minish Cap Site Launches | last=Harris | first=Craig | author-link=Craig Harris (journalist) | publisher=IGN | date=September 13, 2004 | access-date=October 28, 2007 | archive-date=December 11, 2006 | archive-url=https://web.archive.org/web/20061211131339/http://gameboy.ign.com/articles/547/547450p1.html | url-status=live}} The game had a cartoonish art style similar to The Wind Waker, as it has a fairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story". An effort was made to make Hyrule Town, the overworld's central city hub, feel like a living breathing city with people going about their ordinary lives. This combined with Link's ability to shrink in size allowed for unique angles on the perspective of a "safe town", turning the town itself into a dungeon of sorts for the player. Aonuma was reportedly impressed by what the development team was able to achieve with Hyrule Town, particularly given the restrictions of a 2D game, commenting that it even surpasses Clock Town in Majora's Mask. The game's gust jar was inspired by a gourd that can suck up anything from the novel Journey to the West. Several other aspects of the gameplay were inspired or directly lifted from Four Swords and Four Swords Adventure, both of which Minish Cap serves as a prequel to. For example, the gameplay concept of shrinking to Minish size in The Minish Cap is a fleshed out extension of the function of the Gnat Hat from Four Swords, a hat which allowed Link to shrink in to the size of a gnat.{{Cite book|title=The Legend of Zelda Encyclopedia|year=2018|isbn=978-1-5067-0638-2|pages=273|author1=Nintendo|publisher=Dark Horse Comics }}
A first in the Zelda series, the game was released in European territories before North America. The main cited reason for this was the Nintendo DS: with the European DS Launch scheduled for Spring 2005, Nintendo of Europe pushed to make The Minish Cap its handheld Christmas "killer app". Conversely, Nintendo of America held back on its release so not to "cannibalize" the DS market.{{cite web |last=Kohler |first=Chris |title=Zelda: Minish Cap to hit Europe before US |publisher=GameSpot |date=September 3, 2004 |url=http://uk.gamespot.com/gba/action/thelegendofzeldatheminishcap/news.html?sid=6106627&mode=recent |url-status=dead |archive-url=https://web.archive.org/web/20070930115440/http://uk.gamespot.com/gba/action/thelegendofzeldatheminishcap/news.html?sid=6106627&mode=recent |archive-date=September 30, 2007 |df=mdy-all}} The game is included in the list of Game Boy Advance games that is now available for download for the Nintendo 3DS's Virtual Console by Nintendo 3DS Ambassadors.{{cite web|url=http://andriasang.com/comzcn/gba_3ds_ambassador/|title=Game Boy Advance 3DS Ambassador Program Begins on Friday|author=Anoop Gantayat|work=Andriasang |date=December 14, 2011|access-date=December 14, 2011|archive-date=June 2, 2016|archive-url=https://web.archive.org/web/20160602181101/http://andriasang.com/comzcn/gba_3ds_ambassador/|url-status=live}}
In Europe, the game was available either as a standalone packaged game, or as part of a special pack, which included one of only 25,000 limited edition, Zelda-themed Game Boy Advance SP. The Triforce SP is matte gold in color, with a Triforce logo stamped on the lid, and the Hyrule royal family crest printed on the lower right face.{{cite web | title = Zelda Limited Edition Pak | publisher = Nintendo of Europe | url = http://ms.nintendo-europe.com/zeldaminishcap/enGB/ZeldaLimitedEditionPak.html | archive-url = https://archive.today/20070930182745/http://ms.nintendo-europe.com/zeldaminishcap/enGB/ZeldaLimitedEditionPak.html | url-status = dead | archive-date = September 30, 2007 | access-date = December 22, 2006 | df = mdy-all}} As a launch promotion, Nintendo Europe also produced seven 24-carat gold plated Game Boy Advance SP consoles, with six given away to people who found a golden ticket inside their Triforce SP package, and a seventh as a magazine promotion.