Tunnels of Doom
{{Short description|1982 video game}}
{{Use mdy dates|date=December 2024}}{{Infobox video game
|title = Tunnels of Doom
|image = Tunnels of Doom cover.jpg
|caption =
|developer = Texas Instruments
|publisher = Texas Instruments
|series =
|engine =
|released = December 31, 1982
|genre = Role-playing
|modes =
|platforms = TI-99/4A
|designer = Kevin Kenney
|composer = Hank Mishkoff
}}
Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982.{{sfn|Tresca|2011|p=138}} It was available in two formats: cartridge with accompanying disk and cartridge with cassette.{{sfn|1984 complete sourcebook of personal computing|p=272}}
Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels.{{sfn|Tresca|2011|p=138}}{{sfn|Wolf|2001}} Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".{{sfn|National Geographic|1983|p=288}}
Gameplay
The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game.{{sfn|Tresca|2011|p=138}}
Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.[http://www.armchairarcade.com/neo/node/1024 "Review: Texas Instruments' "Tunnels of Doom"(1982)"]
Legacy
In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney.{{cite web | url = http://www.dreamcodex.com/todr.php | title = Dream Codex: Tunnels of Doom Reboot | access-date = 2010-03-10}}
Notes
{{Reflist|}}
References
{{refbegin}}
- {{cite book|title=The Evolution of Fantasy Role-Playing Games|last=Tresca|first=Michael J.|publisher=McFarland|year=2011|isbn=9780786460090}}
- {{cite book|title=The Medium of the Video Game|editor-last=Wolf|editor-first=Mark J.P.|publisher=University of Texas Press|year=2001|isbn=029279150X|url-access=registration|url=https://archive.org/details/mediumofvideogam0000unse}}
- {{cite book|title=1984 complete sourcebook of personal computing|publisher=Bantam Bowker|year=1984|isbn=0835217655|ref={{harvid|1984 complete sourcebook of personal computing}}|url-access=registration|url=https://archive.org/details/bowkerscompletes00bowk}}
- {{cite news|newspaper=The Milwaukee Journal|date=14 June 1984|ref={{harvid|The Milwaukee Journal|1984}}}}
- {{cite journal|journal=National Geographic|volume=163|publisher=National Geographic Society|year=1983|ref={{harvid|National Geographic|1983}}}}
{{refend}}
Category:Cooperative video games
Category:Role-playing video games