Tollenkar's Lair
{{Short description|Tabletop role-playing game adventure}}
Tollenkar's Lair is a 1980 fantasy role-playing game adventure for The Fantasy Trip originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019.
Plot summary
Publication history
Tollenkar's Lair was written by Steve Jackson, with art by Robert Phillips, and was published by Metagaming Concepts in 1980 as a 16-page book.{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=156}}
When Howard Thompson published The Fantasy Trip in 1980, he felt that the price point was too high, and so he split the game up and published it as four books: Advanced Melee, which contained the extensions for the combat system of Melee; Advanced Wizard, which contained the extensions for the magic system; In the Labyrinth, which contained the rules for the gamemaster; and the adventure Tollenkar's Lair, which author Shannon Appelcline described as "a 'stocked labyrinth' (or GM adventure)".{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7}}{{rp|79–80}}
A republished version of Tollenkar's Lair is included in the TFT Legacy Edition box set, announced as part of Steve Jacksons Games' Kickstarter campaign to reissue The Fantasy Trip.{{cite web |url=https://www.kickstarter.com/projects/sjgames/the-fantasy-trip-old-school-roleplaying |title=THE FANTASY TRIP – Old-School Roleplaying! |author=Steve Jackson Games |date=July 23, 2018 |publisher=Kickstarter |accessdate=July 27, 2018 }}
Reception
Karl Mueller reviewed Tollenkar's Lair in The Space Gamer No. 31.{{cite journal|last=Mueller|first=Karl |date=September 1980 |title=Capsule Reviews|journal=The Space Gamer|publisher=Steve Jackson Games|issue=31|pages=26}} Mueller commented that "This adventure is a must for most Fantasy Trip GMs, especially beginning ones, both as a campaign in its own right, and as an example of what can be done with a TFT dungeon design."