Tokyo Jungle

{{Short description|2012 video game}}

{{Use mdy dates|date=November 2024}}{{Infobox video game

| image = Tokyo Jungle Official Cover Art.png

| developer = Crispy's!{{cite web |url=http://andriasang.com/comoo9/flying_get/ |title=This Week's Flying Get |author=Anoop Gantayat |date=September 1, 2010 |website=Andriasang |archive-url=https://archive.today/20130120234747/http://andriasang.com/comoo9/flying_get/ |archive-date=January 20, 2013 |url-status=dead |access-date=April 21, 2018 }}
Japan Studio

| publisher = Sony Computer Entertainment{{cite web |url=http://www.siliconera.com/2010/08/31/tokyo-jungle-has-animals-battling-in-the-streets-of-japan/ |title=Tokyo Jungle Has Animals Battling In The Streets Of Japan |author=Spencer |date=August 31, 2010 |website=Siliconera |publisher=Curse, Inc. |access-date=September 2, 2010 |archive-date=October 9, 2012 |archive-url=https://web.archive.org/web/20121009033034/http://www.siliconera.com/2010/08/31/tokyo-jungle-has-animals-battling-in-the-streets-of-japan/ |url-status=live }}

| platforms = PlayStation 3
PlayStation Vita

| released = PlayStation 3{{Video game release|JP|June 7, 2012|NA|September 25, 2012|PAL|September 26, 2012}}Tokyo Jungle Mobile
PlayStation Vita{{vgrelease|WW|July 10, 2013}}

| genre = Action{{cite magazine |url=http://www.famitsu.com/news/201009/02032897.html?ref=rss |title=『TOKYO JUNGLE(東京 ジャングル)(仮題)』動物たちのサバイバルが始まる! |author=Famitsu |date=September 2, 2010 |magazine=Famitsu |publisher=Enterbrain |access-date=September 2, 2010 |archive-date=October 24, 2012 |archive-url=https://web.archive.org/web/20121024014332/http://www.famitsu.com/news/201009/02032897.html?ref=rss |url-status=live }}

survival

| modes = Single-player, multiplayer

| director = Yohei Kataoka

| producer = Masaaki Yamagiwa

| composer = Taku Sakakibara

}}

{{nihongo foot|Tokyo Jungle|トーキョー ジャングル|Tōkyō Janguru|lead=yes|group=lower-alpha}} is a science fiction survival action game developed by Crispy's! and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3.{{cite web |url=https://kotaku.com/5627010/tokyo-jungle-brings-a-post-apocalyptic-wildlife-war-to-ps3 |title=Tokyo Jungle Brings A Post Apocalyptic Wildlife War To PS3 |author=Michael McWhertor |date=August 31, 2010 |website=Kotaku |publisher=Gawker Media |access-date=September 2, 2010 |archive-date=September 3, 2010 |archive-url=https://web.archive.org/web/20100903211511/http://kotaku.com/5627010/tokyo-jungle-brings-a-post-apocalyptic-wildlife-war-to-ps3 |url-status=live }} The game takes place in a deserted, futuristic Tokyo, in which the city has transformed into a vicious wildlife wasteland.

Tokyo Jungle was released in Japan on June 7, 2012,{{cite web |url=http://andriasang.com/con016/tokyo_jungle_date/ |title=Tokyo Jungle Dated for June 7 |author=Anoop Gantayat |date=February 21, 2012 |website=Andriasang |archive-url=https://archive.today/20130101223924/http://andriasang.com/con016/tokyo_jungle_date/ |archive-date=January 1, 2013 |url-status=dead |access-date=April 21, 2018 }} available on both disc and downloadable versions. The international release of the game became available for download via PSN in North America and the PAL region on September 25 and September 26, 2012, respectively.{{cite web |url=https://www.engadget.com/2012/06/08/sonys-wacky-tokyo-jungle-headed-to-north-america-and-europe/ |title=Sony's 'wacky' Tokyo Jungle headed to North America and Europe |author=Ben Gilbert |date=June 8, 2012 |website=Engadget (Joystiq) |publisher=Oath Inc. |access-date=April 21, 2018 |archive-date=July 30, 2017 |archive-url=https://web.archive.org/web/20170730145240/https://www.engadget.com/2012/06/08/sonys-wacky-tokyo-jungle-headed-to-north-america-and-europe/ |url-status=live }} It was included on the "Best of PlayStation Network Vol. 1" compilation disc, released in NTSC regions on June 18, 2013.{{cite web |url=https://blog.us.playstation.com/2013/05/22/best-of-playstation-network-vol-1-arrives-this-june/ |title=Best of PlayStation, Vol. 1 Arrives This June |author=David Bull |date=May 22, 2013 |website=PlayStation Blog |publisher=Sony Computer Entertainment |access-date=April 21, 2018 |archive-date=December 10, 2015 |archive-url=https://web.archive.org/web/20151210214955/https://blog.us.playstation.com/2013/05/22/best-of-playstation-network-vol-1-arrives-this-june/ |url-status=live }}

