Timeline of computer animation
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{{see also|History of computer animation}}
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This is a chronological list of films and television programs that have been recognized as being pioneering in their use of computer animation.
1950s
class="wikitable"
!Film !Year !Notes |
Vertigo
|1958 |To create the spirals seen in the opening credit sequence of his film, Alfred Hitchcock hired John Whitney, who used a WWII anti-aircraft targeting computer called "The M5 gun director" mounted on a rotating platform with a pendulum hanging above it that it tracked. Its scope was filmed to create the various spiral elements used in the opening sequence. The raw footage was curated with aid from graphic designer Saul Bass, and the final near two minute long sequence became the first computer animation in a feature film.{{cite web |url= https://www.diyphotography.net/alfred-hitchcocks-vertigo-possibly-first-movie-use-computer-animation/ |title= Alfred hitchcock's vertigo possibly the first movie to use computer animation |website= DIYPhotography |date= 12 May 2013 |access-date= 17 July 2022}}{{cite web |url= https://www.nfi.edu/what-is-cgi/ |title= What Is CGI? |website= Nashville Film Institute |date= 4 October 2021 |publisher= NFI|access-date= 17 July 2022 }} |
1960s
1970s
1980s
1990s
class="wikitable"
!Film !Year !Notes |
Total Recall
|rowspan=4 align="center" |1990 |Use of motion capture for CGI characters. This primitive form of motion capture involved tracing the animation of CGI skeleton models by hand over footage of the performers. |
Die Hard 2
|First digitally-manipulated matte painting. |
RoboCop 2
|An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1989-1991 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=October 3, 2012}} |
The Rescuers Down Under
|First 2-D animated film to be produced with solely digital ink and paint (CAPS). First fully digital feature film. |
Backdraft
|rowspan=4 align="center" |1991 |
Terminator 2: Judgment Day
|First realistic human movements on a CGI character. The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects. First use of a personal computer to create major movie 3-D effects. Inducted to the National Film Registry in 2023. |
Pentagon
|First use of photorealistic CGI architectural fly-through. First use of human movement on a CGI character |
Quarxs
|One of the earliest computer-animated series. |
The Lawnmower Man
|rowspan=4 align="center" |1992 |First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex scene.{{cite web |url=http://www.filmsite.org/visualeffects15.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1992-1994 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}} |
The Babe
|First computer-generated crowds. |
Death Becomes Her
|First human skin CGI software. |
The Muppet Christmas Carol
|First use of a green screen for digital chroma key compositing in a feature film. |
Babylon 5
| rowspan="6" align="center" |1993 |First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets. |
The Incredible Crash Dummies
|First fully CGI-animated TV special. |
Jurassic Park
|First photorealistic CGI creatures. Added to the United States National Film Registry in 2018. |
Live & Kicking
|First TV program to feature a live computer-generated character as part of its cast. |
VeggieTales
|First completely computer-animated direct-to-video release. |
InsektorsCreated in 1993. 2nd Prize for the category 3D Animation Imagina in 1993 for the episode "Some Flowers for Bakrakra" [http://www.awn.com/fantome/english/fr_prix.htm] {{Webarchive|url=https://web.archive.org/web/20080820142722/http://www.awn.com/fantome/english/fr_prix.htm|date=2008-08-20}}
|First fully computer-animated TV series. First use of character animation in a computer-animated television series. |
The Crow
|rowspan=5 align="center" |1994 |First deceased actor (Brandon Lee) to be re-created through CGI. |
The Flintstones |
The Mask
|First use of CGI to transform a live actor into a photorealistic cartoon character. |
ReBoot
|First half-hour computer-animated TV series.{{cite news|title= 'Reboot' Is First Series to Be Fully Computerized |newspaper= LA Times|date=1994-11-10|url= https://www.latimes.com/archives/la-xpm-1994-11-10-ca-61086-story.html|access-date=2010-08-23 | first=Sharon | last=Bernstein}} |
Radioland Murders
|First use of virtual CGI sets with live actors.{{cite book | author= Marcus Hearn | title = The Cinema of George Lucas | publisher =Harry N. Abrams, Inc. | year =2005 | pages =79–80 | isbn = 0-8109-4968-7 | location = New York City}} |
