Truel

{{short description|Three-way duel}}

{{For|the ultramarathon runner|Aurélia Truel}}

{{ref improve|date=February 2015}}

Truel and triel are neologisms for a duel between three opponents, in which players can fire at one another in an attempt to eliminate them while surviving themselves.

{{Citation

| doi=10.2307/2691167

| last1=Kilgour

| first1=D. Marc

| last2= Brams

| first2=Stephen J.

|date=December 1997

| title=The Truel

| journal=Mathematics Magazine

| volume=70

| issue=5

| pages=315–326

| jstor=2691167 }}

Game theory overview

A variety of forms of truels have been studied in game theory. Features that determine the nature of a truel include

  • the probability of each player hitting their chosen targets (often not assumed to be the same for each player)
  • whether the players shoot simultaneously or sequentially, and, if sequentially, whether the shooting order is predetermined, or determined at random from among the survivors;
  • the number of bullets each player has (in particular, whether this is finite or infinite);
  • whether or not intentionally missing is allowed.
  • whether or not self-targeting or random selection of targets is allowed.[https://gmnenad.com/wp-content/uploads/2021/04/Truel.html Truel problem analysis], including self-targeting, random targets and optimal targets.

There is usually a general assumption that each player in the truel wants to be the only survivor, and will behave logically in a manner that maximizes the probability of this. (If each player only wishes to survive and does not mind if the others also survive, then the rational strategy for all three players can be to miss every time.)

In the widely studied form, the three have different probabilities of hitting their target.

If a single bullet is used, the probabilities of hitting the target are equal and deliberate missing is allowed, the best strategy for the first shooter{{clarify||Strategy for what aim? The aim stated above that "each player in the truel wants to be the only survivor" is impossible to achieve for the first shooter in a single round of shooting, whether he hits or misses|date=July 2019}} is to deliberately miss. Since he is now disarmed, the next shooter will have no reason to shoot the first one and so will shoot at the third shooter. While the second shooter might miss deliberately, there would then be the risk that the third one would shoot him. If the first shooter does not deliberately miss, he will presumably be shot by whichever shooter remained.

If an unlimited number of bullets are used, then deliberate missing may be the best strategy for a duelist with lower accuracy than both opponents.

If both have better than 50% success rate, he should continue to miss until one of his opponents kills the other.

Then he will get the first shot at the remaining opponent.

But if the "middle" opponent is weak, it can be better to team up with him until the strongest is eliminated.

The details depend on the firing order. For example, if the order is P, Q, R, with respective probabilities

:p > q > r\,

and it is R's turn, R should waste his shot if:

:p < \frac{q (1 + q)}{1 - q + q^2}

but not do so if:

:(1 - q)(1 - q + q^2)p^2 - q(1 - q)(1 + 2q)p - q^3 > 0\,

In between, R should waste his shot if:

:r > \frac{p(p - q - pq - q^2 + pq^2)}{p^2(1 - q) + q^2(1 - p)^2}

History

Frederick Marryat describes a three-way duel in his novel Mr. Midshipman Easy, published in 1836.{{cite web |last1=Marryat |first1=Frederick |title=Mr. Midshipman Easy |url=https://en.wikisource.org/wiki/Mr._Midshipman_Easy/Chapter_17 |website=Wikisource |access-date=25 October 2021}} This duel is more of a circular affair, with the first participant aiming only for the second, the second participant aiming only for the third, and the third participant aiming only at the first.

A later mention of three-person "duels" is A. P. Herbert's play Fat King Melon (1927). An extensive bibliography has been compiled by D. Marc Kilgour.{{cite web |url=http://info.wlu.ca/~wwwmath/faculty/kilgour/truel.htm |archiveurl=https://web.archive.org/web/20070418015849/http://info.wlu.ca/~wwwmath/faculty/kilgour/truel.htm |title=The Truel List |last=Kilgour |first=D. Marc |publisher=Wilfrid Laurier University |date=December 12, 1998 |archivedate=April 18, 2007 |accessdate=July 11, 2015}} The word "truel" was introduced in Martin Shubik's 1964 book Game Theory and Related Approaches to Social Behavior, page 43, and independently in Richard Epstein's 1967 book Theory of Gambling and Statistical Logic, page 343.

See also

References