On July 10, 2013, a grid-based version of the game titled Tokyo Jungle Mobile was released on PlayStation Mobile for the PlayStation Vita.{{cite web |url=https://blog.us.playstation.com/2013/07/10/playstation-mobile-update-tokyo-jungle-and-mechhit/ |title=PlayStation Mobile Update: Tokyo Jungle and MechHit |author=Paul Sullivan |date=July 10, 2013 |website=PlayStation Blog |publisher=Sony Computer Entertainment |access-date=April 21, 2018 |archive-date=December 29, 2017 |archive-url=https://web.archive.org/web/20171229063114/https://blog.us.playstation.com/2013/07/10/playstation-mobile-update-tokyo-jungle-and-mechhit/ |url-status=live }}

Gameplay

Tokyo Jungle has two modes: Story and Survival.

  • In Story mode, the player plays through missions centered around various animals. Eventually, the player will discover the truth behind humankind's disappearance. Pomeranian dogs are key characters in the story, as well as a Sika deer, beagle, Tosa Inu, spotted hyena, lions, and a pair of robotic dogs which resemble AIBOs.
  • In Survival mode, the player, or players (there is a local multiplayer), takes control of an animal and fights for survival against other animals for as long as possible. Tokyo Jungle has online leaderboards so the players can compare their survival skills against one another. Smaller animals will fight in groups, and the player's group can win fights against larger animals as long as one member of the group survives the fight.

The player will have to build up a pack of animals. This is easier for some herbivores, which means the player may not necessarily be at a disadvantage even if they choose a weaker type. There are 50 breeds and 80 types of animals in the game, including Pomeranians, lions, crocodiles, tigers, giraffes, hippos, cheetahs, chimpanzees, gazelles, chickens, beagles, Dilophosaurus, hyenas, Deinonychus, and Sika deer. As the player plays through the game, additional playable animals are unlocked. There are other animals which are available for the player to download as downloadable content from the PlayStation Store, which include an Australian Silky Terrier, a Smilodon, a robot dog, a Peking Man, a (human) office worker, white and black Pomeranians, a cat, a panda, a crocodile, a kangaroo, and a giraffe.

Plot

Some time in the twenty-first century, humankind is extinct, leaving animals to fend for themselves. The once busy streets of Tokyo are now home to lions, tigers, chickens, and various other animals. All of them are now fighting for survival.