Casper
|rowspan=5 align="center" |1995 |First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live-actors. |
Batman Forever
|First CGI stunt doubles, created through motion capture. |
Waterworld |
Casino
|First use of digital compositing to create a period-appropriate setting, and first use of radiosity lighting in a feature film. |
Toy Story
|First CGI feature-length animation. Added to the United States National Film Registry in 2005. |
Cassiopeia
| rowspan="5" |1996 |Second feature-length CGI animation and first CGI feature film not to use scanned models for heads. First Brazilian CGI feature animation. Produced and released by NDR Filmes. |
The Island of Dr. Moreau
|First film to use motion-capture CGI to portray a character. |
Donkey Kong Country
|First half-hour computer-animated TV series to use motion capture for their characters. |
DragonHeart
|First 2-D all-CGI backgrounds with live-actors. First film to use ILM's Caricature software (created during the film's production). |
Beast Wars: Transformers
|First CGI Transformers animated series produced by Mainframe Entertainment. Sequel to the original Transformers. |
Star Wars (Episodes IV, V and VI Special Editions)
|rowspan=4 align="center" |1997 |First re-release of a film to incorporate CGI characters and elements. |
Marvin the Martian in 3D
|First CGI film created for viewing with 3-D glasses. |
Spawn
|First extensive use of CGI fire in a feature film beyond sweetening. First film to integrate a CGI fabric onto a character's costume.{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1997-1998 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=March 3, 2024}} |
Titanic
|First wide-release feature film with CGI elements rendered under the open-source Linux operating system.{{cite web | url=http://www.linuxjournal.com/article/6339 | publisher=Linux Journal | title=Linux and Star Trek | author=Rowe, Robin | date=2003-01-01}} Also included a number of advances, specifically in the rendering of flowing water. |
A Bug's Life
|rowspan=3 align="center" |1998 |First CGI anamorphic widescreen film. First all-digital transfer to DVD. First film to be reframed for home video releases. |
Invasion: Earth
|First major use of digital effects in a British TV series. |
What Dreams May Come
|First use of CGI in combination with 3-D location scanning (Lidar) and motion-analysis based 3-D camera tracking in a feature film. |
Fight Club
|rowspan=3 align="center" |1999 |First photogrammetry based virtual cinematography scenes, including the first bullet time sex scene with fully naked body renderings of body doubles for Helena Bonham Carter and Brad Pitt; renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role (Edward Norton) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets). |
The Matrix
|First use of CGI interpolation with bullet time effects. Added to the National Film Registry in 2012. |
Star Wars: Episode I – The Phantom Menace
|First film to have a fully CGI-rendered supporting character using performance footage captured on-set, pioneering this commonly used technique. Extensive use of CGI for thousands of shots, including backgrounds, visual effects, vehicles, and crowds. |
2000s
class="wikitable"
!Film !Year !Notes |
Final Fantasy: The Spirits Within
| rowspan="4" align="center" |2001 |First CGI feature-length digital film to be made based on photorealism and live-action principles. The first theatrically released feature film to utilize motion capture for all of its characters actions.{{cite magazine| url=http://www.time.com/time/magazine/article/0,9171,997597,00.html | archive-url=https://web.archive.org/web/20051121073232/http://www.time.com/time/magazine/article/0,9171,997597,00.html | url-status=dead | archive-date=November 21, 2005 | magazine=Time | title=Cinema: A Painstaking Fantasy | date=2000-07-31}} |
Jimmy Neutron: Boy Genius
|First CGI feature-length movie made using off-the-shelf hardware and software. |
Shrek
|First CGI-animated movie to win an Academy Award for the Best Animated Feature Film. Added to the United States National Film Registry in 2020. |
The Lord of the Rings: The Fellowship of the Ring
|First use of AI for digital actors (using the Massive software developed by Weta Digital). |
The Lord of the Rings: The Two Towers
| rowspan="3" align="center" |2002 |First virtual actor to win an award (Critics' Choice Movie Awards by Andy Serkis playing Gollum), in the newly created category Best Digital Acting Performance |
Spider-Man
|First digitally rendered photorealistic costume. |