{{Cite web | url=http://www.eurogamer.net/articles/news151104zeldagold | title=Six golden tickets to be found in Zelda bundles | last=Bramwell | first=Tom | publisher=Eurogamer | date=November 15, 2004 | access-date=March 31, 2009 | archive-date=March 7, 2021 | archive-url=https://web.archive.org/web/20210307221005/https://www.eurogamer.net/articles/news151104zeldagold | url-status=live}} Thirty were autographed by Miyamoto himself at the opening of the Nintendo World Store in New York.{{cite web|last=McWhertor|first=Michael|title=Miyamoto Signed GBA Fetches Over $2K|url=http://kotaku.com/254948/miyamoto-signed-gba-fetches-over-2k|publisher=Kotaku|archive-url=https://web.archive.org/web/20071014024927/http://kotaku.com/gaming/shigeru-miyamoto/miyamoto-signed-gba-fetches-over-2k-254948.php|archive-date=October 14, 2007}}
Reception and awards
{{Video game reviews
| MC = 89/100 (56 reviews){{cite web|url=https://www.metacritic.com/game/the-legend-of-zelda-the-minish-cap/critic-reviews/?platform=game-boy-advance|title=The Legend of Zelda: The Minish Cap for Gameboy Advance|publisher=Metacritic|access-date=May 9, 2012|archive-date=June 26, 2012|archive-url=https://web.archive.org/web/20120626140802/http://www.metacritic.com/game/game-boy-advance/the-legend-of-zelda-the-minish-cap|url-status=live}}
| Allgame = 4.5/5{{cite web | url=http://allgame.com/game.php?id=45607&tab=review | title=The Legend of Zelda: The Minish Cap - Review | work= AllGame | access-date=May 28, 2013 | archive-url=https://web.archive.org/web/20100216042012/http://allgame.com/game.php?id=45607&tab=review | archive-date=February 16, 2010}}
| EGM = A+{{cite web | url=http://www.1up.com/do/gameOverview?cId=3126607 | title=Review: The Legend of Zelda: The Minish Cap | publisher=1UP.com | access-date=May 9, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070927204632/http://www.1up.com/do/gameOverview?cId=3126607 | archive-date=September 27, 2007 | df=mdy-all}}
| Edge = 8/10
| GamePro = 4.6/5{{cite web | url=http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/41011.shtml | title=Review: The Legend of Zelda: The Minish Cap | publisher=GamePro | access-date=May 9, 2007 | archive-url=https://web.archive.org/web/20050121003109/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/41011.shtml | archive-date=January 21, 2005}}
| GI = 9.5/10{{cite magazine|url= https://www.gameinformer.com/Games/Review/200502/R05.0222.1002.59119.htm|title=Legend of Zelda: The Minish Cap|magazine=Game Informer |url-status= dead|archive-url=https://web.archive.org/web/20060614181617/https://www.gameinformer.com/Games/Review/200502/R05.0222.1002.59119.htm|archive-date=June 14, 2006}}
| IGN = 9/10{{Cite web|url=http://uk.gameboy.ign.com/articles/578/578616p1.html|title=IGN: The Legend of Zelda: The Minish Cap review|publisher=IGN|last=Harris|first=Craig|date=January 10, 2005|access-date=October 28, 2007|url-status=dead|archive-url=https://web.archive.org/web/20060509074744/http://uk.gameboy.ign.com/articles/578/578616p1.html|archive-date=May 9, 2006|df=mdy-all}}
| NLife = 10/10{{fact|date=December 2024}}
| XPlay = 5/5{{cite web|url=http://www.gamerankings.com/gba/920670-the-legend-of-zelda-the-minish-cap/articles.html|title=The Legend of Zelda: The Minish Cap Reviews and Articles|publisher=GameRankings|access-date=May 9, 2012|archive-date=January 21, 2012|archive-url=https://web.archive.org/web/20120121151142/http://www.gamerankings.com/gba/920670-the-legend-of-zelda-the-minish-cap/articles.html|url-status=live}}
| award1Pub = IGN
| award1 = 20th best GBA game.