  • After running out of pet food, the Pomeranian now has to fend for itself in a now-wild-and-vicious Tokyo. The bosses he faces are fat cats although one is fought by his children. He ends his story establishing a small pack of Pomeranians.
  • Two Sika deer fawns search the hostile streets of Tokyo, looking for their mother. The fawns are separated briefly, and their reunion is short-lived, with one of the two being killed by a cheetah, leaving the other to continue the search. His/her story ends with a series of cold trails leading to a dead end.
  • A hungry beagle tries to overthrow a tyrannical Tosa Inu. He builds an army out of his pups to fight the Tosa. The boss he faces is the Tosa himself. The chief beagle later is killed by a hyena.
  • The Tosa Inu is injured by the Beagle, and must escape. He then works to regain his lost honor. The Tosa is trained by a bear to fight better, and confronts the entire army of the Nomad Pack, and manages to kill them all. He duels the leader of the pack, the hyena, and kills him. His story ends with him retaking his position, and is implied to have become a leader rather than a tyrant. The boss he faces is in one stage a chimpanzee, a crocodile, a tiger and in his final stage two giant hyenas, a Smilodon and the same hyena that overthrew his master.
  • The lioness and her hunting party have to hunt the targeted animals all over the Subway area. The boss she faces is a kangaroo with four rabbit sidekicks. She ends her story going back to her family after hunting.
  • The male lion has to defend his pride from the roving male lions. The boss he faces are four hyenas and a nomad rival lion. His story ends with him defeating the pack, allowing his family to live in peace.
  • The hyenas are planning to deal with the beagle. The head hyena kills The Beagle, and takes over his territory. The boss he faces is the Beagle himself. His story ends with him fighting the Nomad Lion for control of the pack, with the Tosa's story picking up almost immediately after, where it is discovered he killed the Lion, and runs away from the Tosa, who is trying to kill him. The Tosa catches up to him and fights him, and prevails, with the hyena dying after one last attempt to kill his rival.
  • ERC-003 is a robotic dog resembling a Sony AIBO Codenamed "Lily". After being found by ERC-X with its family of two wolves, ERC-003 now has to scan all of Tokyo for the disaster signals being put out by the humans' underground facility. It then faces a moral choice of whether to bring humanity back to Tokyo, or let the animals rule. Choosing yes will end the game, whereas 'no' will trigger a series of final boss fights and what is considered to be the "true ending". The first boss it faces is the Tosa just as the Beagle's was. Unless it decided to bring the humans back, the bosses it faces are its former ERC-X pal, two Deinonychus, two Smilodons and the final boss, the upgraded ERC X named ERC X 2. It either lives with the future humans, or dies from its wounds during a fight saving the animals from being exterminated by the humans.

Development

Director Yohei Kataoka wanted to make a game that felt original, noting that animals and a world without humans were both individually "universal" concepts that could be combined to create something "very catchy, very new and very exciting."{{cite web |last1=Plante |first1=Chris |title=How inexperience and failed pitches led to Tokyo Jungle |url=https://www.polygon.com/2013/3/28/4157510/how-inexperience-and-failed-pitches-led-to-tokyo-jungle |website=Polygon |date=28 March 2013 |access-date=28 June 2020 |archive-date=29 June 2020 |archive-url=https://web.archive.org/web/20200629111035/https://www.polygon.com/2013/3/28/4157510/how-inexperience-and-failed-pitches-led-to-tokyo-jungle |url-status=live }}{{cite web |last1=Dutton |first1=Fred |title=TOKYO JUNGLE: The Story Behind 2012's Most Eccentric Action Game |url=https://blog.playstation.com/archive/2012/09/26/tokyo-jungle-the-story-behind-2012s-most-eccentric-action-game/ |website=Playstation Blog |date=26 September 2012 |access-date=28 June 2020 |publisher=PSEccentric |archive-date=30 June 2020 |archive-url=https://web.archive.org/web/20200630030730/https://blog.playstation.com/archive/2012/09/26/tokyo-jungle-the-story-behind-2012s-most-eccentric-action-game/ |url-status=live }} After coming up with the setting, Kataoka's team prototyped the concept, with Kataoka drawing animals over photos of an abandoned Tokyo. The team also created a 2D "pitch" video which helped them unify the concept. The team began with only two people, but had expanded to 24 by the end of development. Rather than move into a dedicated office, the team instead worked from a 1,000 square foot home. Electrical issues forced the studio to upgrade the residence, ultimately costing them roughly the same as if they had moved into an office in the first place. Kataoka feels that the team's inexperience in designing games helped the final product, specifically noting that they wouldn't have opted to put so many characters into the game had they realized the work that such a feat entailed.

Japan Studio and Sony Worldwide Studios both criticized the project upon first hearing about it with Kataoka believing that the former balked at the concept. Sony Worldwide Studios was open to the idea, but felt that the gameplay at that stage was lacking.

The game made its debut at the 2010 Tokyo Game Show, with GameSpot writing that the game's quirky concept "make it unlikely to ever see a stateside release".{{cite web |last1=McInnis |first1=Shaun |title=Tokyo Jungle Impressions |url=https://www.gamespot.com/articles/tokyo-jungle-impressions/1100-6276210/ |website=GameSpot |access-date=28 June 2020 |archive-date=28 June 2020 |archive-url=https://web.archive.org/web/20200628075628/https://www.gamespot.com/articles/tokyo-jungle-impressions/1100-6276210/ |url-status=live }} Sony noted on their own Playstation Blog that most of the early coverage focused on the eccentric concept as opposed to the gameplay. Kataoka noted that he himself was unsure by this point if the game would ever see a release outside of Japan, although interest from European gamers eventually led to a worldwide release.

