Turbulenz#Turbulenz engine

{{Short description|British video game developer}}

{{Use dmy dates|date=October 2016}}

{{Infobox company

| logo =

| type = Private

| industry = Video games

| founded = {{Sda|2009}}

| location_city = Guildford

| location_country = United Kingdom

| key_people = James Austin (CEO)

| homepage = {{URL|http://biz.turbulenz.com/}}

}}

Turbulenz was a video game development company based in the United Kingdom, and was focused on HTML5 game development. They created a HTML5 game engine also named Turbulenz. The company published third party video games as well as developing their own.

History

Turbulenz was founded in 2009 in Guildford, United Kingdom, by several former industry veteran from Electronic Arts and Criterion, after raising $5 million in funding. Some of the funds raised were set aside to help developers work on browser game. Gavin Shields is the chief operating officer, and David Galeano is the chief technology officer (CTO). The company's goal is to create an end-to-end platform for creating, publishing and monetizing web games. In 2012, several game industry veterans from Lionhead Studios joined the company to create a new game. Shields stated that the ability to recruit industry veterans validated the company's direction in promoting HTML5 gaming.

Turbulenz engine

{{anchor|Turbulenz engine}}

Turbulenz's primary product is an HTML5 game engine. It supports 3D graphics, dynamic lighting, shadow maps, physics, 2D animations, and audio. It relies on WebGL, Web Audio and JavaScript, and is intended to support the development of web browser based games. The engine is supported by a development community hub site and a consumer store site.

In 2013, the engine was made open source under the MIT license.[http://www.videogamesblogger.com/2013/05/06/turbulenz-game-engine-goes-open-source-nerdy-news.htm turbulenz-game-engine-goes-open-source] on nerdy-news (2013) It was the first 3D JavaScript engine to be made open source. At the time, there were over 3000 developers working with the engine, and the company was working towards mobile and tablet support.

The engine has been used for third party games such as Denki's Save the Day and Xona Games' Score Rush.

In 2015, it was announced that Turbulenz's game Boundless, which uses the engine, would be released on PlayStation 4.

In 2021, it was bought by Larian Studios and integrated{{cite web | url=https://www.mcvuk.com/development-news/guildfords-turbulenz-becomes-larian-guildford-to-work-on-baldurs-gate-3/ | title=Guildford's Turbulenz becomes Larian Guildford – to work on Baldur's Gate 3 | website=MCV | date=19 February 2021 }}

Games

Turbulenz has also developed and released games using its engine. The games are released under their first party team, Wonderstruck Games.

class="wikitable"
GameYearPlatform(s)
Polycraft2013Web
The Marvellous Miss Take2014Microsoft Windows, Mac OS
Boundless (Originally Oort Online)2017Microsoft Windows, PlayStation 4

References

{{Reflist|30em|refs=

{{cite web|url=http://www.geek.com/games/turbulenz-webgl-engine-proves-quake-4-is-possible-in-a-browser-1505401/|title=Turbulenz WebGL engine proves Quake 4 is possible in a browser|last=Humphries|first=Matthew|work=Geek.com|publisher=Ziff Davis|date=26 July 2012|accessdate=14 October 2016|archive-date=23 October 2016|archive-url=https://web.archive.org/web/20161023172914/http://www.geek.com/games/turbulenz-webgl-engine-proves-quake-4-is-possible-in-a-browser-1505401/|url-status=dead}}

{{cite magazine|url=http://www.develop-online.net/news/html5-is-the-future-of-gaming/0112457|title=HTML5 'is the future of gaming'|last=Chapple|first=Craig|magazine=Develop|publisher=NewBay Media|date=10 July 2012|accessdate=14 October 2016}}

{{cite web|url=http://www.polygon.com/gaming/2012/7/19/3169260/lionhead-studios-veterans-join-tubulenz-to-build-html-5-titles|title=Lionhead Studios veterans join Turbulenz to build HTML 5 titles|first=Emily|last=Gera|work=Polygon|publisher=Vox Media|date=19 July 2012|accessdate=14 October 2016}}