| award2Pub = GameSpot
| award2 = Best of 2005–GBA Game of the Year
| award3Pub = GameSpy
| award3 = Editors' Choice
2005 GBA Game of the Year.
2005 GBA Adventure of the Year.{{cite web|url=http://goty.gamespy.com/2005/gba/index6.html|title=GameSpy's Game of the Year 2005|work=GameSpy|access-date=October 28, 2007|archive-url=https://web.archive.org/web/20051224063349/http://goty.gamespy.com/2005/gba/index6.html|archive-date=December 24, 2005}}
| award4Pub = Nintendo Power
| award4 = 2005 GBA Game of the Year.{{Cite magazine | magazine=Nintendo Power | volume=203 | title=2005 Nintendo Power Awards | pages=53}}.
24th best game on a Nintendo console.{{Cite magazine | magazine=Nintendo Power | volume=200 | title=NP Top 200 | pages=61}}.
}}
The Minish Cap was the best-selling game in its debut week in Japan, selling 97,000 copies.{{cite web |access-date=February 12, 2009 |url=https://www.gamedeveloper.com/game-platforms/japanese-sales-charts-week-ending-november-7th |title=Japanese Sales Charts, Week Ending November 7th |publisher=Gamasutra |date=November 12, 2004 |author=Jenkins, David |archive-date=May 14, 2014 |archive-url=https://web.archive.org/web/20140514094411/http://www.gamasutra.com/view/news/95508/Japanese_Sales_Charts_Week_Ending_November_7th.php |url-status=live}} It became the 62nd best-selling game of 2004 with 196,477 copies,{{cite web|access-date=February 12, 2009|url=http://www.the-magicbox.com/Chart-BestSell2004.shtml|title=2004 Top 100 Best Selling Japanese Console Games|publisher=The Magic Box|archive-date=October 2, 2018|archive-url=https://web.archive.org/web/20181002123804/http://www.the-magicbox.com/Chart-BestSell2004.shtml|url-status=dead}} and had a total of 350,000 copies overall in the country.{{cite magazine |access-date=February 12, 2009 |url=https://www.wired.com/gamelife/2007/06/big-zelda-sales/ |title=Big Zelda Sales In Japan |author=Kohler, Chris |magazine=Wired |date=June 26, 2007 |archive-date=August 19, 2012 |archive-url=https://web.archive.org/web/20120819052331/http://www.wired.com/gamelife/2007/06/big-zelda-sales/ |url-status=live }} In North America, The Minish Cap sold 217,000 copies in its debut month of January 2005, being the fourth best-selling game of the month.{{cite web|access-date=February 12, 2009|url=http://www.gamespot.com/articles/npd-january-console-game-revenues-flat/1100-6118711/|title=NPD: January console-game revenues flat|work=GameSpot|publisher=CBS Interactive|date=February 16, 2005|last=Feldman|first=Curt|archive-date=September 5, 2015|archive-url=https://web.archive.org/web/20150905015831/http://www.gamespot.com/articles/npd-january-console-game-revenues-flat/1100-6118711/|url-status=live}} It remained among the five best-selling games in February and March.{{cite web|access-date=February 12, 2009|url=http://www.gamespot.com/articles/chartspot-february-2005/1100-6120823/|title=ChartSpot: February 2005|work=GameSpot|publisher=CBS Interactive|date=March 29, 2005|last=Thorsen|first=Tor|archive-date=January 5, 2015|archive-url=https://web.archive.org/web/20150105023408/http://www.gamespot.com/articles/chartspot-february-2005/1100-6120823/|url-status=live}}{{cite web|url=http://www.ign.com/articles/2005/03/17/top-of-the-console-pops-17|title=Top of the Console Pops|publisher=IGN|access-date=July 30, 2013|author=Adams, David|date=March 16, 2005|archive-date=December 30, 2021|archive-url=https://web.archive.org/web/20211230194311/https://www.ign.com/articles/2005/03/17/top-of-the-console-pops-17|url-status=live}} The Minish Cap closed the year as the seventh best-selling game of 2005.