Reception

{{Video game reviews

|PS3 = true

|VITA = true

|na = true

|Destruct_PS3 = 7.5/10{{cite web |url=https://www.destructoid.com/review-tokyo-jungle-234885.phtml |title=Review: Tokyo Jungle |author=Dale North |date=September 13, 2012 |website=Destructoid |publisher=Enthusiast Gaming |access-date=April 22, 2018 |archive-date=May 21, 2019 |archive-url=https://web.archive.org/web/20190521063913/https://www.destructoid.com/review-tokyo-jungle-234885.phtml |url-status=live }}

|Edge_PS3 = 7/10{{cite magazine |url=http://www.edge-online.com/review/tokyo-jungle-review/ |title=Tokyo Jungle review |author=Edge staff |date=September 14, 2012 |magazine=Edge |publisher=Future plc |archive-url=https://web.archive.org/web/20120920004736/http://www.edge-online.com/review/tokyo-jungle-review/ |archive-date=September 20, 2012 |url-status=dead |access-date=April 21, 2018}}

|EuroG_PS3 = 9/10{{cite web |url=https://www.eurogamer.net/articles/2012-09-24-tokyo-jungle-review |title=Tokyo Jungle review |author=Ellie Gibson |date=September 25, 2012 |website=Eurogamer |publisher=Gamer Network |access-date=2018-04-21 |archive-date=2018-04-22 |archive-url=https://web.archive.org/web/20180422062638/https://www.eurogamer.net/articles/2012-09-24-tokyo-jungle-review |url-status=live }}

|Fam_PS3 = 32/40{{cite web |url=https://gematsu.com/2012/05/famitsu-review-scores-issue-1226 |title=Famitsu Review Scores: Issue 1226 |author=Sal Romano |date=May 29, 2012 |website=Gematsu |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422132728/https://gematsu.com/2012/05/famitsu-review-scores-issue-1226 |url-status=live }}

|GI_PS3 = 7/10{{cite magazine |url=https://www.gameinformer.com/games/tokyo_jungle/b/ps3/archive/2012/09/13/surviving-a-repetitive-wasteland.aspx |title=Tokyo Jungle: Surviving a Repetitive Wasteland |author=Jeff Marchiafava |date=September 13, 2012 |magazine=Game Informer |publisher=GameStop |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422065643/http://www.gameinformer.com/games/tokyo_jungle/b/ps3/archive/2012/09/13/surviving-a-repetitive-wasteland.aspx |url-status=live }}

|GSpot_PS3 = 5/10{{cite web |url=https://www.gamespot.com/reviews/tokyo-jungle-review/1900-6396711/ |title=Tokyo Jungle Review |author=Carolyn Petit |date=September 18, 2012 |website=GameSpot |publisher=CBS Interactive |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422132729/https://www.gamespot.com/reviews/tokyo-jungle-review/1900-6396711/ |url-status=live }}

|GT_PS3 = 7.7/10{{cite web |url=http://www.gametrailers.com/reviews/vsh4ko/tokyo-jungle-review |title=Tokyo Jungle Review |date=September 19, 2012 |website=GameTrailers |publisher=Viacom |archive-url=https://web.archive.org/web/20120920235904/http://www.gametrailers.com/reviews/vsh4ko/tokyo-jungle-review |archive-date=September 20, 2012 |url-status=dead |access-date=April 21, 2018}}

|GameZone_PS3 = 8.5/10{{cite web |url=https://www.gamezone.com/reviews/tokyo-jungle-review/ |title=Tokyo Jungle Review |author=Mike Splechta |date=September 28, 2012 |website=GameZone |archive-url=https://web.archive.org/web/20120930070709/http://www.gamezone.com/products/tokyo-jungle/reviews/tokyo-jungle-review |archive-date=September 30, 2012 |url-status=live |access-date=April 22, 2018}}

|GameZone_VITA = 5/10{{cite web |url=https://www.gamezone.com/reviews/review-tokyo-jungle-mobile-is-too-little-game-for-playstation-vita/ |title=Review: Tokyo Jungle Mobile is too little game for PlayStation Vita |author=Joe Donato |date=July 17, 2013 |website=GameZone |archive-url=https://web.archive.org/web/20130721190536/http://www.gamezone.com/reviews/2013/07/17/review-tokyo-jungle-mobile-is-too-little-game-for-playstation-vita |archive-date=July 21, 2013 |url-status=live |access-date=April 21, 2018}}

