Thieves' Guild 4

{{Short description|Tabletop role-playing game supplement}}

{{Infobox game

| name = Thieves' Guild IV

| image = File:Thieves' Guild IV.jpg

| publisher = Gamelords

| date = 1981

| parent_game = Thieves' Guild

| genre = Role-playing

}}

Thieves' Guild 4 is a 1981 role-playing game supplement published by Gamelords for Thieves' Guild.

Contents

Thieves' Guild 4 is a supplement containing adventure scenarios for thief player characters who can choose to be either part of the city thieves' guild or the Black Hand splinter group, and the scenarios involve using information-gathering skills while including rules for perceptiveness and for how to follow and not be followed by other characters.

Reception

Lewis Pulsipher reviewed Thieves' Guild IV in The Space Gamer No. 46.{{cite journal|last=Pulsipher |first=Lewis |author-link=Lewis Pulsipher |date=December 1981 |title=Capsule Reviews|journal=The Space Gamer|publisher=Steve Jackson Games|issue=46|pages=35}} Pulsipher commented that "If thieves are your favorite character, you should subscribe to Thieves Guild."

Lewis Pulsipher reviewed Thieves' Guild IV for White Dwarf #31, giving it an overall rating of 8 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."{{cite journal | last =Pulsipher | first =Lewis | author-link =Lewis Pulsipher | title =Open Box | journal =White Dwarf | issue =31 | pages =17 | publisher =Games Workshop | date = June–July 1982 }}

John T. Sapienza, Jr. reviewed Thieves' Guild IV, Thieves' Guild V, and Thieves' Guild VI for Different Worlds magazine and stated that "even if you are not particularly interested in thieves for role-playing, the Thieves' Guild line is worth looking at for ideas."{{cite journal | last = Sapienza, Jr. |first = John T. | title = Game Reviews | journal = Different Worlds | issue = 34 | pages =31–32 |date=May–June 1984}}

References