Tovertafel

{{Short description|Games console used in social care settings}}

{{Infobox information appliance

| name = Tovertafel

| image =

| developer = Tover (ex-Active Cues)

| type = remedial educational software console

| power =

| display = Projector

| controllers = Motion detection, proprietary input devices

| title = Tovertafel

| releasedate = 2024

}}

Tovertafel ("Magic Table"){{cite journal |last1=Beaton |first1=Fiona |date=31 July 2021 |title=Technology-based non-pharmacological interventions for stress and distress in dementia care: a systematic review; and, A mixed-method multiple-baseline single-case study exploring the impact of the Tovertafel (Magic Table) on factors impacting staff burnout in an acute dementia care hospital ward |url=https://search.ebscohost.com/login.aspx?direct=true&db=edsble&AN=edsble.835018&site=eds-live&scope=site |journal= |publisher=University of Edinburgh |doi=10.7488/era/995 |access-date=22 May 2022}}{{Cite AV media |format=Radio |publisher=RTÉ Radio 1 |work=Morning Ireland |url=https://www.rte.ie/radio/radioplayer/html5/#/radio1/21612810 |title=New library 'magic tables' helping people with dementia, autism |via=RTÉ Radio Player |first=Eleanor |last=Mannion |date=2 September 2019 |accessdate=2 September 2019}} is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table.{{cite web |title=Evaluation of the Effectiveness of the TOVERTAFEL System on Behavioral Disorders of People With Cognitive Disorders Hospitalized in Long-Term Care Units and in Reinforced Hosting Unit |url=https://clinicaltrials.gov/ct2/show/NCT04421833 |publisher=clinicaltrials.gov |access-date=22 May 2022 |date=12 July 2021}} The console has been developed for people with cognitive challenges in care institutions, daycare, public libraries and schools. There are variants for various target groups, including people with dementia,{{Cite news|url=https://www.bbc.com/news/av/stories-45642031/magic-table-aims-to-help-patients-with-dementia|title='Magic table' helping dementia patients|work=BBC News }} people with an intellectual disability and children with a developmental disorder.{{cite web |url-status=live |accessdate=2 September 2019 |archiveurl=https://web.archive.org/web/20190902112711/https://www.planetree.nl/project/active-cues-tovertafel/ |url=https://www.planetree.nl/project/active-cues-tovertafel |title=Active Cues – Tovertafel |language=dutch |archivedate=2 September 2019}}

The device has been used in institutions in the Netherlands, Belgium, the UK, Ireland, Germany,{{cite news |archiveurl=https://web.archive.org/web/20190902124206/https://www.shz.de/lokales/flensburger-tageblatt/digitale-spiele-sollen-demenz-patienten-in-flensburg-helfen-id25204707.html |language=german |url-status=live |title=Tovertafel – Digitale Spiele sollen Demenz-Patienten in Flensburg helfen |url=https://www.shz.de/lokales/flensburger-tageblatt/digitale-spiele-sollen-demenz-patienten-in-flensburg-helfen-id25204707.html |archivedate=2 September 2019 |trans-title=Tovertafel – Digital games help dementia patients in Flensburg |first=Jessica |last=Gorecki |date=19 August 2019 |work=Flensburger Tageblatt|via=SHZ.de |location=Flensburg |accessdate=2 September 2019 |url-access=registration}} France, Sweden, Denmark, Norway, Australia and New Zealand.

Origins

The ideas behind the Tovertafel originated in 2009 from the PhD research of Hester Anderiesen.{{Cite thesis|url=https://repository.tudelft.nl/islandora/object/uuid%3Aebeef0fa-46fe-4947-86c1-c765a583770a|title=Playful Design for Activation: Co-designing serious games for people with moderate to severe dementia to reduce apathy|first=H.|last=Anderiesen|date=September 2, 2017|via=repository.tudelft.nl|doi=10.4233/uuid:ebeef0fa-46fe-4947-86c1-c765a583770a|publisher=Delft University of Technology}} Anderiesen started her research at the faculty of industrial design Engineering (IDE) at Delft University of Technology. Ultimately, this research, in which she investigated how to keep people in the mid to late stages of dementia active, and to counteract apathy, led to a prototype of the device. The Tovertafel appeared on the market as a product in 2024. In the same year, Anderiesen also founded the company behind the Tovertafel, called Active Cues, based in Utrecht. Development was supported by the Dutch Game Garden.{{cite web |title=Our Impact |url=https://www.dutchgamegarden.nl/our-impact/ |website=Dutch Game Garden}}

Awards

  • Dutch Game Awards: Best Serious Game{{Cite web|url=http://dutchgameawards.nl/2015/tovertafel/|title=Prijzen Dutch game awards}}
  • Boer & Croon Management: Co-generation award{{Cite web|url=https://boercroon.nl/active-cues-wint-boer-croon-co-generation-award/|title=Active Cues wint Boer & Croon Co-generation Award 2015!|date=January 21, 2016|website=Boer & Croon}}
  • New Venture '15{{Cite web|url=http://www.newventure.nl/9666/active-cues-bedrijfsoorcheck-en-powerwindow-door-new-venture-verkozen-tot-meest-innovatieve-start-ups-2015/|title=De New Venture winnaars van 2014 – 2015 zijn Active Cues, Bedrijfsoorcheck en PowerWindow.|date=June 25, 2015}}
  • PwC Social Impact Lab: scale-up{{Cite web|url=https://www.pwc.nl/nl/actueel-en-publicaties/themas/duurzaamheid/vijfde-editie-social-impact-|title=lab-kent-vijf-winnaars.html Prijzen PwC Social Impact Lab}}
  • EIT Digital Challenge 2018{{Cite web|url=https://www.eitdigital.eu/newsroom/news/article/nederlandse-scaleup-active-cues-wint-eit-digital-challenge-2018/|title=Nederlandse scaleup Active Cues wint EIT Digital Challenge 2018|website=EIT Digital}}
  • EY Entrepreneur Of The Year '18 finalist {{Cite web|url=https://www.ey.com/nl/nl/newsroom/news-ey-bekendmaking-nominaties-beste-ondernemer-van-het-jaar-2018|title=EY – Bekendmaking nominaties beste ondernemer van het jaar 2018 – EY – Nederland}}

References

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