|GB_PS3 = {{Rating|4|5}}{{cite web |url=https://www.giantbomb.com/reviews/tokyo-jungle-review/1900-527/ |title=Tokyo Jungle Review |author=Patrick Klepek |date=October 1, 2012 |website=Giant Bomb |publisher=CBS Interactive |access-date=April 21, 2018 |archive-date=November 1, 2018 |archive-url=https://web.archive.org/web/20181101172900/https://www.giantbomb.com/reviews/tokyo-jungle-review/1900-527/ |url-status=live }}

|IGN_PS3 = 8/10{{cite web |url=http://www.ign.com/articles/2012/09/13/tokyo-jungle-review |title=Tokyo Jungle Review |author=Colin Moriarty |date=September 13, 2012 |website=IGN |publisher=Ziff Davis |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422064816/http://www.ign.com/articles/2012/09/13/tokyo-jungle-review |url-status=live }}

|Poly_PS3 = 8/10{{cite web |url=https://www.polygon.com/2013/1/24/3741260/tokyo-jungle-review-survival-of-the-fittest |title=Tokyo Jungle review: survival of the fittest |author=Philip Kollar |date=September 17, 2012 |website=Polygon |publisher=Vox Media |access-date=April 22, 2018 |archive-date=April 23, 2018 |archive-url=https://web.archive.org/web/20180423033224/https://www.polygon.com/2013/1/24/3741260/tokyo-jungle-review-survival-of-the-fittest |url-status=live }}

|PSM_PS3 = 7/10{{cite magazine |title=Review: Tokyo Jungle |magazine=PlayStation: The Official Magazine |publisher=Future plc |issue=65 |date=December 2012 |page=83}}

|rev1 = Digital Spy

|rev1_PS3 = {{Rating|3|5}}{{cite web |url=http://www.digitalspy.com/gaming/review/a407542/tokyo-jungle-review-psn-a-wildly-entertaining-charming-oddity/ |title='Tokyo Jungle' review (PSN): A wildly entertaining, charming oddity |author=Liam Martin |date=September 25, 2012 |website=Digital Spy |publisher=Hearst Communications |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422065152/http://www.digitalspy.com/gaming/review/a407542/tokyo-jungle-review-psn-a-wildly-entertaining-charming-oddity/ |url-status=live }}

|rev1_VITA = {{Rating|4|5}}{{cite web |url=http://www.digitalspy.com/gaming/review/a498746/mobile-reviews-pacific-rim-tokyo-jungle-mobile-more/ |title=Mobile reviews: 'Pacific Rim', 'Tokyo Jungle Mobile', more |author=Scott Nichols |date=July 16, 2013 |website=Digital Spy |publisher=Hearst Communications |access-date=April 22, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422133133/http://www.digitalspy.com/gaming/review/a498746/mobile-reviews-pacific-rim-tokyo-jungle-mobile-more/ |url-status=live }}

|rev2 = The Guardian

|rev2_PS3 = {{Rating|4|5}}{{cite news |url=https://www.theguardian.com/technology/gamesblog/2012/sep/18/tokyo-jungle-game-review-ps3 |title=Tokyo Jungle - review |author=Steve Boxer |date=September 18, 2012 |newspaper=The Guardian |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422062147/https://www.theguardian.com/technology/gamesblog/2012/sep/18/tokyo-jungle-game-review-ps3 |url-status=live }}

|MC_PS3 = 74/100{{cite web |url=https://www.metacritic.com/game/tokyo-jungle/critic-reviews/?platform=playstation-3 |title=Tokyo Jungle for PlayStation 3 Reviews |website=Metacritic |publisher=CBS Interactive |access-date=September 11, 2017 |archive-date=October 2, 2012 |archive-url=https://web.archive.org/web/20121002235953/http://www.metacritic.com/game/playstation-3/tokyo-jungle |url-status=live }}

|MC_VITA = 77/100{{cite web |url=https://www.metacritic.com/game/tokyo-jungle-mobile/critic-reviews/?platform=playstation-vita |title=Tokyo Jungle Mobile for PlayStation Vita Reviews |website=Metacritic |publisher=CBS Interactive |access-date=April 21, 2018 |archive-date=May 18, 2018 |archive-url=https://web.archive.org/web/20180518071439/http://www.metacritic.com/game/playstation-vita/tokyo-jungle-mobile |url-status=live }}

}}

Tokyo Jungle received "average" reviews, while Tokyo Jungle Mobile received "generally favorable reviews", according to the review aggregation website Metacritic.