Ice Age
|First CGI full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).{{Cite web|url=http://www.awn.com/animationworld/ray-tracers-blue-sky-studios|title=Ray Tracers: Blue Sky Studios|access-date=2016-06-30}} |
The Matrix Reloaded
|align="center" |2003 |The Burly Brawl - the first use of "universal capture", the combination of markerless motion capture, per-frame texture capture and optical flow of pixels over the data from 7 camera setup bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic digital look-alikes |
Able Edwards
| rowspan="5" align="center" |2004 |First movie shot completely on a green screen using digitally scanned images as backgrounds. |
Olocoons
|First CGI-animated series to use Cel-shaded designs and backgrounds mixed with 2-D elements. |
Shrek 2
|First feature film to use global illumination.{{cite web |last=Christensen |first=Per H. |date=July 2010 |title=Point-Based Global Illumination for Movie Production |url=https://graphics.pixar.com/library/PointBasedGlobalIlluminationForMovieProduction/paper.pdf |access-date=9 April 2022 |website=graphics.pixar.com}} |
Sky Captain and the World of Tomorrow
|First movie with all-CGI backgrounds and live-actors.{{cite magazine| url=https://www.wired.com/wired/archive/12.05/conran.html | magazine=Wired | title=Kid Robot and the World of Tomorrow}} |
The Polar Express
|First computer-animated film to be created with motion capture. |
Chicken Little
|align="center" |2005 |First feature-length computer-animated film released in 3D. |
Elephants Dream
|align="center" |2006 |First CGI short movie released as completely open source. Made with open-source software, theatrical and DVD release under Creative Commons License.{{cite web|url=http://www.elephantsdream.org/|title=Elephants Dream|website=www.elephantsdream.org}} Unique that all 3D models, animatics and software are included on the DVD free for any use. |
Flatland
|align="center" |2007 |First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.{{Cite web|url=http://www.flatlandthefilm.com/news.php?CurrentPage=15|title=Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com|publisher=Flatland}} |
Plumíferos
|rowspan=3 align="center" |2009 |First CGI feature-length movie made using open source/free software for all 3-D models, animation, lighting and render process, under Linux operating system. |
Avatar
|First full-length movie made using motion capture to create photorealistic 3-D characters and to feature a fully CG 3-D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director James Cameron and team to create the film in real-time. |
Up
|First computer-animated feature to be nominated for Academy Award for Best Picture. |
2010s
class="wikitable"
!Film !Year !Notes |
Oblivion
|2013 |First-ever use of a virtual production set on a feature film. |
Zafari
|2018 |First television series produced entirely using a game engine (specifically Unreal Engine 4). |
Spider-Man: Into the Spider-Verse
|2018 |First feature film to heavily use machine learning on artist-generated original data to aid production.{{Cite web |last=Grochola |first=Pav |date=2019-05-20 |title=Ink Lines and Machine Learning - fxguide |url=https://www.fxguide.com/fxfeatured/ink-lines-and-machine-learning/ |access-date=2023-10-26 |website=www.fxguide.com/ |language=en-US}} |
The Mandalorian
|2019 |First usage of a 360-degree LED screen to combine virtual sets with live action actors. |
2020s
class="wikitable"
!Film !Year !Notes |
Avatar: The Way of Water
|2022 |First use of motion capture in underwater photography. |
The Death of Film
|2025 |The first film fully made from generative AI. The film is also the first animated film over 24 hours.{{Cite web |date=February 13, 2025 |title=First at 4 Forum: Samuel Felinton & Declan Mungovan |url=https://www.wdtv.com/2025/02/13/first-4-forum-samuel-felinton-declan-mungovan/ |access-date=2025-02-13 |publisher=WDTV5}} |
See also
References
{{Reflist|30em}}
External links
- [http://www.cg101.com CG101: A Computer Graphics Industry Reference] {{ISBN|073570046X}} Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels.
- [https://web.archive.org/web/20041126093037/http://accad.osu.edu/~waynec/history/lesson11.html CG production companies] and [https://web.archive.org/web/20070517144718/http://accad.osu.edu/~waynec/history/lesson14.html CGI in the movies] - detailed historical information
- [http://www.filmsite.org/visualeffects1.html Milestones in Film History: Greatest Visual and Special Effects]
{{Animation}}
Category:Television technology
Category:Lists of films and television series