{{cite web|access-date=February 12, 2009|url=http://www.gamespot.com/articles/npd-2005-game-sales-up-21-percent/1100-6129940/|title=NPD: 2005 game sales up 21 percent|work=GameSpot|publisher=CBS Interactive|date=July 28, 2005|last=Surette|first=Tim|archive-date=January 6, 2021|archive-url=https://web.archive.org/web/20210106231237/https://www.gamespot.com/articles/npd-2005-game-sales-up-21-percent/1100-6129940/|url-status=live}} By March 2005, the game already had sold 1 million units worldwide.{{cite web|url=https://www.nintendo.com/corp/report/NintendoAnnualReport2005.pdf|title=Nintendo 2005 Annual Report|page=37|access-date=November 13, 2008|archive-date=May 21, 2019|archive-url=https://web.archive.org/web/20190521210023/https://www.nintendo.com/corp/report/NintendoAnnualReport2005.pdf|url-status=live}} In the United States alone, The Minish Cap sold 680,000 copies and earned $21 million by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.{{cite web | archive-url=https://web.archive.org/web/20071010052300/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 | url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 | title=The Century's Top 50 Handheld Games | author=Keiser, Joe | date=August 2, 2006 | work=Next Generation | archive-date=October 10, 2007 | url-status=dead}} The game ended up selling 1.76 million copies worldwide.{{cite book |title=2021CESAゲーム白書 (2021 CESA Games White Papers)|publisher=Computer Entertainment Supplier's Association|year=2021|isbn=978-4-902346-43-5}}
The game received critical acclaim. IGN praised the game for continuing the legacy of the successful series, while GameSpot also praised the game for this aspect, saying that "classic Zelda gameplay and flavor will please fans". The graphical style especially—which continues the whimsical style of Wind Waker—was welcomed by most reviewers. The music of the game was commended by most sites; GameSpy stated that "even the music is outstanding, featuring some of the highest quality tunes to ever come out of the GBA's little speakers".{{Cite web|url=http://uk.gba.gamespy.com/gameboy-advance/the-legend-of-zelda-gba-2004/578514p1.html|title=The Legend of Zelda: The Minish Cap review|work=GameSpy|publisher=IGN| last=Theobald|first=Phil|date=January 10, 2005|access-date=October 28, 2007|archive-url=https://web.archive.org/web/20081006052429/http://uk.gba.gamespy.com/gameboy-advance/the-legend-of-zelda-gba-2004/578514p1.html|archive-date=October 6, 2008}} Despite the criticism of the dungeon lengths, 1UP.com praised the dungeon design, proclaiming it as superior to that of other Zelda games.{{Cite web | url=http://www.1up.com/do/reviewPage?cId=3137964&sec=REVIEWS | title=Reviews: Zelda: The Minish Cap | publisher=1UP.com | last=Bettenhausen | first=Shane | date=January 27, 2005 | access-date=October 28, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20050204010235/http://1up.com/do/reviewPage?cId=3137964 | archive-date=February 4, 2005 | df=mdy-all}}
The main criticism of the game among reviewers is the length of the game. Eurogamer says that "it's too short",{{Cite web | url=http://www.eurogamer.net/article.php?article_id=57216 | title=Review: The Legend of Zelda: the Minish Cap (Euro gamer) | publisher=Eurogamer | last=Bramwell | first=Tom | date=November 18, 2004 | access-date=October 28, 2007 | archive-date=May 2, 2012 | archive-url=https://web.archive.org/web/20120502092432/http://www.eurogamer.net/articles/r_zeldaminishcap_gba | url-status=dead}} while RPGamer state that "the typical player can fly through the game's six relatively short dungeons in about ten hours".