Ellie Gibson, writing for Eurogamer, described the game as "basically Grand Theft Auto with lions" and called it "a celebration of classic games, with their ridiculous plots, repetitive tasks, excessive violence and all. It pulls off the impressive and nigh-on impossible trick of being an original homage." Giant Bomb's Patrick Klepek also praised the game, calling it a "well-designed, supremely funny game". Klepek went on to praise the game's animal variety and the system for unlocking new animals, as well as the loot system and the story mode. However, he criticized the game's inclusion of certain animals as paid downloadable content. In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.

The Digital Fix said that "The mechanics are simple, graphics average, plotting ludicrous but it is never dull and if you don't have a story to tell your gamer friends after every time you play it then you are doing it wrong."{{cite web |author=Gareth Gallagher |date=October 16, 2012 |title=Tokyo Jungle Review |url=https://www.thedigitalfix.com/gaming/content/1287/tokyo-jungle/ |url-status=dead |archive-url=https://web.archive.org/web/20160527165012/http://gaming.thedigitalfix.com/content/id/1287/tokyo-jungle.html |archive-date=May 27, 2016 |access-date=April 21, 2018 |website=The Digital Fix |publisher=Poisonous Monkey}} The Escapist similarly said it was "utterly ridiculous but wholly unique, blending challenging gameplay with goofy trappings. ... The mixture of absurd and serious is addictive and surprising."{{cite web |url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/9949-Tokyo-Jungle-Review |title=Tokyo Jungle Review |author=Susan Arendt |date=October 2, 2012 |website=The Escapist |publisher=Defy Media |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422062431/http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/9949-Tokyo-Jungle-Review |url-status=live }} The Guardian said that, "Despite its tongue-in-cheek nature, Tokyo Jungle is a superb game. It feels quite unlike anything else (the best description of it would be a stealth-action-survival-RPG), it's laugh-out-loud funny and incredibly moreish." Anime News Network called it "a low-key experience where you can do approximately three things (eat, sleep, and mate). There isn't much in the way of cutscenes and there isn't much in the way of story ... and [it is] about as good an experience of harrowed persistence as any game is likely to give."{{cite web |url=https://www.animenewsnetwork.com/review/game/ps3/tokyo-jungle |title=Tokyo Jungle |author=Dave Riley |date=October 1, 2012 |website=Anime News Network |access-date=April 21, 2018 |archive-date=April 22, 2018 |archive-url=https://web.archive.org/web/20180422062838/https://www.animenewsnetwork.com/review/game/ps3/tokyo-jungle |url-status=live }} However, Digital Spy gave it three stars out of five and called it "a unique title which, while not without its flaws, is wildly entertaining..." The same website also gave the Vita version four stars out of five, saying, "Fans of the original will still probably be willing to look past Tokyo Jungle Mobile{{'}}s awkward controls and less involved combat, and if they do they will find much of the same addicting survival gameplay intact hiding underneath."

In an interview with Siliconera, director Yohei Kataoka was asked about Tokyo Jungle{{'}}s reception outside Japan: "Europe loved it, and we got a lot of great feedback from that audience, but [in] America... that simply wasn't the case. We received a lot of negative feedback for the game."{{cite web |url=http://www.siliconera.com/2014/05/02/europe-loved-tokyo-jungle-america-didnt-says-director/ |title=Europe Loved Tokyo Jungle, But America Didn't, Says Director |author=Robert Ward |date=May 2, 2014 |website=Siliconera |publisher=Curse, Inc. |access-date=May 2, 2014 |archive-date=May 3, 2014 |archive-url=https://web.archive.org/web/20140503003036/http://www.siliconera.com/2014/05/02/europe-loved-tokyo-jungle-america-didnt-says-director/ |url-status=live }}

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Notes

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References

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Further reading

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  • {{Cite web |last1=Welsh |first1=Oli |title=Tokyo Jungle feels like a roguelike invented by someone who never heard of roguelikes |work=Polygon |date=2022-07-08 |url=https://www.polygon.com/sub-gems/23191035/tokyo-jungle-playstation-plus-sub-gems |language=en-US |access-date=2022-08-01 |df=mdy-all }}

{{refend}}