{{cite web|url=http://www.gamesindustry.biz/articles/2012-07-19-lionhead-veterans-join-html5-studio-turbulenz|title=Lionhead veterans join HTML5 studio Turbulenz|last=Handrahan|first=Matthew|work=GamesIndustry.biz|publisher=Gamer Network|date=19 July 2012|accessdate=14 October 2016}}

{{cite web|url=https://www.gamedeveloper.com/programming/making-the-move-to-html5-part-1|title=Making the Move to HTML5, Part 1|last1=Galeano|first1=David|last2=Tebbs|first2=Duncan|work=Gamasutra|publisher=UBM plc|date=7 February 2013|access-date=14 October 2016}}

{{cite web|url=https://www.gamedeveloper.com/game-platforms/turbulenz-raises-5-million-for-online-game-platform|title=Turbulenz Raises $5 Million For Online Game Platform|first=Leigh|last=Alexander|work=Gamasutra|publisher=UBM plc|date=10 November 2010|access-date=14 October 2016}}

{{cite web|url=http://www.gamesindustry.biz/articles/2013-05-02-turbulenz-makes-html5-engine-open-source|title=Turbulenz makes HTML5 engine open-source|last=Humphries|first=Matthew|work=GamesIndustry.biz|publisher=Gamer Network|date=2 May 2013|accessdate=14 October 2016}}

{{cite web|url=http://creativejs.com/2013/06/qa-with-wonderstruck-games/|title=Q&A with Wonderstruck Games|last=John|first=Dalziel|publisher=CreativeJS|date=28 June 2013|accessdate=14 October 2016}}

{{cite web|url=https://www.rockpapershotgun.com/2014/10/27/the-marvellous-miss-take-trailer/|title=The Marvellous Miss Take Is Stylish, Make No Mistake|last=Smith|first=Graham|publisher=Rock, Paper, Shotgun|date=27 October 2014|accessdate=14 October 2016}}

{{cite web|url=http://www.gamezebo.com/2013/01/23/polycraft-preview/|title=Polycraft Preview|last=Tylwalk|first=Nick|publisher=GameZebo|date=23 January 2013|accessdate=14 October 2016}}

{{cite web|url=http://www.gamesindustry.biz/articles/2010-11-24-turbulenz-launches-developer-funding-programme|title=Turbulenz launches developer funding programme|last=Martin|first=Matt|work=GamesIndustry.biz|publisher=Gamer Network|date=24 November 2010|accessdate=14 October 2016}}

{{cite web|url=http://www.eurogamer.net/articles/2012-10-04-the-long-way-round-the-story-of-one-of-the-uks-most-enduring-studios|title=Denki's Gary Penn and Sean Taylor on working outside the mainstream and life after Quarrel|last=Whitehead|first=Dan|work=Eurogamer|publisher=Gamer Network|date=10 April 2012|accessdate=14 October 2016}}

{{cite web|url=http://indiegames.com/2012/06/xonas_bullet-hell_shooter_scor.html|title=Xona's Bullet-Hell Shooter Score Rush Now Available In Chrome Web Store|last=Cowan|first=Danny|work=Indiegames.com|publisher=UBM plc|date=15 June 2012|accessdate=14 October 2016}}

{{cite web|url=http://www.polygon.com/2015/10/27/9621850/boundless-ps4-announcement|title=Boundless heading to PS4, watch the trailer here|last=Farokhmanesh|first=Megan|work=Polygon|publisher=Vox Media|date=27 October 2015|accessdate=14 October 2016}}

{{cite web|url=http://www.pcgamer.com/oort-online-is-now-boundless-will-offer-cross-play-with-ps4/|title=Oort Online is now Boundless, will offer cross-play with PS4|last=Sykes|first=Tom|work=PC Gamer|publisher=Future plc|date=28 October 2015|accessdate=14 October 2016}}

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