{{Cite web | url=http://www.rpgamer.com/games/zelda/tmc/reviews/tmcstrev1.html | title=RPGamer: The Legend of Zelda: The Minish Cap review | publisher=RPGamer | last=Ferris | first=Nick | access-date=October 28, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20080629220107/http://www.rpgamer.com/games/zelda/tmc/reviews/tmcstrev1.html | archive-date=June 29, 2008 | df=mdy-all}} There are also various other complaints from reviewers: IGN claims that the kinstone system is overly repetitive; Nintendo World Report criticises the game's visuals on a Game Boy Player,{{Cite web | url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=4319 | title=Nintendo World Report: GBA review: Minish Cap | publisher=Nintendo World Report | last=Shirley | first=Jeff | date=January 17, 2005 | access-date=October 28, 2007 | archive-date=November 6, 2007 | archive-url=https://web.archive.org/web/20071106084554/http://www.nintendoworldreport.com/reviewArt.cfm?artid=4319 | url-status=live}} and RPGamer details the game's low difficulty level as a disadvantage. Despite this, IGN{{'}}s Craig Harris liked the way that the ability to become tiny had been incorporated to create fresh puzzles in the Zelda series. He continued to comment that "it's an idea that's so well-conceived that I'd love to see worked in the series' 3D designs somewhere down the line".
The Minish Cap won the 'Best Game Boy Advance of 2005' by GameSpot over such finalists as Fire Emblem: The Sacred Stones and WarioWare: Twisted!; GameSpot labelled it as "the Game Boy Advance game we remember the most". In March 2007, the game was ranked as the 20th best Game Boy Advance game by IGN. In the acknowledgement, IGN commented that "the inclusion of the ability to shrink and grow was explored to some really good results". The game was ranked 47th in Official Nintendo Magazine{{'}}s "100 Greatest Nintendo Games" feature.{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=7258|title=60–41 ONM|work=Official Nintendo Magazine|publisher=Future plc|date=February 23, 2009|access-date=February 24, 2009|archive-url=https://web.archive.org/web/20090225040521/http://www.officialnintendomagazine.co.uk/article.php?id=7258|archive-date=February 25, 2009}} The Minish Cap received an average score of 90 percent from GameRankings, a site that compiles media ratings from several publishers to give an average score. During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated The Minish Cap for "Handheld Game of the Year", which was ultimately awarded to Nintendogs.{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2006&idGameAwardType=67 |title=2006 Awards Category Details Handheld Game of the Year |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=30 October 2023 |archive-date=October 30, 2023 |archive-url=https://web.archive.org/web/20231030183813/https://www.interactive.org/awards/award_category_details.asp?idAward=2006&idGameAwardType=67 |url-status=live }}
Notes
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- {{Cite video game | title=The Legend of Zelda: The Minish Cap | developer=Flagship | publisher=Nintendo | date=January 10, 2005}}
- {{Cite book | publisher=Nintendo | year=2005 | title=The Legend of Zelda: The Minish Cap instruction booklet | location=Japan | url=https://www.nintendo.com/consumer/gameslist/manuals/AGB_Legend_of_Zelda_the_Minish_Cap.pdf | access-date=December 14, 2007 | id=AGB-BZME-USA | archive-date=May 12, 2008 | archive-url=https://web.archive.org/web/20080512055436/http://www.nintendo.com/consumer/gameslist/manuals/AGB_Legend_of_Zelda_the_Minish_Cap.pdf | url-status=live}}
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External links
{{Commons category}}
- {{webarchive |url=https://web.archive.org/web/*/http://www.zelda.com/minishcap/launch/index.html |title=Archive copy of The Legend of Zelda: The Minish Cap{{'}}s official website|date=20111230014520}}
{{The Legend of Zelda}}
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